What kind of stuff were you expecting that didn't show up here?
You are going to get me on this one: I'm not sure what I was expecting.
I guess where one of the first reveals was
Astral Slide, I thought there was going to be more cycling support overall. I guess in general, I was expecting WotC to do the typical set design thing of introducing 5-6 mechanics/keywords, and provide broader archetype support, other than this hodge-podge of every mechanic/keyword ever (though admitting, some that they returned were pretty cool and were well implemented, see
Feaster of Fools as one example). The tribal-based color pairings cards (Dimir Ninjas, Boros Slivers, Rakdos Goblins) are narrow, and thus feel that I'd be railroading drafters if I were to introduce them into a cube environment. I guess the other disappointment is that I didn't get my Selesnya +1/+1 Counters bomb I've been waiting for! Nor did I get the bicycling enemy lands either.
All that aside, that's not to say that this all sucks.There are a few cards that I will be picking up to fit into my cube (Darth Yawgmoth is causing me problems with my Black 4-slot when he was revealed). I guess the hope was that they would introduce cards that would breed new archetypes altogether. The set did appear to help out Gruul lands matter with
Wrenn and Six and some other support cards, which I will definitely play around with. This disappointment stems from the fact however that I'm running perhaps a cube more power-loaded than average, so I guess my expectation was set too high.
Anyone else have any hot-takes so far? You people usually have good ideas when introduced to new cards.