Hi everybody,
I recently started a budget cube with some friends. I am the only one with a more or less active Magic history, but we are all keen on card games. Somehow, I became responsible for our cube project (never saw that comming ) and I read quite a lot of primers / starters / how-to's and designed my first cube (like in "my first cube ever(TM)" ).
General Information
As most players are not regular Magic players, I try not to introduce too many keywords and the level of complexity as it is at the moment works more or less fine (we are all playing the Call of Cuthuluh LCG, so complex card interactions are less of an issue). I did not include Planeswalker, as I do not really like the concept of them and most good ones are quite expensive working against the "budget" idea.The cube is a small 360 card highlander-type as I try to include as many cool cards as possible and we are typically 6 or 8 players.
Cube Aims
The cube is intented to provide some fun games once in a while, even for players not super used to Magic. The basic idea is to enable powerfull two-color decks, while also providing enough cards to enable mono colored play if somehow a color is wide open (never occured till now, thogh) and enough mana fixing to splash a 3rd color. The card quality is intended to be as equal as possible to make every card in the cube playabla in the environment. The color pie is respected and as few "off color effects" (i.e. Timespiral cards) as possible included. Nevertheless, the power level of the cube is intended to be quite high with multiple bombs and haymakers for everybody. At the same time, I try to keep it on a low budget, so no Imperial Seals, Bobs, etc...
For color roles, White is supposed to support both aggro style (WR) as well as more controlling decks (WU, WG, maybe also WB). Traditionally, white attracks most players in the cube due to cheap, efficient creatures, tokens as well as fattys, (mass)removal and some graveyard interactions.
Blue is control only, only very few early creatures, most spells, card draw. Works (so far) well with White. Black is also a nice addition, due to Blacks removal, combined with Blues conters and large creatures. I would like to buff UG a bit, as well as RU, as they seem to be not too interesting right now. I think loosing some mind-control / copy cards might also be in order.
Black hast quite a lot removal and a vampire focus. Works nice with White for a Graveyard deck (too good atm in my opinion). At the moment, lacks a bit of the "evil" fealing, i.e. paying life for effects. Otherwise, seems quite popular.
Red has most burn spells, dragons and hard aggro stuff. Works very well in RB as well as RW. Seems fine as it is, though some finetuning with some spells seems necessary (noone every plays earth quake, so I maybe should change it).
Green is the color with the most problems at the moment. While RG works quite well, GW is not super attactive, though I was able to draft a swee RW deck once. Green has enough ramp, I think, though some fatties are not as sought after as the ones from the other colors, which should not be the case. Cards such as Genesis Wave for card advantage as well as more value fatties might help...?
Cube List
I created a cubetutor page for easy reference and changes tracking as well as allowing people to train draft the cube:
http://www.cubetutor.com/viewcube/16410
Feedback Sofar
We did some drafts already with the presented list and it seems blue is a bit too strong while green is a bit weak. Black misses some "life as resource" effects to strengthen its color pie identity. In the games sofar, Uw control, Wu control and espacially BW drain/recursion was extremely powerfull. Aggro was quite ok after playing all guildgates as shocklands (maybe I will be able to get the ones missing in my collection on a cheap somewhere sometime). Sofar, no three colored deck was successfull, though UBr was more or less acceptable, though maybe it depends on the players.
Anyhow, any feedback / card changes are welcome as I am (as said above) quite a noob coming to cube design
[EDIT] added some more explanation about which general roles colors are supposed to have[/EDIT]
I recently started a budget cube with some friends. I am the only one with a more or less active Magic history, but we are all keen on card games. Somehow, I became responsible for our cube project (never saw that comming ) and I read quite a lot of primers / starters / how-to's and designed my first cube (like in "my first cube ever(TM)" ).
General Information
As most players are not regular Magic players, I try not to introduce too many keywords and the level of complexity as it is at the moment works more or less fine (we are all playing the Call of Cuthuluh LCG, so complex card interactions are less of an issue). I did not include Planeswalker, as I do not really like the concept of them and most good ones are quite expensive working against the "budget" idea.The cube is a small 360 card highlander-type as I try to include as many cool cards as possible and we are typically 6 or 8 players.
Cube Aims
The cube is intented to provide some fun games once in a while, even for players not super used to Magic. The basic idea is to enable powerfull two-color decks, while also providing enough cards to enable mono colored play if somehow a color is wide open (never occured till now, thogh) and enough mana fixing to splash a 3rd color. The card quality is intended to be as equal as possible to make every card in the cube playabla in the environment. The color pie is respected and as few "off color effects" (i.e. Timespiral cards) as possible included. Nevertheless, the power level of the cube is intended to be quite high with multiple bombs and haymakers for everybody. At the same time, I try to keep it on a low budget, so no Imperial Seals, Bobs, etc...
For color roles, White is supposed to support both aggro style (WR) as well as more controlling decks (WU, WG, maybe also WB). Traditionally, white attracks most players in the cube due to cheap, efficient creatures, tokens as well as fattys, (mass)removal and some graveyard interactions.
Blue is control only, only very few early creatures, most spells, card draw. Works (so far) well with White. Black is also a nice addition, due to Blacks removal, combined with Blues conters and large creatures. I would like to buff UG a bit, as well as RU, as they seem to be not too interesting right now. I think loosing some mind-control / copy cards might also be in order.
Black hast quite a lot removal and a vampire focus. Works nice with White for a Graveyard deck (too good atm in my opinion). At the moment, lacks a bit of the "evil" fealing, i.e. paying life for effects. Otherwise, seems quite popular.
Red has most burn spells, dragons and hard aggro stuff. Works very well in RB as well as RW. Seems fine as it is, though some finetuning with some spells seems necessary (noone every plays earth quake, so I maybe should change it).
Green is the color with the most problems at the moment. While RG works quite well, GW is not super attactive, though I was able to draft a swee RW deck once. Green has enough ramp, I think, though some fatties are not as sought after as the ones from the other colors, which should not be the case. Cards such as Genesis Wave for card advantage as well as more value fatties might help...?
Cube List
I created a cubetutor page for easy reference and changes tracking as well as allowing people to train draft the cube:
http://www.cubetutor.com/viewcube/16410
Feedback Sofar
We did some drafts already with the presented list and it seems blue is a bit too strong while green is a bit weak. Black misses some "life as resource" effects to strengthen its color pie identity. In the games sofar, Uw control, Wu control and espacially BW drain/recursion was extremely powerfull. Aggro was quite ok after playing all guildgates as shocklands (maybe I will be able to get the ones missing in my collection on a cheap somewhere sometime). Sofar, no three colored deck was successfull, though UBr was more or less acceptable, though maybe it depends on the players.
Anyhow, any feedback / card changes are welcome as I am (as said above) quite a noob coming to cube design
[EDIT] added some more explanation about which general roles colors are supposed to have[/EDIT]