Speaking of Planeswalkers,
Someone convince me on the positives of running walkers. There's a few nice ramp walkers that I'm eyeing.
Am I right that running walkers with "+1: Make a blocker" is a problem?
I do not find most planeswalkers appealing from a gameplay perspective. Most are repeated card value engines, like a
Jayemdae Tome with a
Nekrataal stapled. They tend to be powerful, good-stuff cards that win the game on their own if not dealt with.
Regarding blockers, it's a common, yet frustrating issue with planeswalkers. Wizard learnt quickly that they are too weak if killed on the spot, so they just make them either kill creatures or create blockers as a matter of course. Since planeswalkers are set-sellers, they also tend to be pushed hard, which makes them hard for me to like.
As far as cube is concerned, the main issue is that they offer no synergy, almost all of them are just good, powerful cards that don't pull you in any direction.
Still, there are some planeswalkers I like:
This is an Icy Manipulator variant. Unique design, fun to see on either side of the board and whose extra gameplay value compared to icy make it play far more smoothly. The
Worship-like effect is fantastic yet fair, highly recommended.
The only playable, symmetrical discard effect. It's cheap and powerful, but doesn't carry the game without deckbuilding. Its loyalty is reasonable and the ultimate isn't broken.
Garruk is three cards stapled, namely Thran Dynamo, Call of the Herd and Overrun. While fine cards, none of them are worth a slot in most cubes thanks to a combination of low power level, narrowness and lack of versatility. By stapling all three, you get a good, powerful card that nontheless is not overbearing.
They key is that, while it commits some planeswalker sins, like giving you back part of its mana cost or creating blockers, it's designed in such a way that they are unlikely to be a problem. It goes up as a mana accelerant, which is good but overcosted. It creates blockers, but only going down. And the overrun effect takes at least one turn to activate. Great design, I do like it.
Some other planeswalkers I'm fine with:
High power Crucible of Worlds variant. The key here is the reduced cost, though the ping is no joke, it will kill far more stuff than it gets credit for. The last ability is achievable and fair.
This is used as a second Thassa's Oracle but not being able to be reanimated and the UUU cost are awful.
Redundancy for Goblin Welder. While more stable, I found it redundant with similar effects (Sneak Attack, Reanimate) and I find it better to run Goblin Engineer anyways.
Meh:
A curious card that is hard to play well, it's neither a card draw spell nor a Howling Mine. It's a good alternative to cards like Phyrexian Arena, though it lacks the synergy of other stuff you could run instead.
Similar to the above, this time replacing Bottled Cloister. Slow and somewhat unnecessary.
A different way of adding a Threaten Effect to your cube.