General Woot Loot!

I got these cards from Sealed today! Did I pull anything potentially interesting/cubeable? (The shockland, obviously, is great, but is anything else?)

 
I'm thinking of getting a booster box to draft with over christmas, selling off any GRBS that is found, and keeping whatever's cube-worthy. Currently of the boxes that can be gotten for $84, I'm thinking most about Magic Origins and Khans of Tarkir.

Khans, I already have all the commons and uncommons. So those would be a waste, but cool rares are likely to fit well into what's already going on. And I just love the set, it's my favorite by far.

Magic Origins would be due to seeing a lot of cool Origins cards in other tiders' cubes, and the set overall seeming to have a high power level and low amount of jank. It wouldn't overlap with Khan and so there'd be a lot of neat new commons and uncommons.

Possibly Dragons and Fate are good options as well but they look a lot lower powered than Origins. And ally color Dragons is somewhat incomaptible with enemy color focused Khans?

Seeking thoughts and advice!
 
At least as far as drafting the sets went, I didn't like Dragons much, and the pack of Fate always felt jank compared to Khans. I'd probably stick to one of the choices you've already got it down to.

I'd go with origins if you already have all the commons and uncommons in khans. There are some nice commons like Topan Freeblade, and Infectious Bloodlust. At a higher power level, some of the uncommons could probably squeeze into a powered cube. Consul's lieutenant, sphinx's tutelage, and whirler rogue. Plus some other nice uncommons that could fit in a lower power cube.
 
Hm, there's also an $80 Origins "complete set" with no mythics, that's 236 cards which is almost the right amount depending on whether we end up having 5 players or 6. We would definitely get a chance to try every card in the set. Guesstimate that getting rid of the rares would recover about $20 of the money spent? So booster is probably better from a money saving perspective.

Booster box is 36 packs, so we can do 2 drafts with 6 players without having to reuse card. Many duplicate commons and many rares that just don't get seen, I'd assume, but a couple mythics will probably show their face. So complete set is probably better from a keeping / cubing / experiencing the set perspective.

Also in the cheap booster boxes, Return to Ravnica is an option, but I think I like Khans and Origins better. BFZ and Theros are straight out of the question nope.

Hehe or $80 for a full Homelands set, whatever that is, including mythic rares... it must be truly terrible for the whole shebang to be going at that price.
 

Onderzeeboot

Ecstatic Orb
$80 for a full Homelands set, whatever that is, including mythic rares... it must be truly terrible for the whole shebang to be going at that price.
Wizards of the Coast invented a new tournament format, modified standard, to get people to play with Homelands cards. I think that pretty much sums up the set.

Wikipedia said:
The expansion, on average, had an unexpectedly low power level compared to previously released expansions. Initially, very few cards were used for competitive play when the expansion was legal in the Standard tournament format. Magic Head Designer Mark Rosewater labeled Homelands as "Magic's all-time design low".[7] When the first Pro Tour was held shortly after the release of the set, Wizards even decided to have the competitors play a modified Standard. Each player had to have five cards from each legal expansion in his deck, so that at least a few cards from the newest set, Homelands, would be showcased in the top decks.

There are a few gems though.



Plus the first hexproof card ever and the first vampire lord. Also, in retrospect, the first bird lord I guess!
 
Note that Homelands has just 115 cards, and some of these are REALLY bad:


Onderzeeboot already showed you all that's usable in the set. Oh, except for this, I guess:


Thank god they printed a safety valve:


There were no Mythic rares when Homelands was released (and there wouldn't be for like 10 years). The rarity system was in fact all weird - boosters had 8 cards, 2 from the U sheet + 6 from the C sheet. Commons were C4 (meaning they appeared 4x in the C sheet), Uncommons were C1 or U3 (appearing 1x in the C sheet or 3x in the U sheet) and Rares were U1 (appearing just once in the U sheet).

Come to think of it a roto draft of origins could be cool

What's a roto draft?

I think Origins draft is an average limited - solid, but nothing exciting. I could see an Origins-based cube being fun with some tweaking. About finance, the rares must be 60%-70% of the $80, but you won't be able to flip a bunch of bulk rares for anything close to their TCGPlayer price. There are common + uncommon complete sets in some stores, which would be a better alternative if you don't want the rares.

That said, Origins has some really fun and cubeable rares, and the value is kind of good because of Jace, Lili and Hangarback. I'd buy a box if you have 5-7 people to draft with.

Khans has great expected value because of fetches and a draft that most people like. Many of the good cards are 3 colors though, so you won't be able to use them in normal cubes =/
 
Haha, no way Onboot! Someone gave me this card and I've never used it yet.

Thanks for the thoughts everyone. Despite
Many of the good cards are 3 colors though, so you won't be able to use them in normal cubes =/
, I think I'm still gonna go with Khans, since my cube is already khans-based and has lots of low-cmc artifacts for when you can't get your 3 colors together yet, because
khans has a much better format than (anything)
 
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