General [TRK] Star Trek

Yeah, a lot of cards feel like they're very conservatively costed outside of stuff like Deanna... who I suspect is more of a matter of WotC trying to figure out how cheap they have to make that effect before people will want to play with it outside of limited.

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Oh hey, they are making this a cycle. I still think it's a shame that you can't cash it in for the gold land token until you have six lands, but the text box is already pretty full so whatever.

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Weird. As powerful and flexible as the effect looks, I'm not sure why you'd want to cube it over something like Hall of Storm Giants or Faerie Conclave.

(What power level is good ol' Celestial Colonnade at these days?)

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This looks sweet as hell, especially if you either run Planets for fixing or are on many Nearby Planets for whatever reason :btg:.
 
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This will see play in a lot of cubes and I'm already lamenting the fact that it will. I'm not saying that Good-Fortune Unicorn is what peak performance looks like, but it's hard to deny the power creep now that's it's just ok to make it mono colored, shave off 1 mana, and keep the same effect and stat line.
This card is pretty neat, it's basically a "fixed" Anafenza, Kin-Tree Spirit that is easier to play outside of mono-White and doesn't have a bespoke keyword.

A few people have pointed out that this is usually worse on average than something like Luminarch Aspirant, which is nice to see here because I think that card is fun in theory but snowballs too quickly in practice. I like it when they take the chance to "backfill" design space that already has very powerful options, because it gives people who aren't powermaxing the opportunity to play a cool effect class without needing to play something broken. In this case, a card between Luminarch Aspirant and Anafenza, Kin-Tree Spirit is a cool thing to print!
 
A few people have pointed out that this is usually worse on average than something like Luminarch Aspirant, which is nice to see here because I think that card is fun in theory but snowballs too quickly in practice. I like it when they take the chance to "backfill" design space that already has very powerful options, because it gives people who aren't powermaxing the opportunity to play a cool effect class without needing to play something broken. In this case, a card between Luminarch Aspirant and Anafenza, Kin-Tree Spirit is a cool thing to print!

These are all reasons why I really, really like this card. I may even replace Luminarch Aspirant, since that card is a bit too much of an engine for my liking, as seen in 17lands data for powered Cube. I am ok with snowballs at 2mv when you still have to work for it, but I think my preference is the Deanna Troi, Psychic Council / Bristly Bill, Spine Sower side of things. Besides the Aspirant, Jacked Rabbit, Ocelot Pride, and Death-Greeter's Champion are the only "A-level" cards in this tier list I run, and I have very specific reasons for all of them and am generally comfortable with these as outliers when there's a lower density of them overall.

My biggest issue is that it doesn't feel particularly Troi-ish. The flavor of a lot of these cards is great, but there are just as many that feel woefully generic. As a massive Star Trek fan, I'm a little disappointed, but if it means my Cube gets plenty of Star Trek, it's a fairly minor complaint.

Similarly,



Beverly Crusher, Ship's Doctor is a "fixed" Agent Bishop. Again, not really sure about the flavor here, but I like a card like this that makes you work for the counters. It's not a big ask, but it's certainly better than "every turn starting NOW". I had been extremely hesitant to play Agent Bishop for how oppressive it can feel on the other side of the table despite my broad support of the +1/+1 counters theme. Again, looking at where I want to draw the line for power, Crusher is on the good side, whereas Agent Bishop is too close to Ouroboroid, a card that undermines the +1/+1 counters theme by being so broadly powerful the synergy bit feels like an afterthought.

Similar card Cosmogrand Zenith is in-and-out of my Cube, but I like the requirement of drawing an extra card each turn instead of playing a second spell for about a dozen reasons. The theme of the America-colored commander deck from Trek is drawing a second card each turn, which makes cards like Honor a lot more appealing in addition to recent cards like Bard, Heir of Girion, Lyra, Tolarian Archangel, Leader, Super-Genius, and Sphinx of False Conclusions. Going to retool my Cube just slightly to support this strategy, as there are quite a few cards I'm eying in this space, not to mention the many cards from previous limited environments that were just waiting for this push like:



Other cards:



Hell yeah. Ezri Dax, Newly Joined is exactly the kind of novel design that feels super Star Trek I've been waiting for. In a way, it's a variation on Night Nurse, Healer of Heroes, a card that's over-performed for us. We've seen this kind of effect before, but not so cheaply, unrestricted, or flexible before, and it's been almost good enough in the past. I believe this will get there. Obviously, better with things that cheat creatures into play like Sneak Attack, Flash, etc. or the MH2 elementals like Solitude (and has some sick combos for Reveillark). Brought Back was too mana-intensive, Continue was extremely good but got stuck in hand too often (and I didn't jive with the flavor), and Second Sunrise gave people the notion that a combo deck existed and had the downside of being symmetrical. Sure, Continue has a way higher upside, but I think Ezri will more than justify a long-term spot in my Cube.




Julian Bashir, Frontier Doctor is another in a long line of creatures I've really wanted to work. I love repeatable reanimation of small dudes for White, and this feels like a fair version of the effect. Bishop of Rebitrth was always too expensive, Custodi Soulcaller maxed out at 1mv and had weird multiplayer text, and Bereaved Survivor made you work way too hard for the pleasure. Redemption Choir probably came closest of this variety, but the Coven ability was again too much work. Serra Paragon and Teshar, Ancestor's Apostle are excellent cards, but I would be happier to have a 3mv version of these kinds of cards, and this is actually quite simple in how it works, and fuels itself a la Alesha, Who Laughs at Fate. She's the best analogue to Bashir, and the difference between a mono-white version of the effect and a two-color one makes me feel comfortable with the difference in power, which is particularly notable since Alesha triggers off any creature attacking.




I mentioned Worf, Son of Mogh before, but getting a bigger beater and what amounts to a 2/2 is pretty interesting compared to something like Mischievous Mystic. I think if I hadn't been so thoroughly convinced to run the more interesting design of Kira Nerys, this would be a serious contender for my Star Trek update, but I think if folks can stomach a bunch of red shirts running around, this is a great card for many a Cube.




Temporal Tribulation is a Ghostly Flicker with a delayed return (mostly a benefit in my Cube) that has an expensive flashback. I love me some flashback, so I'm much more interested in this than I ever was with Ghostly Flicker, and the upside of hitting all permanents is no small upside.




Holo Engineer is neat. I've seen the comparisons to Esika's Chariot and I think that's fair, and I don't really mind running both at a Cube of my size. If I had to pick one, honestly I'd pick this, since giving you the ability to upgrade your Foods and Treasures into illusions is a fun upside and the effect doesn't go away if someone blows up the Engineer. This feels like a proper 2026 version of Jinnie Fay, Jetmir's Second, a card that didn't do much on her own, but was beloved by my players. I had been very tempted by Draconic Visitor, but the artifact token limitation mixed with the "you're probably going to just kill them with the 5/5 dragon anyways" made the synergy potential feel less compelling, in addition to its inability to affect the board besides blocking on turn 1.




Tasha Yar, Out of Time is the lovechild of Earthshaker Khenra and Feldon, Ronom Excavator, and improves on both of her parents in the average scenario. Maybe more text than I'd prefer, but at least it's segmented enough to not feel like reading a novel. I love a creature you can cast from your graveyard at a low cost with all the discard shenanigans I have in red.




I like Deliver from Chaos as the Orzhov equivalent of Fractured Identity, and as one would expect, the Orzhov card is a little weaker than the Azorius but has meaningful upside. The instant-speed interaction here is key. I won't run this if it's my only 1/1 Borg generator, but since I do see at least 1-2 others worth serious consideration, I'll likely try this out. I'd rather my gold cards be indicative of the synergy decks the colors support, but if we're going to do something more generic/general, I like the power-level on them to feel vibrant like this.




With the minor saga subtheme I've got going in Gruul with Final Fantasy cards like Rydia, Summoner of Mist (who is 90% in here for the Landfall ability but I won't turn down the saga upside and been reasonably satisfied with the recent test of Terra, Magical Adept as well), this doesn't seem too bad, actually, but I only run 10 cards that are actually sagas on their front side. I think a three-colored card that indicates a small enchantress theme isn't a bad thing to have, but this is a little too Commander-pilled for me to do anything besides speculate for now and maybe pick up a copy for my Cube-sized "on-deck binder".


None of the starships/station cards are that interesting to me outside of Deep Space Nine. I wasn't really expecting that, but I will probably cut DS9 as well if it's the only card with the card type that is in my Cube by the end of the spoiler season.
 
These are all reasons why I really, really like this card. I may even replace Luminarch Aspirant, since that card is a bit too much of an engine for my liking, as seen in 17lands data for powered Cube. I am ok with snowballs at 2mv when you still have to work for it, but I think my preference is the Deanna Troi, Psychic Council / Bristly Bill, Spine Sower side of things.
Not to sound like a broken record, but I still hold this is more of a sidegrade to Aspirant than a healthy downgrade, as it's not hard to imagine a number of scenarios where this card is just better. I also find Bristly Bill to be just as bad (for gameplay) if not worse than Aspirant (in a double fetch environment), but I know people give him a pass since green needs the help.

I'm sure this will get a trial in the Vintage Cube though, so looking forward to seeing the data on it when it all shakes out.

Again, looking at where I want to draw the line for power, Crusher is on the good side, whereas Agent Bishop is too close to Ouroboroid, a card that undermines the +1/+1 counters theme by being so broadly powerful the synergy bit feels like an afterthought.

I realize the irony in what I'm about to say after just lamenting about Deanna being powercreep, but here I am kinda wishing Crusher was a little stronger. I'm with you in that I prefer the draw 2 over cast 2 requirements of Cosmogrand Zenith, but one thing I really like about that card is how you're given the choice to go wide if you have no other creatures, or go tall if you're setup for it already.

Crusher on an empty board has got to be one of the saddest plays you can make on 3, and while the potential is definitely there, I'm just worried its floor is too low when it's asking you to jump through a hoop that other cards with similar effects don't even require.

Going to retool my Cube just slightly to support this strategy [[of drawing a second card each turn]]


Did you see Data yesterday? Twice the fun of Mischievous Mystic, and even gets to reuse the same tokens, for whatever reason.

Him being an artifact is great, and coming down later is almost preferable, as you're more likely to have a bit of an engine setup already with looters and such to hopefully trigger him the turn he comes down.

He can't fly, but 3/4 body is likely blocking something on the ground.





The Figure of Ferengi has arrived! I've been trying to push Golagri more into lands, and this being a build your own Icetill Explorer is great.

I'm not a fan of 3/4 stat-lines for cube health, but the fact this can get blown out in response to it growing helps a bit in that regard. Also compared to Figure of Fable its last ability just gives it added utility instead of just becoming un-killable, which I'm a fan of.





Fuel the Flames is a pretty underrated card for cube IMO, and this improves upon it somewhat. We lose the discard synergy but trade it for card advantage ala Embrace the Unknown, and hitting face for 2 is generally just upside for red.

I don't love the harder casting cost, and wonder if this slot is better served by another one of Brotherhood's End or Avengers Disassembled instead to serve as more of a proper board-wipe.

With the amount of small creatures running around most cubes though, I still think this can be a fairly potent effect. The lack of splashability is probably what hurts this the most, making it more relegated to a big red type lane.




Very cool card. For those not running the best non permanent payoffs like Time Walk, Eternal Witness or Timeless Witness have feeling a little anemic lately.

This comes with a better body, flash, and a lot more flexibility. The 'undying' mode here is a great way to get another combat trick like effect into your cube that people will actually play!
 
This is such an odd set. Some cards are underpowered to the point they barely work but otthers have quite creative effects. Like, what the hell is with cards like this:



It's a shame Beam me Up is so awfully costed, the mechanic itself is great.



Flash Eternal Witness is interesting though being locked to just permanents takes a lot from the card. It means you cannot recover a kill spell in fair decks nor blink. I'm fine with it not returning Balance or Time Warp, though.



This is being compared to Esika Chariot which is a good sign. Being a human, having 6/6 total stats and being amazing with tokens makes it very appealing, perhaps I should replace Questing Beast with this. And yes, I know Questing Best does its job better than a glorified Blade Splicer but...

The art is awful even by UB standards but I plan to replace it if I ever ran them so...



This is interesting in many ways, but it needed something more: Haste, a big butt, something.



A very simple but powerful design that will replace the old Metallic Mimic with some better and more versatile. It's bad compared to Luminarch Aspirant and other more broken white two drops, but it may not be a bad thing.



I run Natural State so perhaps I should run this instead.
 
It's a shame Beam me Up is so awfully costed, the mechanic itself is great.

I think the only Beam Me Up card that strikes me as really overcosted is



and that's mostly because I'm so used to Peel from Reality and the like costing {1}{U} (and being instants - I get why they're only putting the keyword on Sorceries, but c'mon). All of the Jund beam cards look playable to me - sure, Boarding Action might not be the most exciting card in the universe, but Red isn't exactly known for being able to bounce its own creatures.
 
Really sad about the Klingon deck being ass as a big Klingon fan. Even if the deck wasn't so focused on attacking multiple opponents and Klingon/Warrior typal, the cards look like draft chaff more than many of the actual uncommons from the retail set!!

Not to sound like a broken record, but I still hold this is more of a sidegrade to Aspirant than a healthy downgrade, as it's not hard to imagine a number of scenarios where this card is just better. I also find Bristly Bill to be just as bad (for gameplay) if not worse than Aspirant (in a double fetch environment), but I know people give him a pass since green needs the help.

I have been playing Shelinda, Yevon Acolyte and I don't really find this to be the case. Even if you're already solidly in GW, you're much happier with Luminarch Aspirant. It certainly can be better (like with a Jacked Rabbit attack), but you do have to work for it.

I get what you're saying about Bristly Bill, but its explosiveness is held back by the number of lands you can feasibly play. I don't double up on anything but Birds and have 720 cards, so the volume of fetches is relatively low, (plus green, like you said) so it hasn't been an issue. It doesn't make me want to double the effect with the Cat, though.

Did you see Data yesterday? Twice the fun of Mischievous Mystic, and even gets to reuse the same tokens, for whatever reason.

I like him! I don't like that he's not recognizable as an artifact, though, and he's a bit expensive for how much additional work you have to do to get appropriate value compared to my other 4-drops.

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Fuel the Flames is a pretty underrated card for cube IMO, and this improves upon it somewhat. We lose the discard synergy but trade it for card advantage ala Embrace the Unknown, and hitting face for 2 is generally just upside for red.

I don't love the harder casting cost, and wonder if this slot is better served by another one of Brotherhood's End or Avengers Disassembled instead to serve as more of a proper board-wipe.

Encounter the Unknown is particularly interesting to me as an instant-speed version of the effect. The Come in Peace effect is a totally fine card draw spell in red, as I've found in Opera Love Song, but that comparison being so unfavorable is actually my biggest hesitation here. It's only the 4th time or so we've gotten instant speed double-impulse draw in red, so I'll keep an eye out for it.

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Flash Eternal Witness is interesting though being locked to just permanents takes a lot from the card. It means you cannot recover a kill spell in fair decks nor blink. I'm fine with it not returning Balance or Time Warp, though.

I had swapped E-wit for Mikey & Mona, Mutant Sitters earlier this year and it's been fine, and doesn't feel so bad to run out early if you need it to, making up for the lack of grabbing instants and sorceries more or less. This does it even more. The bigger body, the flash, and the backup plan of Reincarnation all make Bones a respectable card.




Seems fine. Securitron Squadron is a favorite of mine. I think Ultramarines Honour Guard and Space Marine Devastator are good. But fundamentally, this reminds me of Angel of Invention most of all, which is a good card but I'm not as interested in it these days. The out of paying it for 3 is good, sure, but it's pretty mediocre at that point.




I love the design of Gwyndala, the Progeny. Very flavorful for the character, two game pieces, reasonable upside, this would've been an easy in five years ago when I ran a bunch of swords of x and y. Even now, the idea of turning the blade at instant speed into Lion Sash or Lizard Blades sounds like a lot of fun. Not good enough for where my Cube is, sure, but hell yeah, this is what UB is all about.


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I love the hell out of Brazen Bluff. I can't imagine I'll be playing it, as much as I like the idea of getting a free Deep Space 9 or Sublime Epiphany in the case where my opponent tries to call my bluff...but that's kind of the issue, yeah? I don't have a ton of high MV non creatures that I can bluff with in Cube. For EDH, sure, this is a great card, and I love the design. I wish I had something like this for Cube, too, because this is so fun.


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Wesley Crusher, Starfleet Cadet is a great card that I would've happily played a few years ago. I love the modality! Nice design.

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Sarek, Federation Ambassador is (probably) the Bant card I've been looking for. It'll generally read as "at combat every turn, draw a card if you control 3 or more creatures", which is...fine! It works. I like it.

I should probably stop forcing one card for every shard and wedge, especially ones like Bant that have been hard for me to find something I care about that's better than the 1 or 2 color cards at a similar mana cost. And similarly...how much better is this than April O'Neil, Hacktivist or Bennie Bracks, Zoologist or Champions of the Perfect or Mr. Spock, Science Officer? It is, I think, but not much better, especially April O'Neil. Obviously, a Jace is better too. But the upside here is neat, and it helps instruct players to play go-wide in a compelling way. We'll see!
 
I love the hell out of Brazen Bluff. I can't imagine I'll be playing it, as much as I like the idea of getting a free Deep Space 9 or Sublime Epiphany in the case where my opponent tries to call my bluff...but that's kind of the issue, yeah? I don't have a ton of high MV non creatures that I can bluff with in Cube. For EDH, sure, this is a great card, and I love the design. I wish I had something like this for Cube, too, because this is so fun.

I think looking at Brazen Bluff as a way to potentially cheat out really big spells isn't really how you should look at the spell? Like yeah, sure, that's one use case, but your 720 has a ton of threatening 4+ mana noncreature cards that would be great to bluff with. I'm sure the Thousand Moons Smithy or Chandra, Torch of Defiance that I slammed on the table because villain rudely refused to counter their own Infernal Grasp will help me get over whatever creature they just killed...
 
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