Welcome to the Treasures and Trinkets Cube
Hello all! This is the start of my thread for the Treasures and Trinkets cube (tnt). With tnt I wanted to create a lower-power environment filled with interconnected graveyard and artifact strategies. The power level is not totally solidified, but I think it sits around a Strix 4. I've broken singleton for just a single card for now, Ash Barrens, and I have included custom cards, but only to complete the missing half of the cycling dual lands. At the moment I don't plan to break singleton on any other cards or to use custom cards for anything other than completing land cycles.The biggest theme/archetype across the entire cube, and my favorite, is the "junk" package. "Junk" refers here not to the color combination but to the u/g draft archetype from MH2. I've included many cards that I think are reasonable within the cube's power level and focus on the creation of food, clues, treasure, thopters tokens, (and a multitude of other artifact tokens) and I'm always on the lookout for more exciting "junk" cards. Here are some of the highlights in the cube so far:
Aside from the "junk" archetype, I'm trying to cultivate other archetypes that also span across multiple colors and cross-pollinate with each other. Some of these include:
• Madness
• Discard matters
• Artifact Aggro
• Food
• Aristocrats
• Modular
• Self-bin reanimator (currently lacking a sufficient number of reanimation spells)
There are also some single-card archetypes and build arounds like Birthing Pod and Emry, Lurker of the Loch.
I'll try to keep this thread updated with the larger changes I make and hopefully will also use it to get ideas/criticism from you all, and as a send-off for this first post here's a picture that happened in a tnt game:
After this, the two treasures from dispute and ghast were used to cast another creature and generate even more cardboard from Bygone Bishop and Manufacturer.
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