I want to discuss with you a potential lower powered pivot archetype, made possible with Ikoria.
In my cube I have a strong theme for every color combination and something less dominant centered in each individual color. Only white was lacking something cohesive. Since I was already trying to add more cycling cards to support Drake Haven and Improbable Alliance, I wondered if cycling couldn't maybe work as non-poisoning theme for white. My pair archetypes with white are blink, lifegain, go wide aggro and tokens (more grindy), and I think cycling could bleed nicely into all of them. Here's what I came up with.
Payoffs in
The white Drake Haven is surely weaker, but in an environment with lots of cycling, looting and hand disruption, it could have some upsides
A 3/1 for 2 with cycling sounds already pretty solid. If you can, additionally, get at least one token out of this, it sounds great. Solid floor, high ceiling.
This is a totally fine blink spell on it's own. I just can't tell if it can work as an impactful enchantment too, but I very much hope so.
Not sure if je has potential as a scalable threat in aggro, midrange, both or neither - but cycling 1 makes it a low opportunity cost to test him out.
Kinda similar to the Rescuer, the body is slightly weaker but he cycles for only 1 - and lifegain has it's uses in my cube. Once you get a high enough density of cyclers to have them appear in decks naturally, that becomes a sweet overlap I hope.
I have high hopes for this one. Compared to Ominous Seas, this one has an activation cost and doesn't cycle itself, but it's tokens come twice as fast and they have evasion.
Sweet with anything discard related, works also here.
As support you have to add cyclers - obviously. In white I'll have 14, generally good ones (Cast Out) and those, that totally live from their cheap cycling abilities like Imposing Vantasaur or Secluded Steppe. Add to that 2 in colorless and ~5 in the other colors. Not sure if these numbers will do it, but I'm gonna try.
There is one other card I wanna talk about ...
I know, it's probably stupid, but I can't stop thinking of the possibilities. How far would you have to go to make this on playable?
In my cube I have a strong theme for every color combination and something less dominant centered in each individual color. Only white was lacking something cohesive. Since I was already trying to add more cycling cards to support Drake Haven and Improbable Alliance, I wondered if cycling couldn't maybe work as non-poisoning theme for white. My pair archetypes with white are blink, lifegain, go wide aggro and tokens (more grindy), and I think cycling could bleed nicely into all of them. Here's what I came up with.
Payoffs in
The white Drake Haven is surely weaker, but in an environment with lots of cycling, looting and hand disruption, it could have some upsides
A 3/1 for 2 with cycling sounds already pretty solid. If you can, additionally, get at least one token out of this, it sounds great. Solid floor, high ceiling.
This is a totally fine blink spell on it's own. I just can't tell if it can work as an impactful enchantment too, but I very much hope so.
Not sure if je has potential as a scalable threat in aggro, midrange, both or neither - but cycling 1 makes it a low opportunity cost to test him out.
Kinda similar to the Rescuer, the body is slightly weaker but he cycles for only 1 - and lifegain has it's uses in my cube. Once you get a high enough density of cyclers to have them appear in decks naturally, that becomes a sweet overlap I hope.
I have high hopes for this one. Compared to Ominous Seas, this one has an activation cost and doesn't cycle itself, but it's tokens come twice as fast and they have evasion.
Sweet with anything discard related, works also here.
As support you have to add cyclers - obviously. In white I'll have 14, generally good ones (Cast Out) and those, that totally live from their cheap cycling abilities like Imposing Vantasaur or Secluded Steppe. Add to that 2 in colorless and ~5 in the other colors. Not sure if these numbers will do it, but I'm gonna try.
There is one other card I wanna talk about ...
I know, it's probably stupid, but I can't stop thinking of the possibilities. How far would you have to go to make this on playable?