Current list iteration: http://www.cubetutor.com/cubeblog/103630
Drafted a box of this recently, I missed out at the time. It stands up to the hype, so now the plan is to turn that box into a 360 cube.
The cube is intended to simulate 3KTK but without the GRBS bombs and waste-of-ink cards. While also attempting some minor balancing, using the post-format analysis and other cards from the block.
First up is a rough first population of the list...
The average frequency of a specific card appearing in an 8 man draft would be C:2.4 U:0.9 R:0.4 M:0.2, so the number of lands would average to around 30 total gainlands, trilands and fetch lands. Happy to skip the fetch lands as they don't add much to the environment, and a slight increase to the total number of lands to 40. Initially starting with 3xgainlands and 2xtrilands.
Each wedge averages 6 cards, and each enemy pair 2.2 cards. Starting with 3 of each common (the morph cycle), and 1 of each uncommon, plus another 2 reserved slots in each wedge.
2 of each Banner, and the 5 of the relevant colourless cards totals 15 colourless cards. This leaves 52 cards in each colour.
I'll go through each colour one-by-one, try to give a boost to Blue and minor improvements to Red.
Drafted a box of this recently, I missed out at the time. It stands up to the hype, so now the plan is to turn that box into a 360 cube.
The cube is intended to simulate 3KTK but without the GRBS bombs and waste-of-ink cards. While also attempting some minor balancing, using the post-format analysis and other cards from the block.
First up is a rough first population of the list...
The average frequency of a specific card appearing in an 8 man draft would be C:2.4 U:0.9 R:0.4 M:0.2, so the number of lands would average to around 30 total gainlands, trilands and fetch lands. Happy to skip the fetch lands as they don't add much to the environment, and a slight increase to the total number of lands to 40. Initially starting with 3xgainlands and 2xtrilands.
Each wedge averages 6 cards, and each enemy pair 2.2 cards. Starting with 3 of each common (the morph cycle), and 1 of each uncommon, plus another 2 reserved slots in each wedge.
2 of each Banner, and the 5 of the relevant colourless cards totals 15 colourless cards. This leaves 52 cards in each colour.
I'll go through each colour one-by-one, try to give a boost to Blue and minor improvements to Red.