I wonder what the player psychology behind "fuck you" spells is.
I'm running Temporal Mastery because I think it's a great card. Paying 7 for an extra turn really isn't the worst thing you could do especially if you just need two attack phases, and there are plenty of ways in blue especially to manipulate the 1U broken version, so IMO it rewards deck building and player skill. I personally love the design.
I can see how if you have mastery that you will prioritise brainstorm, preordain and ponder higher but how does it reward player skill?
I gotta say, I love me a good called shot topdeck, or a really devastating play that just knocks your opponent on their ass. Like, when you do something that leads to high fives and even your opponent is in awe. 1 player wins each game, how can we make sure it's done in the most satisfying ways?
On the other hand some dominating plays are really dumb. Oh, you played a non-interactive win the game combo against my aggro deck? Gee, fun.
Me too. But I find those high five moments come when it involves some type of synergistic play instead of some really powerful card that is a broken play all by itself.
Like the other day, my buddy was running some green ramp deck and he was playing a WW deck with stoneforge and some broken equipment (at least one sword and jitte). The WW guy had jitte on the board and was doing bad things with it (as only Jitte can do). My buddy had blown his Viridian Shaman on a sword earlier (and it was in his graveyard). He used Bow of Nylea to put it back on the botton of his library so that he could sac one of his other creatures to natural order to get the shaman back in play to destroy the Jitte. It was that play that saved the game for him and no one saw it coming until he did it. It was awesome.
It was a shot in the gut to the WW guy when it happened, but it didn't feel dirty like a top deck Bonfire does.
Anyway, that sort of stuff is why I cube honestly and it's what motivates my design philosophy.
Yeah, I agree with this sentiment. Re: your earlier comment, we actually had a huge discussion about raw power finishers when we started this community. I think everyone involved took Wurmcoil out of their cubes, but I know in mine aggro is so powerful that Baneslayer and Grave Titan are both totally needed and beatable. Either way, I think it's good that we're asking the questions in the first place.
I've never really felt the need to have Baneslayer, it just seems... Boring. I run Archangel of Thune though, since it actually does nice things for your entire team.
On this note everyone in my LGS yells "BONFIRE OFF THE TOP!" when they have some game-winning or board-sweeping card they could draw. And it's pretty much never bonfire anymore.I gotta say, I love me a good called shot topdeck
I wonder what the player psychology behind "fuck you" spells is.