Link to CubeCobra
After a long hiatus in cubing due to the pandemic and general lack of time, I rebuilt my cube from the ground up to be played two-headed!
Cube Design
• About: Powered; Conspiracies; Mostly singleton; No custom cards; Lots of proxies.
• Power level: ¯\_(ツ)_/¯
• Bundled Picks: Some cards have the Pick 1, Get X treatment. These tend to be cards that are better in multiples, or that need a higher quantity to make some strategies run smoother. Players pick one during the draft and get the copies when building their decks. Examples: Squadron Hawk (x4), Stonebinder's Familiar (x2), Yidaro, Wandering Monster (x4).
• Booster Slots: Boosters are prepared especially to make sure important cards are present in the draft. More about booster slots below.
→ Power Cards: Each booster contains a card from the Power 9, a conspiracy card, or other card marked as powered, like Sol Ring or Lutri, the Spellchaser.
→ Strategy Cards: The first booster opened in the draft by each player contains a strategy card. These are cards that are more effective if you can plan around them since the start of the draft, as well as draft-based cards. Examples: Astral Drift, Master of Etherium, Canal Dredger.
• Good mana for everyone! Besides the high number of duals and fetch lands available during the draft, players can add the Kaldheim snow dual lands (like Ice Tunnel) to their decks when adding basic lands.
• Interchangeability. Although the cube is meant for two-headed giant drafts, I'm keeping some cards around if we decide to do a sealed or just play 1x1.
The Boosters
Each booster contains:
• 5 mono-colored cards, 1 of each WUBRG
• 1 Multicolored
• 1 Colorless
• 1 Dual land
• 1 Fetch land
• 1 Power card
• 1 Strategy card (1st booster only) or a random card (2nd and 3rd booster)
• 4 random cards
The Draft
This is what the playgroup has settled with so far:
• We draft 3 boosters of 15 cards each.
• Teammates sit opposite from each other during the draft.
• Between each booster, teammates get together to discuss strategy.
• In our first draft, we didn't allow teammates to share the card pool, but we want to test with allowing that next time.
• Teams play against each other in a best-of-1 format.
Themes
I'm still experimenting with the whole 2-Headed thing, so the themes of this cube are not super defined. I'm throwing some different cards to see if they stick, but here's some clearer themes that I've tried to push:
: Blink, Artifacts, Control
: Reanimator, Control, Self-mill*
: Sacrifice, Madness
: Grave-Lands, Madness, Cheating creatures into play
: Landfall, Tokens, Counters
: Stax*, Tokens, Lifegain
: Sacrifice, Graveyard stuff
: Counters
: Spells, Storm, Artifacts
: Aggro, Cycling*
: Humans*
: Zombies*
*Minor theme