Card/Deck The Saga of Cubing

So, given that we're getting more Sagas in Kaldheim... does anyone run any Sagas in their cubes? Any pointers on supporting them if you do?
 
So, given that we're getting more Sagas in Kaldheim... does anyone run any Sagas in their cubes? Any pointers on supporting them if you do?
Yes, I run (or have run) a lot of Sagas:

You don't need to do anything to support them- the best sagas are normally good cards by themselves. Certain Sagas are good to blink, The First Iroan Games is best for this because blinking it at sorcery speed with something like Flickerwisp is easy because the 4th chapter is so negligible that you don't really miss out on anything major by doing so.

They can play well with proliferate effects, or enchantment reanimation. Again, you don't need to do anything to explicitly support sagas since so many of them are just good cards to begin with. They're just fun cards that tell cool stories.
 
Like TrainmasterGT says, they are great.

What is nice is that they reward synergy, but don't demand it. Something that I try to use more and more in my cubes.

I've also had good experiences with

 
I wonder if you could make sagas an archetype. There is quite a bit of stuff they synergize with.



It's mostly blink, bounce and recursion, but that's all flexible parts here. Maybe it could be a {G/W} theme that bleeds nicely into the more traditional {W/U} blink deck?

Sadly I don't run any sagas so far.
 
Do you mean that they help because they are enchantments that send themselves to the graveyard, because they don’t count as a separate type.

I also love sagas, because they tell little stories.

Yes obviously. Normally enchantments don’t end up in graveyards unless opponent decides to do so. And it usually takes time. These ones have a build-in self-destruct button.

On the other axis I lik artifact creatures for delirium because they have two types and easily die but that’s another topic.
 
I'm glad to see that my dumb idea of "just run all of the Sagas, and build your cube around them" might actually go somewhere decent :p.

Looking at the Sagas we've gotten, I'm not sure that they could be an archetype by themselves. Like, let's look at the Green ones for a second:



I can see running a couple of them in the same deck (Binding and Mending both want to be in a self-mill deck, after all), but I can't see playing all four in one deck in a cohesive way. If we throw in White:



Again, some of those cards go together - I could see the Games and Triumph showing up in the same deck, for one thing. But it'd be an "I want a big fat creature" deck, not a Saga deck.
 
The only two that have survived long term in my cube are:



Your power level will determine whether the others will work for you, but I can vouch that these two hold up well in a higher powered environment. Benalia is just solid value all around on its own without needing to exploit any synergies while the Antiquities War is a great finisher if you have an artifacts archetype in U/x colors and works great with anything that creates thopters.
 
I run these:


Testing, but this idea is to improve white's smoothing. It should be good for control, slower builds of the artifact archetype, and maybe lifegain.


This is pretty strong. It's good in any blue tempo deck, and a payoff-enabler in the tappers deck.


Payoff-enabler for the sacrifice deck. Enabler for the tokens deck. Even outside these decks, it's pretty decent because the tokens can hold off attackers until the demon comes, and though it often gets killed you get quite a bit of value and lower the opponent's tempo in the process.


I run it as an occasional. It's an exciting card, but I moved it to occasionals because blue already has plenty of spells payoffs, and this was wordy and a bit repetitive.
 

Dom Harvey

Contributor
Sagas are fantastic - the timing of the triggers is a bit awkward but otherwise they are exactly what that kind of multifaceted CA effect should look like. Other than the obvious Blink stuff, effects that can sacrifice them before an unneeded final chapter (Vraska, Golgari Queen or Doom Foretold as recent Standard examples but I like Cavalier of Dawn as a way to 'sac' and also rebuy a Saga later)



These can reset a Saga every turn - T2 Conduit T3 History of Benalia is a formidable curve



A nice offbeat finisher for blue
 
I wonder if you could make sagas an archetype. There is quite a bit of stuff they synergize with.



It's mostly blink, bounce and recursion, but that's all flexible parts here. Maybe it could be a {G/W} theme that bleeds nicely into the more traditional {W/U} blink deck?

Sadly I don't run any sagas so far.

I am currently revisiting this idea. It's mere brainstorming, but I'm still tempted by the thought of having sagas as a theme. I'm a little bored by the tokens theme I've been running that also leads to board stalls. Sagas are also much cooler than regular enchantments because you can interact with them in so cool ways. Removing counters, blinking them, they also bin themselves, so they are much better with enchantment recursion. ANd I like how they interacte with my white prowess theme. Has anyone tested this yet, in any capacity?

Here are some new support cards I like from the recent years since this thread has been opened.

 
I am currently revisiting this idea. It's mere brainstorming, but I'm still tempted by the thought of having sagas as a theme. I'm a little bored by the tokens theme I've been running that also leads to board stalls. Sagas are also much cooler than regular enchantments because you can interact with them in so cool ways. Removing counters, blinking them, they also bin themselves, so they are much better with enchantment recursion. ANd I like how they interacte with my white prowess theme. Has anyone tested this yet, in any capacity?

Here are some new support cards I like from the recent years since this thread has been opened.


I've been keeping a saga cube since Neon Dynasty for threads like these :D For me personally, it's not necessarily about finding sagas that work well together, but finding effects that leverage the saga card type and its inherent characteristics to help my game plan. There's a wide power gap between the best sagas and the worst sagas, which means I usually default to drafting sagas on power level, and then figuring out my other cards based on these axes:

1. Cards that care about historic. (Sarah Jane Smith, Sentinel of the Pearl Trident, Cabal Paladin, Gloin, Dwarf Emissary, Jamie McCrimmon). Also dovetails into artifact and legendary support.
2. Cards that care about enchantments (Archon of Sun's Grace, Doomwake Giant, Eidolon of Blossoms)
3. Cards that care about sacrifice (Obsessive Pursuit, Goblin Blast-Runner)
4. Cards that care about things leaving play (revolt, void, disappear etc)
5. Cards that care about things going or staying the graveyard (Starfield Mystic, Fear of Missing Out, Moonshadow, Kami of Transience)
6. Cards that care about counters (Scholar of New Horizons, Storm of Forms, Drown in Ichor, Akki Ember-Keeper, Signature Slam)
7. Cards that reset permanents (Sunpearl Kirin, Displacer Kitten, Stickytongue Sentinel)

Putting my deck together involves figuring out how to exploit as many of these angles as possible and combining them to execute my game plan.

In the future, I also expect more possibilities to emerge based around exploiting saga triggers, along the lines of Weaver of Harmony, Gogo, Master of Mimicry and Peter Parker's Camera. For that same reason, I think Loki, God of Mischief has a lot of potential due to many sagas targeting permanents for multiple turns. This could be interesting design space if we got more cards like Green Slime and Trigger Happy.

Most of the Neon Dynasty transform sagas and Final Fantasy creature sagas + Huatli, Poet of Unity are A++ in my book. Enchantment creatures as well, to a lesser extent, since they help with points 2 and 4-5 (enchantments entering/leaving and enchantments dying/being in the yard). I think the transform sagas from Avatar are mostly just okay and the praetor sagas from March of the Machine are pretty silly. The wedge sagas from Dragonstorm are nice to have with enough fixing, but they don't do much that guild sagas don't already do for a better cost. The Eldraine and LotR sagas + City of Death opened up incidental trinket support by creating a bunch of artifact tokens to play with. It really gets that Tough Cookie cooking.

I won't bore you with a rundown of how every set's sagas ranked for me, but Spider-Man and Marvel Super Heroes both got some excellent sagas and Spider-Man's at least were re-themed to be more Magic, so I hope MSH and Star Trek (yay more sagas!) get the same treatment eventually.

Flickerwisp is often mentioned, so here's a couple Saga-adjacent cards that are generic enough to pass as normal cube cards:


Two of my favorite decks to draft in this cube revolve around The Antiquities War and Brilliant Restoration. Antiquities War requires me to juggle enough artifact card type and trinket generators to get that big attack turn, while Brilliant Restoration asks me to juggle enough looting/sac and ramp to make sure I get there.
 
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