General CBS

I’m thinking about building a cube from the final years before modern, up to Scourge.

How broken would it be to upgrade morph creatures to have all creature types rather than no creature types?
 
Honestly, I don't think it constrains the rest of your options that much!

Sure, there's a spectrum of power level changes from "too much" to "not much":
Sparksmith gets even dumber
Gempalm Incinerator becomes very good
Elvish Champion isn't really that much above where it's usually at when you're playing it in your deck anyway.
Lightning Bolt doesn't care

If that makes sense? With Lord of Atlantis being a notable exception, almost every lord-creature was 3+ mana - Eladamri, Lord of Leaves doesn't murder them instantly - so while the morphs are better and you get more creature-types-matter than usual, it doesn't really do anything tooooo stupid. Maybe Dragonspeaker Shaman lets you do something filthy with some kind of Mana Echoes or something? Coat of Arms and Cryptic Gateway get more interesting when morphs enable them, you're already spending a jillion mana... I think it's a net benefit.
 
I’m thinking about building a cube from the final years before modern, up to Scourge.

How broken would it be to upgrade morph creatures to have all creature types rather than no creature types?
Not at all. However, where do you want to start? There are some weird care about creature types in the old days. Let alone the powerlevel differences.


God this game used to be great.
 
Secret Lair: Sonic the Hedgehog.

as not really a Sonic fan in particular but familiar with the video games from being a teenager in the '00s, they actually nailed the characters and a couple of these look legitimately fun to play with:

2086_MTGSL6_Main_EN_HRR.jpg
2087_MTGSL6_Main_EN_HRR.jpg
2085_MTGSL6_Main_EN_HRR.jpg
it's probably still not Samut, Vizier of Naktamun and/or Ognis, the Dragon's Lash o'clock, but hey, a me can dream

e: lol I forgot Ardoz, Cobbler of War
 
Jason talking about Skaab Ruinator reminded me of a dumb micro-archetype that I keep wanting to stick somewhere (cards are examples):

Selesnya "Reanimator"



+



It's pretty low powered, but the idea is that you run white cards that reanimate cheap permanents for value purposes, green cards that fill your graveyard (for value purposes), and a handful of above-the-curve-but-hard-to-cast-normally creatures that you can grumpily reanimate when Villain reminds you that this is a 2-player game that you're both trying to win (whatever).
 
Ah yes, the beautiful Übermyr. I love that guy.
don't forget about
[...]

I feel like mass-reanimating cheap creatures is a different strategy than reanimating cheap permanents, even if they do have some definite card overlap. Which isn't to say that a deck wouldn't want both cards, mind you, but the idea is to lean more into reanimation as something grindy and value-focused rather than it being your finisher, if that makes sense.
 
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