If you run only a select few gold cards, give free mana fixing of a corresponding color when you draft that card. Bam! Problem solved! You make drafting gold cards less burdensome, and you free up space for real cards, for whatever definition of real you like.360 is really rough. This is way easier to figure out at 450, to the point where I don't feel like any sacrifices need to be made. I can run 20% land, run every land I'd even be interested in and still not really be making huge sacrifices with non land cards. And I get stellar fixing during drafts.
At 360 though? All kinds of sacrifices are happening. Too much land and you are just hacking off super good non land cards from the list. Not enough land and you have to drop a cycle or two of really sweet lands. I have no solution at 360 that I like.
And there are numbers for mana requirements. At the risk of just rehashing all that was discussed in the last land thread, read this:
http://www.channelfireball.com/arti...do-you-need-to-consistently-cast-your-spells/
It suggests a much higher need for fixing based on real math.
Ever since Avacyn Restored, I knew it was only a matter of time before Mad Prophet went off the deep end.
It's pretty unreasonable to propose that people just get free lands with their gold cards. All you've done then is create a class of super-fixers because they come platooned with a gold card by default. This is some kind of an attempt to reduce the parasitism of lands, but it feels like a pretty abysmal execution. Why wouldn't people just slam every gold card they see so as to have a lot of lands? By doing this you certainly haven't alleviated the problem of people taking "lands" early in the draft.
It's pretty unreasonable to propose that people just get free lands with their gold cards. All you've done then is create a class of super-fixers because they come platooned with a gold card by default. This is some kind of an attempt to reduce the parasitism of lands, but it feels like a pretty abysmal execution. Why wouldn't people just slam every gold card they see so as to have a lot of lands? By doing this you certainly haven't alleviated the problem of people taking "lands" early in the draft.
More than most, I'm fully open to changing how Magic plays - draft or actual in-game mechanics. It's not a perfect game and there are things that would improve it. The only obstacle really is getting people to buy into the changes. I've encountered a great deal of resistance in this game in particular, maybe because it's got a competitive scene? Not sure.
It's the nature of the beast, honestly, humankind is conservative by nature. People feel comfortable when maintaining the status quo, when sticking to things they know. Most humans get antsy when confronted with change, with the unknown.While I side with StormEntity on that particular argument, I do agree with the message Onderzeeboot is presenting. We should be open to every solution and at least talk it through.
More than most, I'm fully open to changing how Magic plays - draft or actual in-game mechanics. It's not a perfect game and there are things that would improve it. The only obstacle really is getting people to buy into the changes. I've encountered a great deal of resistance in this game in particular, maybe because it's got a competitive scene? Not sure.
tl;dr my suggestion is to keep running duals but make them suck enough that they get across the table.
Other than making proxies with "Shockland of choice", or just running Mana Confluence/Evolving wilds, I don't see a good solution. And neither of those options is super appealing to me sadly.
This is a compelling argument. I will cede to you that fixing lands need not be boring.I'm not sure I subscribe to a basic premise I think you are operating under Prophet... specifically that fixing lands are boring. If I have a sweet deck and I see a perfect fixing land for it, I'm very excited to take it because I know it will give me consistency.
I can tell from experience that most casual players (not to be confused with players of casual formats) don't subscribe to this enthusiasm. At. All. I wasn't lying when I said people had been complaining about the amount of fixing in my cube. He may be mad, but I totally agree with the Prophet's premise here. A good portion of my players do think that fixing lands are boring.I'm not sure I subscribe to a basic premise I think you are operating under Prophet... specifically that fixing lands are boring. If I have a sweet deck and I see a perfect fixing land for it, I'm very excited to take it because I know it will give me consistency.