Yasova and Wild Beastmaster are actually cool cards.
Okay guys, I need a hit. I'm looking for the best aggressive 3-drop(s) green has to offer. They should be really tempting you to play aggro and not jsut by being a 3/3 for three with some minor, non-aggressive upside. The best I can think of really is this guy here:
Dying to a ping is a little annoying, but it is a splashable, reliable 4/4 trampler on attack, so ....
Bonus points are given for cards that cost and/or maybe interact with the graveyard.
You know what, I'll give the Chimera a try. It might not be as much raw power as The First Iroanian Games or Managorger Hydra, but it has the most synergistic potential and sometimes cards look bad, but can change your mind when you test them!
Okay guys, I need a hit. I'm looking for the best aggressive 3-drop(s) green has to offer. They should be really tempting you to play aggro and not jsut by being a 3/3 for three with some minor, non-aggressive upside. The best I can think of really is this guy here:
Dying to a ping is a little annoying, but it is a splashable, reliable 4/4 trampler on attack, so ....
Bonus points are given for cards that cost and/or maybe interact with the graveyard.
May I ask for suggestions on Red Three drops?
May I ask for suggestions on Red Three drops?
Hey guys, I'm looking for a gold card, that really pulls you into a token archetype. And with token I mean that kind of deck, that gathers a hundred Saprolings, Squirrels and Soldiers to run you over with. The card can either be a enabler or payoff. It can be narrow, as long as it pulls you in this direction and is better at it than the Ironroot Warlord I run in this slot currently.
Well, March of the Multitudes comes to mind.
This card makes a ton of tokens and rewards you for having a ton of tokens, but only is able to really get out of hand in a dedicated tokens deck.
There is also:
Is this guy any good? I love the Eldraine adventures for their gameplay and sweet looks, but this one just stroke me as so underwhelming. It is like a really really bad Raise the Alarm that draws you a bad Kongming, "Sleeping Dragon". If the token spell here would cost cc3 OR make 3 tokens, I'd slam dunk it ... but maybe I'm just undervalueing it as it is?
Oakhame Ranger is really quite bad. It doesn't support the token archetype so much as it just has the word "token" printed in it's rules text. You really don't want to be playing a card that can be described as a bad version of two other cards unless you those cards combine to something good. Neither raise the alarm or Kongming, "Sleeping Dragon" are good enough to justify running a bad version of both in my opinion. This isn't Fire // Ice.
Funny thing is, if Bring Back was 3 mana instead of 4 mana, Oakhame Ranger would be pretty decent
(Bring Back is the adventure part of the spell.)