Recent content by Mown

  1. Mown

    Sets (TDM & TDC) Tarkir: Dragonstorm Testing/Includes Thread!

    Kind of a disappointment of a set. Finally a plane that doesn't feel totally phoned in, cool mechanics, and home to sick looking dragons like Dragonlord Ojutai and Dragonlord Kolaghan, and this is what I get? We have standard legal delve, white prowess, double spelling, black creatures with...
  2. Mown

    Sets (TDM) Tarkir: Dragonstorm Previews!

    Dirgur Island Dragon Disruptive Stormbrood Stormshriek Feral Twinmaw Stormbrood Whirlwing Stormbrood Runescale Stormbrood I wish the Omens appealed more to me, it would be really cool to be able to use Oath of Nissa and Once Upon A Time to get instants and sorceries for green spell velocity...
  3. Mown

    Sets (TDM) Tarkir: Dragonstorm Previews!

    Tell me about it, there's a white prowess token in the set and white has one prowess card so far, I expected a bit more. At least I do like both Cori-Steel Cutter and Rally the Monastery.
  4. Mown

    Sets (TDM) Tarkir: Dragonstorm Previews!

    Stillness in Motion This looks like a pretty cool build around, particularly in limited with reduced deck sizes. Also helps with the whole "I self mill myself and my Living Death is now in my graveyard" problem, although you could obviously mill this card too. Exiling the enchantment is also...
  5. Mown

    Card/Deck Low Power Card Spotlight

    Well, yes, obviously, I was too. Embrace continues to be a divination even as you retrace it is my point, not just the first time you cast it, Tormenting Voice is balanced around being CA neutral.
  6. Mown

    Card/Deck Low Power Card Spotlight

    It's not. Tormenting Voice is +0 on card advantage, Embrace is +1, it's a major difference. I feel like it's mostly a card for red decks to find their reach in the late game, maybe some spell velocity decks would like it too, but it's kind of limited how many decks want to cast divination over...
  7. Mown

    Sets (TDM) Tarkir: Dragonstorm Previews!

    It's useful across all colors, the effect appeals to me because it's fun to experiment with because of how the effect expresses itself differently with different color combinations, but you can't do that when you can't include it in your naya or grixis or pure simic deck. In that case, I'd...
  8. Mown

    Sets (TDM) Tarkir: Dragonstorm Previews!

    Yeah but I want players to flashback No One Left Behind and Secure the Wastes, or rebuy it with Unearth and Ephemerate. It's not like I don't tempt my players to railroad their drafts by adding extra colors, I have several converge and domain cards, but three-color cards are way too prescriptive...
  9. Mown

    Sets (TDM) Tarkir: Dragonstorm Previews!

    In terms of being a build around I would say the red one does the job the best, as long as it lets you repeatedly hit expensive dragons, which omens make a bit easier to alleviate in deckbuilding, letting you theoretically cast nothing but it over and over. Overall I like the grixis ones. The...
  10. Mown

    Sets (TDM) Tarkir: Dragonstorm Previews!

    Is that something you want players to maximize?
  11. Mown

    General CBS

    After some deliberation, not having read/listened to anyone else, I have landed on: Alpha: Cube, to some extent, exists in the first place because people want to play with the power nine. While I'm not one for Vintage cubes, it is the face of the format, and Alpha is probably the most defining...
  12. Mown

    Sets (TDM) Tarkir: Dragonstorm Previews!

    Elsha is for the guy who wants to play a couple pump spells and make like 5-10 prowess weenies on turn 4 by attacking the guy without blockers in a multiplayer game, it's a pseudo-Monastery Mentor in the command zone. If you think a 5 mana 3/3 that cantrips is much cooler than it then at that...
  13. Mown

    General CBS

    You can give players more breathing room to recover their games. Ragavan, Nimble Pilferer, Luminarch Aspirant and random planeswalkers are going to singlehandedly punish you much harder for stumbling than almost anything in my list.
  14. Mown

    General [Voting] 72-card Nanocube

    There's some quirks in the cube, one of them is basically all the removal being pacifism variants. Largely because it leaves things in play so you can't recur them, which is why Tar Pit Warrior is in there. It also makes cards like Imaginary Pet and Pangosaur more interesting, plus it just feels...
  15. Mown

    General CBS

    what are the design goals for your cube and how do your custom cards help you achieve them in ways regular cards don't
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