Some cards I like to support Ninja decks:
I like Orc Sureshot and Outpost Siege because they can mess with combat math. In some scenarios you can attack with multiple creatures, Ninjutsu any unblocked ones and manage to save the blocked ones thanks to these triggers. The power level is not through the roof, especially for the Orc, but it can be a role player.
Mentor of the Meek virtually adds a cantrip to all Ninjutsu abilities, and I think that's kinda cool. I'm sure there are other effects of this type you could explore.
Whirler Rogue and Manifold Key are good a intersection with artifact themes, if you run them. Make Whirler Rogue's last ability matter, lol.
Warkite Marauder is a great card and I think more people should run it. It can shrink potential blockers, clearing the way for your Ninjas. It's effective, but doesn't feel as strong as simply slapping auras/equipments on your guys, which to me is a good spot.
I like Orc Sureshot and Outpost Siege because they can mess with combat math. In some scenarios you can attack with multiple creatures, Ninjutsu any unblocked ones and manage to save the blocked ones thanks to these triggers. The power level is not through the roof, especially for the Orc, but it can be a role player.
Mentor of the Meek virtually adds a cantrip to all Ninjutsu abilities, and I think that's kinda cool. I'm sure there are other effects of this type you could explore.
Whirler Rogue and Manifold Key are good a intersection with artifact themes, if you run them. Make Whirler Rogue's last ability matter, lol.
Warkite Marauder is a great card and I think more people should run it. It can shrink potential blockers, clearing the way for your Ninjas. It's effective, but doesn't feel as strong as simply slapping auras/equipments on your guys, which to me is a good spot.