landofMordor
Administrator
I was thinking today about why I like these cards so much:
I realized it's because they make players feel smart and cool in the same way that other A+B synergies do (Winding Constrictor or Merfolk of the Pearl Trident to name a couple), but their requirement in deckbuilding/draft is simply "make decisions that align with generally optimal Magic strategy".*
In this case, in order to maximize the payoff of the two "double-spell-matters" cards, the pilot could draft a good mana curve, draft fixing lands to cast their spells on time, and maximize their mana usage such that they can double-spell. But double-spelling, mana efficiency, and mana curves are already some of the best heuristics for winning at Limited!*
What are some of your favorite designs, mechanics, and abilities which create "synergy payoffs" for things Magic players should already be doing in the first place**? Discuss below!
* For sake of a mutually intelligible discussion, it's probably best to restrict ourselves to the kinds of Magic strategy that might get discussed in Next Level Deckbuilding, Limited Resources, or another similarly universal resource. Riptiders are great at cultivating formats where general wisdom doesn't always hold, but discussing those nuances across different contexts may be intractable.
** Context: My playgroup is made up of a rotating clientele of varying skill levels, and my format is fast/powerful enough that these handholds go a long way in helping unskilled players make good decisions and come away from drafts happier.
I realized it's because they make players feel smart and cool in the same way that other A+B synergies do (Winding Constrictor or Merfolk of the Pearl Trident to name a couple), but their requirement in deckbuilding/draft is simply "make decisions that align with generally optimal Magic strategy".*
In this case, in order to maximize the payoff of the two "double-spell-matters" cards, the pilot could draft a good mana curve, draft fixing lands to cast their spells on time, and maximize their mana usage such that they can double-spell. But double-spelling, mana efficiency, and mana curves are already some of the best heuristics for winning at Limited!*
What are some of your favorite designs, mechanics, and abilities which create "synergy payoffs" for things Magic players should already be doing in the first place**? Discuss below!
* For sake of a mutually intelligible discussion, it's probably best to restrict ourselves to the kinds of Magic strategy that might get discussed in Next Level Deckbuilding, Limited Resources, or another similarly universal resource. Riptiders are great at cultivating formats where general wisdom doesn't always hold, but discussing those nuances across different contexts may be intractable.
** Context: My playgroup is made up of a rotating clientele of varying skill levels, and my format is fast/powerful enough that these handholds go a long way in helping unskilled players make good decisions and come away from drafts happier.
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