Onderzeeboot
Ecstatic Orb
Based on my current speed, only 10-15 hours to go before I finished all of the proxies. Yaaaaaay... Ugh.
On the bright side, they be looking nice!
On the bright side, they be looking nice!
Get your playgroup to help you cut and sleeve while the pod fills up!Based on my current speed, only 10-15 hours to go before I finished all of the proxies. Yaaaaaay... Ugh.
On the bright side, they be looking nice!
I don't think you have a good idea of how I proxy my cards. It took me a long while to adopt proxies because I'm a real stickler for look and feel. I'll post some pics later (i.e. Wednesday at the earliest probably) to give you an ideaGet your playgroup to help you cut and sleeve while the pod fills up!
Woke up early today. Suddenly, time!VVV
exciting! can't wait.
Sadly, the only proxies I can get off Magiccards.info are the fetchlands, and they are in! This proxying stuff? It's all customs!Okay, cool stuff!
1) Don't do that for EVERY proxy you make, patching will be a nightmare and the workload will be so insane you'll never change this damn thing. Let cards earn their spots: Magiccards.info printouts initially, and put the real work in for cards when they deserve it. Trust me, you'll thank me later
Sacrifice is not really a blue ability, but I get what you mean. I'm curious how it plays, might need to be upgraded. Then again, i don't mind this tabling for the guy who picks up Zur or the constellation theme.2) Custom Cards!
I've stolen this thing too, but I added "Sacrifice a creature: Add a time counter" to make more people want it. Even if it gets a million counters, it's still just a higher downside phyrexian arena. (Well, unless Vampire Hexmage is in here to cash it all in at once )
I ripped the can't block it clause straight from Silumgar Assassin. It looks weakish, but that was what I was going for. This is mainly there to interact with the zombie tribe and as a combo piece with Buried Alive, Sidisi, Brood Tyrant, etc. Maybe this can be changed to "Creatures with power 1 or less can't block Grave Gaunt"? That's more of a red ability, but I don't think it's a stretch to bleed it.
Yup. There's a +1/+1 counter theme in Jund and an enchantment theme in Naya. The card just feels so green to me as well. +1/+1 counters, getting cards for attacking, pants that make you stronger. So, awesome in green, still awesome in blue, but much less useful in that color in this particular cube.
Interesting. You wanted to move the counter theme away from blue?
Sorcery Shock for creatures + not quite as good as draw a card. Yeah, my gut tells me this should probably be alright, but it's probably also very, very strong.
Cooooooool. Tell me if this thing is broken, it seems REAL strong
I get what you're referencing and why it's better, but why is it here? Red/White gets some odd, agressive but still rampy 3 drop?
Increased cost from to . This was closing out games a bit too quick, even with only one other enchantment. If you played this on turn 4 (say off a mana rock) and followed it up with more enchantments it was pretty much game over.
I mean compare this with Sigil of the Empty Throne. 5 would def be too cheap.
ahaha what sigil of the empty throne is a stone cold beating that's resilient to removal
Looking for one or two aggro-friendly equipment cards that don't just kill aggro if a midrange or control deck picks one up. Bonesplitter is fantastic, but Grafter Wargear does not have the desired impact (that's to say, it's, to my surprise, too strong). So far I came up with these two:
Edit: Oh, I think I want to keep these, they playtest really nice in my Boros test deck
You've been drafting the crap out of my cube, so I figured I should return the favor at least once. Ended up with a Gruul attacking deck that uses the trilands to splash blue AND white: http://www.cubetutor.com/cubedeck/332325
This was a lot of fun. My deck is probably more awful than I realize but I'd play that hot garbage all night anyway. Would draft again.