After getting my hands on the set, I feel a need to expand my testing list. Props to you guys for convincing me some of these cards are good.
Includes, in descending order of probability I'll keep them:
This card is actually kind of absurd and is what got me on the Blood train to start with. It's so simple and yet it does so much for all types of decks. Also, Blood is mechanically great even if the flavor is a miss.
Cheap artifacts? Check. A playable if inefficient rate for two copies of
Raise Dead? Check. Hand smoothing? Check. Once I got on board with Blood, this became a slam dunk for me. It might be clunky, but I feel it's a great sideboard card for grindier matches and a solid enabler for
Marionette Master-type decks, which are neato.
Hearing it described as
Sift but more modal and with artifact tokens made me realize that this card is nifty. Yeah, it's a little slow, but that's right where I want Black's card draw to be. Probably the Blood card I'm lowest on, but it seems worth a shot.
Drake Haven this is not, but free is a very good price and realistically you're not triggering the Haven more than once per turn without a free discard outlet. Also works well with Blood!
Definite Includes:
mmm, basic lands! I really like the falling star effect on these three, and it's a shame that there aren't matching lands for B and G because I think they are lovely. As soon as these lands aren't almost a dollar apiece I'll snap up a dozen of each for my basics box.