General CBS

You even have a Soldier tribal card as your avatar on the forum! :p
I mean....maybe my anti-Detective chauvinism shouldn't have been a shock lmao

Maybe use jokers/vouchers like:
Blue fetch, change for any fetch that fetches blue and one other type? Similarly with the dual? This solves the problem with the duals only being good in just a subset of decks.
Oh boy do I have a suggestion for you.
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This is busted, true. But think of it as "fetching during the draft portion."
 
why would I pick a shock over a land better than a shock
Sometimes you just want pizza, you know? But Seeker has the non-flippant answer of sometimes wanting something different for different decks. Representative members of the two cycles I have:
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There's also a reluctance to pick custom cards (even in a custom cube), and I want to communicate a benchmark.
 
Today I actually just made the hard choice to add Novice Inspector. I don't like duplicates in my Cube because the variety is the point. Having Fyndhorn Elves as well as Llanowar Elves and Elvish Mystic never has bothered me as much, but for many years, I did actually avoid running more than one of them to by ideologically consistent. This effect is

But honestly? The dam broke when they made a flip version of Birds of Paradise:

Screenshot 2025-07-29 at 4.18.57 PM.png

I don't think references are terribly funny and I have historically been the "smile along" kind of guy when it comes to the ubiquity of Monty Python jokes in card shops, but for whatever reason, this really did it for me. My playgroup agreed, and we broke broke singleton here.

Now? I'm spending too much time trying to build up my trinkets archetype as a real thing to not include a second version of Thraben Inspector if one exists as a separate card. I think it's more notable/funnier if the Swallows above are the only "real" break in singleton, and I don't really have much interest in breaking it further. I don't even really think doing it more would be helpful at 720 cards, it would just read as a mistake by my players, and isn't worth the explanation when I feel there's already so many modern Magic nonsense things going on that I'd have to explain (it's not rare for me to have to remind some players about the London Mulligan, for example).

Also, I think we're finally at enough good dual lands that I don't feel the need to add a second set of fetches, though that's the next place I'd break singleton and the one place I think it'd be noticeably beneficial. But with the printing of the MH3 Landscapes, the support for the lands-matter decks is still reasonably good.
 
or we can just have surveil lands with cycling 2 or karoos with basic land types that sometimes come in untapped

gotta admit I didn't expect those :marofl:
They might not be strictly better than shocks, but it's nice to hear validation that I'm not exaggerating! I'm of the mindset that it's difficult for fixing to be too good so long as you're not strapping too many bells and whistles onto it--this is borderline, but I don't think it quite crosses into busted territory.

Notably, there are no fetches. The land types are just for the draft vouchers.
 
Ok, I read everything, but I didn't listen to the 70 minute podcast.

First off, I don't considering breaking singleton on fixing lands to be an issue because they're all so interchangeable. I'm probably going to end up on 10-25 Prismatic Vista because it goes in every deck without being overwhelmingly good.

The cards I'm eyeing in particular are cards like Cast Down and Ultimate Price because they hit basically everything but an Eldrazi titan. For my attempt at making a highish power environment that also lets Eldrazi titans be a competitive deck, I can't simply add Go For the Throat, etc. as a pseudo singleton break.

Instead, I'm running stuff like Smother and Final Flourish that are still fine, but don't get the job done in the same way. Something like a 5/5 or a 6/6 gets a lot of safety granted to it as a byproduct of trying to protect the titans.

White has some weird stuff just to get the removal count up.

Blue has similar issues in the counterspells.

Red can't really kill a 6/6 and that's normal, so I'm less worried there.

Green is a pretty removal light color except for a few fights, so that's also fine, but Monstrous Emergence may be the most appropriate, even over Horrific Assault. It also doesn't lose to removal spells.

There's a similar situation where I'm jumping through hoops to make Eldrazi a realistic choice for nongreen decks, but 3-4 Everflowing Chalice and 2-4 Thran Dynamo probably fixes it.
 
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