Card/Deck Bonfire of the Damned

Jason Waddell

Administrator
Staff member
The thing about extra turn cards is that they always pay for themselves... unless you're already dead. Tough price to pay.
 

CML

Contributor
Yeah, the nightmare scenario is that someone just miracles card X and wins the game while obliterating the importance of any decisions that may have come before ...

My main interest in Angels is buffing that kind of control deck, I think I'll try it next week

Temp Mastery is so incredibly bad. I like Time Warp effects but that card is pretty tough to abuse.
 

Eric Chan

Hyalopterous Lemure
Staff member
Heh, nothing too exciting, actually. I didn't play with or against the card all evening, but I observed Lucas's good buddy casually miracling Bonfire four times over the course of the evening, and in only one of those instances was his opponent able to scrabble his way back into the game. The other three were utter and complete - and random! - decimations.

Even the pilot admitted it was dumb, and that there was zero play to the card. That was enough to convince me.
 
I think I tend to dislike it more than I like it. My next update is probably removing it again. But to be fair I keep putting it back in. I'm just drawn to it for some reason. It's twisted really.
 

Eric Chan

Hyalopterous Lemure
Staff member
Entreat the Angels has more play to it than Bonfire. Three 4/4's isn't the end of the world, and it's often a fun puzzle to figure out how to swarm around a platoon of giant blockers for the final few points of damage.

I don't see how Bonfire is ever fun for anyone.
 
From a flavor perspective, I REALLY like bonfire. It does two things that I think are very red - burn and randomness (the randomness coming from miracle). If ever there was a red-like ability, it would be miracle. It does what all the "flip a coin" cards tried and failed to do.

But then there is the problem of bonfire just being so damn feel-bad. That it sort of ruins the whole thing. So, I don't know. Yeah, it probably shouldn't be in my cube.
 
I think I've said before how much I like how it takes your turn out of your hands.
I also really like that it gives red super high card quality, but it's annoying that red's real quality/umph is so crammed into a couple cards, especially when we are talking about top end.
 

Eric Chan

Hyalopterous Lemure
Staff member
Nah, I tried it, and CML was right - the card is pretty bad. The straight up cost is about {3} more than what the effect is worth, and it's not really worth a deck slot to try and shave a few mana off this fixed effect every now and then.
 

Jason Waddell

Administrator
Staff member
Nah, I tried it, and CML was right - the card is pretty bad. The straight up cost is about {3} more than what the effect is worth, and it's not really worth a deck slot to try and shave a few mana off this fixed effect every now and then.

Would your answer change as a function of X, where X is your density of Brainstorms?
 

Dom Harvey

Contributor
I really like Temporal Mastery. Time Walk lets you set up some really cool sequences, but it's powerful enough that you should have to work for it.
 
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