Hello again!
Background
I started playing Cube with some friends who only play casually. They totally love Powermax Cubes, probably because they never actually played with the most powerful cards in the game. There is nothing wrong with that, of course, but I have grown a bit sick of the lopsided situations that such an environment can create. That is why I decided to build a Cube of my own, which in my intentions should:
- encourage relying on synergies rather than raw power
- make aggro and tempo decks viable, avoiding the usual midrange-fest
- be powerful enough to make my casual friends happy, but interesting enough to hook up other players in the local shop, including the most spikey ones
It will hardly be drafted too often, but if I can engage other players in the shop I might manage to make it a recurring thing. I wouldn't mind that.
I have been out of town for a while, so at the moment I don't have access to my cards and to my playgroup. But I want to have a Cube list ready for when I will go back home (which is in a few days), so that I could propose my alternative to Powermax right away. This is the reason why, so far, I could only goldfish on CubeTutor and ask for suggestions here. The comments I received here have been golden. They led me to rebuild my Cube from scratch (you can find the original thread and list in the quote at the bottom of this post, if you are interested) and I believe it is much better now. Still, I think there is room for further improvements: I am open to suggestions.
The Cube itself
Here you can see the CubeTutor list.
I focused on 6 main themes, trying to stretch them out in as many colours as I could. Specifically, I have:
Tokens
Spells matter
Flash tempo/control
Artifacts
Graveyard matters
Aristocrats
So, this is it! If anybody has suggestions, I am eager to read them!
Background
I started playing Cube with some friends who only play casually. They totally love Powermax Cubes, probably because they never actually played with the most powerful cards in the game. There is nothing wrong with that, of course, but I have grown a bit sick of the lopsided situations that such an environment can create. That is why I decided to build a Cube of my own, which in my intentions should:
- encourage relying on synergies rather than raw power
- make aggro and tempo decks viable, avoiding the usual midrange-fest
- be powerful enough to make my casual friends happy, but interesting enough to hook up other players in the local shop, including the most spikey ones
It will hardly be drafted too often, but if I can engage other players in the shop I might manage to make it a recurring thing. I wouldn't mind that.
I have been out of town for a while, so at the moment I don't have access to my cards and to my playgroup. But I want to have a Cube list ready for when I will go back home (which is in a few days), so that I could propose my alternative to Powermax right away. This is the reason why, so far, I could only goldfish on CubeTutor and ask for suggestions here. The comments I received here have been golden. They led me to rebuild my Cube from scratch (you can find the original thread and list in the quote at the bottom of this post, if you are interested) and I believe it is much better now. Still, I think there is room for further improvements: I am open to suggestions.
The Cube itself
Here you can see the CubeTutor list.
I focused on 6 main themes, trying to stretch them out in as many colours as I could. Specifically, I have:
Tokens
This is mostly a Boros theme, but every colour actually has some decent tokens producer and ways to use the extra bodies. It's nothing too original, but I like to have the theme because it has some overlap with other supported strategies like Artifacts, Spells matter and Aristocrats. I originally wanted Tokens to be a thing in Selesnya, too, but I couldn't really find a way to make it work. Orzhov is currently a much better alternative for the archetype.
Spells matter
This is a theme that I totally love and that received a lot of support with Origins and the Tarkir block. It is obviously a mostly-Jeskai theme. I tried to add some depth by including a tiny bit of support in black and green. I honestly don't think that anybody would splash black or green for them, but they are interesting cards regardless of their synergy with the Prowess theme so it's okay to have them in the Cube (at least for now).
Luckily Prowess also triggers off of artifacts, which happen to be another supported theme in my Cube. The Tokens archetype also overlaps very well with this one.
Luckily Prowess also triggers off of artifacts, which happen to be another supported theme in my Cube. The Tokens archetype also overlaps very well with this one.
Flash tempo/control
This was an attempt to find a cool identity for the Simic combination. The two colours have some very solid flash creatures, which allow the Simic player to be very reactive without having to sacrifice board development. The theme is easily expanded into white and obviously benefits from the many instants included in the Cube, courtesy of the Prowess theme.
Artifacts
This is a new addition to my Cube. I dislike that it is mostly based in Jeskai, which already has other options available; I love that it can easily be declined in different ways, that it also has splash-worthy bombs in black and that most of its cards can actually be used in several decks, being colourless. I tried to avoid supporting the ramp version of the archetype, since midrange decks will come out anyway and I don't really want to further encourage that.
Graveyard matters
This was originally the biggest theme in the Cube, but I am a bit afraid that it has become less and less obvious compared to the other ones. Maybe this is not a bad thing: I guess having archetypes that get recognised only after a while gives depth to the format. Still, I think I could improve this a lot.
What I like the most is the tension between cards that want to consume your graveyard and cards that would prefer it to stay stocked. The "keep the graveyard stocked" thing is integral to the identity of green in my Cube and I like that it sets it apart from the other colours, which generally consume it.
Among the graveyard-centric decks that can be built in my cube are the Goblin Welder deck and the black recursive aggro deck. I am not a huge fan of this last one, so I could see myself cutting it unless my players show interest in it.
What I like the most is the tension between cards that want to consume your graveyard and cards that would prefer it to stay stocked. The "keep the graveyard stocked" thing is integral to the identity of green in my Cube and I like that it sets it apart from the other colours, which generally consume it.
Among the graveyard-centric decks that can be built in my cube are the Goblin Welder deck and the black recursive aggro deck. I am not a huge fan of this last one, so I could see myself cutting it unless my players show interest in it.
Aristocrats
This started as a Birthing Pod theme. I played Pod for years in Modern and I was eager to do it again in Cube, but I came to realise that it might be way too powerful for the environment that I am building. Loving someone means being able to let them go. Good bye, my dearest friend.
So I switched to a more generic Aristocrats theme, with several cards that reward you for killing your own stuff. I included a few cards that "like" to die and that can play well with other supported themes. There are also a number of stealing effects available, to make things even more fun.
Black and red are probably the core colours, since they provide a lot of incentives and sac outlets, but the other three can all play a significant part in this strategy.
So I switched to a more generic Aristocrats theme, with several cards that reward you for killing your own stuff. I included a few cards that "like" to die and that can play well with other supported themes. There are also a number of stealing effects available, to make things even more fun.
Black and red are probably the core colours, since they provide a lot of incentives and sac outlets, but the other three can all play a significant part in this strategy.
So, this is it! If anybody has suggestions, I am eager to read them!
Hi guys!
After months of lurking, I finally decided to go ahead and make a Cube of my own... and, subsequently, to make an account on RiptideLab
Background
I started playing Cube with some friends who only play casually. They totally love Powermax Cubes, probably because they never actually played with the most powerful cards in the game. There is nothing wrong with that, of course, but I have grown a bit sick of the lopsided situations that such an environment can create. That is why I decided to build a Cube of my own, which in my intentions should:
- encourage relying on synergies rather than raw power
- make aggro and tempo decks viable, avoiding the usual midrange-fest
- be powerful enough to make my casual friends happy, but interesting enough to hook up other players in the local shop, including the most spikey ones
It will hardly be drafted too often, but if I can engage other players in the shop I might manage to make it a recurring thing. I wouldn't mind that.
Now, I do have a list ready and I did some draft simulations on CubeTutor. I didn't get to build it yet in real life, though, and I would love to get some preliminary feedback from more experienced builders before I get to it. My main fears are that colours are imbalanced (either power-wise or theme-wise), that there are either too many or too few removals and that the amount of themes is inappropriate (if there are too many, the risk is that they are too watered down to actually be relevant).
The Cube itself
Here you can see the CubeTutor list.
And here is a quick rundown of the themes included (which are for the most part the typical Riptide themes, as far as I know).
Graveyard matters
This is probably the biggest theme in the Cube, mostly because of how broad it is and how well it interacts with other themes in the list. The graveyard is meant to be an important resource of advantage, that can be exploited in different ways. There is a nice tension between cards that want to empty your graveyard and cards that would prefer it to stay stocked. I also like that some old-school cards that my casual friends love acquire an entirely new dimension in this format: for example Wheel of Fortune becomes an enabler for graveyard decks, while Timetwister becomes maindeckable hate.
Zombies
Duh. Talking about graveyard interactions and Riptide classics... Nothing too unusual here. I tried to spread the theme in other colours, especially in blue and green, and to include zombies that would be useful also outside of a dedicated Zombie deck. There are also some generic tribal support cards, like Obelisk of Urd and Adaptive Automaton, which are good because I want to support Goblins, too.
Pod and other sacrifice effects
Another classic theme. Besides playing the usual suspects, I included a few cards that "like" to die and that can play well with other supported themes. Also note that it's theoretically possible to assemble both the Melira Pod combo and the Kiki Pod one.
There are then a number of other sacrifice effects, which play well with the above cards and with the various stealing effects available.
Goblins
This tribe is probably less aggressive than Zombies, but its cards are more useful on their own and can guarantee a better mid/late game if the aggro plan fails. Goblins can do it all! The big downside is that they are mostly limited to red, but there are some rare exceptions to the rule (not counting the Changelings).
Tokens
This is mostly a Boros theme, but every colour actually has some decent tokens producer. Again, nothing too original, but I like to have the theme because it works well with other supported strategies like Goblins and Spells matter.
Spells matter
This is a theme that I totally love and that received a lot of support with the Tarkir block. It is obviously a mostly-Jeskai theme and almost all card choices are self-explanatory. I tried to add some depth by including a tiny bit of support in black and green, as well as by giving the deck something to do besides attacking. I am not sure that any of these things are actually worth it, though they are interesting cards regardless of their synergy with the Prowess theme.
Flash tempo/control
This was an attempt to find a cool identity for the Simic combination. The two colours have some very solid flash creatures, which allow the Simic player to be very reactive without having to sacrifice board development. The theme is easily expanded into white and obviously benefits from the many instants included in the Cube, courtesy of the Prowess theme.
Life matters
Once again, another typical Riptide theme. Strongly rooted in white, it can easily include green for easy triggers or black for juicy rewards. I also have Drogskol Reaver to try and do something fancy: it is probably too cute, but I imagined it wouldn't hurt having a finisher in Azorius colours that a control player could expect to wheel. All in all it's not a theme that I am too fond of, but I am reluctant to cut it because it has links to almost every other theme I want to support.
+1/+1 counters
I won't spend many words on this, because it has been already discusses in detail in the forums. Basically all the cards I run are taken from there. My only concern is if the removal I have has been watered down enough to make this strategy viable. I think it does, but I would appreciate your opinion on this.
Lands matter
This is actually a minor subtheme that I originally added in order to include yet another way to make the graveyard relevant. I'm not sure it's worth it, though. I like Worm Harvest a lot, to the point that I doubled up on it, but I don't think there is enough critical mass to reliably draft this deck. Some of the cards are kinda narrow, too. Could this theme be destined to be cut from the get go?
Twin
With a bit of luck, it's actually possible to draft a Twin deck. I doubled-up on Kiki-Jiki, Mirror Breaker, since it's a hilarious card that does crazy stuff whenever it hits the field. I don't play Twin itself because it's not as versatile. I also have Goblin Matron to help finding Kiki and there are four cards that combo off with it. I don't expect the deck to come together very often, but I think that the pieces are good enough on their own to make them worth playing even in another context.
This is it. I feel like there are way too many themes for this to be normal, but at the same time those themes are so intertwined that it's difficult to draw lines. What do you guys think? Help me strike the right balance, please!
After months of lurking, I finally decided to go ahead and make a Cube of my own... and, subsequently, to make an account on RiptideLab
Background
I started playing Cube with some friends who only play casually. They totally love Powermax Cubes, probably because they never actually played with the most powerful cards in the game. There is nothing wrong with that, of course, but I have grown a bit sick of the lopsided situations that such an environment can create. That is why I decided to build a Cube of my own, which in my intentions should:
- encourage relying on synergies rather than raw power
- make aggro and tempo decks viable, avoiding the usual midrange-fest
- be powerful enough to make my casual friends happy, but interesting enough to hook up other players in the local shop, including the most spikey ones
It will hardly be drafted too often, but if I can engage other players in the shop I might manage to make it a recurring thing. I wouldn't mind that.
Now, I do have a list ready and I did some draft simulations on CubeTutor. I didn't get to build it yet in real life, though, and I would love to get some preliminary feedback from more experienced builders before I get to it. My main fears are that colours are imbalanced (either power-wise or theme-wise), that there are either too many or too few removals and that the amount of themes is inappropriate (if there are too many, the risk is that they are too watered down to actually be relevant).
The Cube itself
Here you can see the CubeTutor list.
And here is a quick rundown of the themes included (which are for the most part the typical Riptide themes, as far as I know).
Graveyard matters
This is probably the biggest theme in the Cube, mostly because of how broad it is and how well it interacts with other themes in the list. The graveyard is meant to be an important resource of advantage, that can be exploited in different ways. There is a nice tension between cards that want to empty your graveyard and cards that would prefer it to stay stocked. I also like that some old-school cards that my casual friends love acquire an entirely new dimension in this format: for example Wheel of Fortune becomes an enabler for graveyard decks, while Timetwister becomes maindeckable hate.
Zombies
Duh. Talking about graveyard interactions and Riptide classics... Nothing too unusual here. I tried to spread the theme in other colours, especially in blue and green, and to include zombies that would be useful also outside of a dedicated Zombie deck. There are also some generic tribal support cards, like Obelisk of Urd and Adaptive Automaton, which are good because I want to support Goblins, too.
Pod and other sacrifice effects
Another classic theme. Besides playing the usual suspects, I included a few cards that "like" to die and that can play well with other supported themes. Also note that it's theoretically possible to assemble both the Melira Pod combo and the Kiki Pod one.
There are then a number of other sacrifice effects, which play well with the above cards and with the various stealing effects available.
Goblins
This tribe is probably less aggressive than Zombies, but its cards are more useful on their own and can guarantee a better mid/late game if the aggro plan fails. Goblins can do it all! The big downside is that they are mostly limited to red, but there are some rare exceptions to the rule (not counting the Changelings).
Tokens
This is mostly a Boros theme, but every colour actually has some decent tokens producer. Again, nothing too original, but I like to have the theme because it works well with other supported strategies like Goblins and Spells matter.
Spells matter
This is a theme that I totally love and that received a lot of support with the Tarkir block. It is obviously a mostly-Jeskai theme and almost all card choices are self-explanatory. I tried to add some depth by including a tiny bit of support in black and green, as well as by giving the deck something to do besides attacking. I am not sure that any of these things are actually worth it, though they are interesting cards regardless of their synergy with the Prowess theme.
Flash tempo/control
This was an attempt to find a cool identity for the Simic combination. The two colours have some very solid flash creatures, which allow the Simic player to be very reactive without having to sacrifice board development. The theme is easily expanded into white and obviously benefits from the many instants included in the Cube, courtesy of the Prowess theme.
Life matters
Once again, another typical Riptide theme. Strongly rooted in white, it can easily include green for easy triggers or black for juicy rewards. I also have Drogskol Reaver to try and do something fancy: it is probably too cute, but I imagined it wouldn't hurt having a finisher in Azorius colours that a control player could expect to wheel. All in all it's not a theme that I am too fond of, but I am reluctant to cut it because it has links to almost every other theme I want to support.
+1/+1 counters
I won't spend many words on this, because it has been already discusses in detail in the forums. Basically all the cards I run are taken from there. My only concern is if the removal I have has been watered down enough to make this strategy viable. I think it does, but I would appreciate your opinion on this.
Lands matter
This is actually a minor subtheme that I originally added in order to include yet another way to make the graveyard relevant. I'm not sure it's worth it, though. I like Worm Harvest a lot, to the point that I doubled up on it, but I don't think there is enough critical mass to reliably draft this deck. Some of the cards are kinda narrow, too. Could this theme be destined to be cut from the get go?
Twin
With a bit of luck, it's actually possible to draft a Twin deck. I doubled-up on Kiki-Jiki, Mirror Breaker, since it's a hilarious card that does crazy stuff whenever it hits the field. I don't play Twin itself because it's not as versatile. I also have Goblin Matron to help finding Kiki and there are four cards that combo off with it. I don't expect the deck to come together very often, but I think that the pieces are good enough on their own to make them worth playing even in another context.
This is it. I feel like there are way too many themes for this to be normal, but at the same time those themes are so intertwined that it's difficult to draw lines. What do you guys think? Help me strike the right balance, please!