Chris Taylor
Contributor
Seems fine.
True, it's not going to be always good like Wasteland, but the point is still you'll be totally happy to play one. The downside is not huge if there's no targets.Probably 2 sac?
Possible problems:
1) Will you get the same tempo you get from killing a land?
2) Will you have as many targets? Will they be played as much?
I think there's a big discussion to be had on the subject, but I am considering removing all "must remove" artifacts / enchantments from my cube, and stripping nearly all the artifact removal with it.
And they're hard to interact with because they're not granular. If you include Indrik Stomphowler so that players can incidentally destroy signets to punish greedy mana bases, then you're also hurting the players that want to make the Big Sexy Artifacts deck. Because it's no harder to kill Phyrexian Dreadnought than it is to kill Boros Signet. In fact, it's easier, because you can also use Doom Blade and StP etc.The problem with artifacts is they're hard to interact with - just like lands are.
I think you guys are really underestimating the potential of a Disenchant land. There was a brief period of time that Mystifying Maze was Standard-playable, and that card tied up five of your mana each turn to take out a single attacker. The versatility of a land / spell split card more than makes up for the opportunity cost of playing it, especially when it doesn't even cost a spell slot in your deck.
I'd happily play a Disenchant land even it were , , Sac.
Do you guys have experience with these three cards?
Those are all cards that have an alternate effect with alternate costs to their naturalize effect. I find those to be the three best cards to put into ones cube that only serve the purpose of having enough art/ench removal and I'm still thinking about adding them.
I don't understand why every card should be equally maindeckable. Good sideboard cards are an integral and necessary part of MtG. Also, creature removal can be useless against decks with (almost) no creatures or such, so where's the difference? And when you run enough artifacts and enchantments, Naturalize becomes a card I'm not unhappy to maindeck if I'm a little short on playables. I don't support many artifact or enchantment decks, bit a deck with 0 targets is almost nonexistent here.
At the moment I'm happily running these permanent answers: