General Why did you start cubing?

Jason Waddell

Administrator
Staff member
I have a number of reasons. Curiosity. Not having to deal with the tournament-going populace. Compromise.

And perhaps the most appealing was being able to break from Wizards' business model of cyclical planned obsolescence. The constant scramble to obtain cards and tension between your wallet and your deckbuilding desires is in my opinion one of the very worst elements of Magic design. After a couple years of investing in nothing but cube cards, it's a nice feeling to be at a stable place. I don't have to choose week to week whether I want to spend more money or play a suboptimal deck. When I buy cards, it's because I want them, not because I need them to remain relevant. It's a good place to be.
 

VibeBox

Contributor
i left the game for the ~3 and final time a couple of years ago. after years of brewing decks that sent my team mates to nats, day 2 of gps and such i was finally just too fed up. wizards had altered the fundamental makeup of the game so much that it didn't even feel like the same game i had loved in like 2004 at all. modular card design was a thing of the past and linearity was not only pushed to the extreme but lauded by the playerbase as the glorious redemption of the game. r&d has backed themselves into a corner and now can't escape the spiral of power creep, all the while talking like nothing was wrong, the power would come back down, the "the pendulum would swing back".

shortly after our final outing to competitive magic, my friend (now room mate) and i started talking about cube and thinking about how close we probably were to being able to put one together. we had fond memories of years before playing a game called "draft the binders" so we already knew how fun it was to play mixed formats. we threw together a preliminary list in one night and scoured through boxes and boxes of cards to find what we needed. proxies filled the gaps and we set to work trying to explain the format to our few remaining friends who still showed any interest in the game.

the concerns of planned obsolescence were certainly there for me as well though. note how i mentioned sending my team mates off to magic success. i was never able to remain competitive myself because i just couldn't afford it. occasionally i was able to play my own creations if we happened to be able to field multiple copies, or if the deck wwas cheap enough, but most of the time i brewed the good decks for the players who could afford the chase rares and i played a whole different format of "how long can you stay in a tournament with a techy but budget deck"

between the absurd power levels, even more absurd prices, lack of real deck options, and putrid new ratings and pro tour system, i'm honestly not sure why anyone would stay in competitive magic, because cube is clearly where it's at. it's more fun, it's more skill testing, and the meta evolves just as quickly.
 

Eric Chan

Hyalopterous Lemure
Staff member
My brother doesn't actively play Magic anymore, but he's back in town every Christmas for about two weeks. During that time, we get together and game a lot. Magic is one of those games we keep coming back to. Despite him not having played regularly in nearly fifteen years, Magic is still every bit as fun as it was when we were prepubescent teens trying to figure out how exactly banding worked (and didn't work).

It didn't make sense to brief him on Standard in the short time he was visiting, nor did any of our old casual decks hold up in terms of play value. But having read about the Winston draft format, I realized I could approximate a facsimile of cracking six packs by shuffling together a whole pile of cards and dealing them out. I wanted to keep the learning curve low, so I turned to Magic's vaunted beginner-friendly set at the time: M10. I'd drafted enough of the set that assembling a pile of two of every common and one of every uncommon was a snap, and we Winstoned that pile throughout the holiday season. It was something else.

We did the same thing the next year, using a stack of M11 scraps. We also tried doing Winston with a set of Scars of Mirrodin commons and uncommons, but that turned out to be about fourteen times as awful as the real thing. You couldn't put an infect deck together, which left us fighting for the other three colours, and cobbling together real piles. That idea was quickly abandoned after two or three attempts. M11 was fun enough, but we were at the point where we were ready for something meatier. I knew I didn't want to just do M12 next year. What if I built a custom set?

So I began assembling a cube, with the intention of only ever really using it to Winston. But by May of that year, with nearly four hundred cards collected and sleeved up, I decided I couldn't wait. I contacted a bunch of the old Magic crew, asking if they wanted to test out this "cube" curiosity of mine. To their credit, they were all game. In retrospect, the inaugural design of my cube was decidedly awful. But it didn't matter. Eyes boggled at draft picks. Sweet decks were built. Loud yelling was heard. Sick beats were everywhere. Insults were merrily launched. Bad junk food was eaten. Fun was had.

We were all hooked.

That was nearly two years ago. I haven't played in a competitive Magic tournament since, and the only events I attend at all now are prereleases. Cube is more than enough to sate my hunger.

I can't remember why I didn't break out the cube when my brother visited at the end of 2011, but I made sure to rectify that error last Christmas. It took him a while to learn the myriad number of quirky abilities that make up a typical cube, but to his credit, he was giving me a run for my money by the third draft. I'd heard of the sweet Grid draft format by this point - from some mysterious poster on salvation who went by the alias of Trunkers - so we switched over to that exclusively, which made for far more interesting decks than Winston did. We barely touched any other games that season.

So, to answer your original question, I built the cube as a pastime that my brother and I could share. In doing so, I roped in a whole bunch of other people who, like me, were on their way out of playing competitive Standard. About half of our group just cubes now. A couple of them have been inspired to start working on their own cube lists.

Cube is sweet.
 
And I'm the one who got roped in by Eric.

At first Eric's cube was nostaligia of the current standard metagame (lorwyn-alara-zendikar?), but the card pool quickly expanded, I was hooked in card discussions and ranking with Eric. With the entire Modern card pool, there are just so many combinations and synergies to explore, and I just can't get enough of the format. Of course winning with completely unexpected strategies is also fun.
 

CML

Contributor
interesting tales here. i got into cube due not to the cost of constructed but rather that of limited. we used to convene here every week to draft old sets. rav boxes were $150. boosters of gpt, dis, arb were $3 a pop. i love old sets and my love for the game's history and history of design principles informs my cube design. anyway, then modern came out and it all got very expensive very quickly. so i built al'kaabah.

i don't share y'all's frustration with competitive constructed all that much, or at least not beyond my typical complaints about how a small cabal of nerds (wotc) has imposed their stinginess and misery upon the impecunious community. "cyclical planned obsolescence" is of course infuriating but it mainly exists in standard; as my cube ages well, so will my modern collection. i disagree with vibe that constructed has become any more "linear" or "powerful" or uninteresting to brew in; i think we've come a long way since something like fae, which was extremely powerful and pre-built for ya by R&D, and "absurd power levels, even more absurd prices, [and] lack of real deck options" are also old news.

finally, though i do agree with jason that the "tension between your wallet and your deckbuilding desires" is awful -- if comp-con brewing is a constrained optimization, money is not an interesting constraint (man it's almost like they should pay the good players more?!?!) -- cube enables me to solve that one too. our 'team' (er, 'ragtag band of dudes who drink and gossip') shares card resources, enabling anybody to play pretty much whatever they want. maintaining the cube (and driving people up and down the i-5 corridor in my minivan) is my contribution to the community. in return i get to test, refine, and play my brews at competitive events, which i find both stressful and fun. in other words, cube enables me to brew and play and explore competitive-constructed, and competitive-constructed informs the design of my cube. (brags, if you can still stand my style: http://www.wizards.com/Magic/magazine/Article.aspx?x=mtg/daily/pr/238 and http://www.twitch.tv/scglive/b/393858268 -- ff to 10:22:00 and 13:35:00).

i guess my contention is that cube accommodates a broad range of styles within mtg. you guys dislike organized play, i like it -- most of this forum consists afaik of casual players, yet there is something there for everyone. cubers are the happiest and most engaged and engaging casual players i've met. (typically, casual players, say, EDH players, are like narcissists or objectivists -- only they can tell it like it is, cognitive biases are something other people have, and they love themselves but hate each other). to further that point i'll x-post an old article of mine from another thread (http://magic.tcgplayer.com/db/article.asp?ID=10597) -- there i argue that, though we may not agree with what the problems are w/r/t mtg, we can agree that cube solves nearly all of them! for if the chief virtues of mtg are that it is a rich game, therefore a psychological game, therefore a 'people' game, a game that includes many subjectivities, a game that has pluralism at its core, a game that can be enjoyed in infinite different ways, a game that includes style and taste and punishes intellectual dishonesty and other character flaws, has creativity at its core, and is all about doing whatever you want, then cube, which encompasses all these virtues, has gotta be the best way to play it. i wish you could learn that by drafting on modo -- but you can't, so here we are.
 

Jason Waddell

Administrator
Staff member
Okay, yeah, if there was any question about street cred, this guy just Top 8'd an online PTQ using a Gatecrash Guildmage. Three of them, actually.
 

Jason Waddell

Administrator
Staff member
For a while I have been flirting with getting back into constructed Magic, as I was pretty successful and now have some CFB funds to brew with. But I think I'll keep trying to explore the peripheral cube design space. I've got my eye on a Graveyard focused cube after this Domain-Eldrazi thing is all figured out.
 

CML

Contributor
yep, only a few of my friends brew comp-con decks (mainly it's tweaking, even for me -- i've been playing martyr in modern forever) so ping me if you want to rap. to give you an idea of what we do:

-i made the martyr deck myself (on a friend's recommendation, based on an old idea of mine)
-a different friend and i brewed a nice little kid list in rtr standard for the december scg invi and though i scrubbed out it wasn't the deck's fault!
-the same friend refined and came close to optimizing a std junk rites list and used it to clobber a ptq about a month ago. then he gave the list to another friend, who took it to t4 of the scg open.

i lose at magic a lot, but it's not because my decks are bad!
legacy is basically impossible for mere mortals to try original ideas, but for standard and modern i'm there.
 
On competitive magic: i'm just touching standard. I'm not a good player, but like to advance at playing magic. i'd be playing modern/legacy if i had the resources. I enjoy EDH. Preferably against people without a power-maximization credo embedded into their souls, but whit a healthy dose of competitive spirit . I like whipping up decks in a constrained time limit and throwing them against established lists (this is my standard-experience). Lots of beat-down and aggro when i need results. (i'm playing dedicated land destruction at the moment though. there's just a certain amount of fun in seeing people destroy their expensive and farseek'd manabases.)

Why i built a cube ? I happened upon an incredible time when drafting a pile of 'disbanded commander decks' with a friend. t'was the most fun i had in a long time. it was rich and diverse, and after three to four draft's we were still finding new interactions between the rubble a few bad EDH brews left behind. from there i decided to ground-up build a cube stack. After spending 50 € on sleeves, i knew there was no turning back. I'm about 2 months further in time now, and it's coming along great. the cube is still flawed but produces fun games. it has had one 6-player draft so far. when i'mp happy with it's content i might try to host a "regular 8-man" but jason kinda has dib's on that already in our local group, and his cube's relevance far outweighs mine. ;)
 
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