Our 3rd 8-seat draft:
(in first pack, 1 passes to 2)
1)
splash
siege rhino (me)
2)
splash
control: took
removal very heavily including
magister of worth; this was the
big winner
3)
4)
5)
heavy counters
6)
7)
splash
mantis rider
8)
signatures (these are the cards people thought were worthy of note)
#1
curse of predation
#2
master of pearls to taunt me (I told him I didn't think master and
Magister of Worth went in the same deck and he 3-0'ed)
#5
swarm of bloodflies
#8
sudden demise
other standouts that I saw (I didn't watch/play everyone)
1)
curse of shallow graves /
phyrexian reclamation
2)
basilisk collar
3)
falkenrath aristocrat
4) not sure, the drafter didn't have a good opinion on how it went together
5)
corpsejack menace this thing is hilarious with
graft
6) not sure, he needed to leave early due to illness
7)
prophet of kruphix and
reef worm (reef worm is really a problem if you just using regular kill spells,
/
have no exile effects as of now)
8)
megalonoth grafted wargear
Takeaways
- #5 was a really synergistic version of the +1/+1 counter deck, but was never able establish some defense OR catch up if it fell behind. There are some possible reasons:
- all the
removal went to #4
- he didn't get any of the
lifegain effects or the 2CMC
walls
- i didn't appreciate how much having tokens can stall the board, and he had none.
I originally saw the "half counters/half tokens" abzan counter decks as the bad version, so I may need to reconsider. Some potential considerations are
Kitchen Finks that I know longer think of as too generically good in this cube, because it is kind of nice being able to reset a persist, and there's blink applications.
- It's not clear that all the charms are strong/interesting enough to be the anchors of this whole list. I can see a future where all 10 wedge/shard charms aren't represented, and I have some thoughts for what would need to change (add back some removal and shift around some of the existing removal). The heart of of the list is still about playing shards/wedges but there's a little less "flexibility matters" going for it. It's then the "3/5ths Cube" (shards and wedges are each 3 of the 5 colors)
Fate Reforged Spoilers:
Holy cow, there's three entire cycles that might as well be targeted for this list (support multicolor but not strictly in the casting cost).
- Clan Leaders with Hybrid Abilities:
http://mythicspoiler.com/frf/cards/daghatartheadamant.html
- Clan Mythics with Hybrid Abilities:
http://mythicspoiler.com/frf/cards/soulfiregrandmaster.html
- Clan Uncommons with "Control a X permanent" abilities:
http://mythicspoiler.com/frf/cards/battlebrawler.html
Not that every one of them are going to be great, but that's that kind of support I've really wanted more of.
Plus a bunch of individually powerful / synergy cards:
-
http://mythicspoiler.com/frf/cards/monasterymentor.html
-
http://mythicspoiler.com/frf/cards/dragonscalegeneral.html
-
http://mythicspoiler.com/frf/cards/flamewakephoenix.html
Some interesting role players:
-
http://mythicspoiler.com/frf/cards/honorsreward.html
-
http://mythicspoiler.com/frf/cards/hoodedassassin.html
-
http://mythicspoiler.com/frf/cards/mardustrikeleader.html
I'm really happy with the future of this list