You even have a Soldier tribal card as your avatar on the forum!Then I will gracefully admit my mistake: I have clearly sat down at the wrong pod.
You even have a Soldier tribal card as your avatar on the forum!Then I will gracefully admit my mistake: I have clearly sat down at the wrong pod.
I mean....maybe my anti-Detective chauvinism shouldn't have been a shock lmaoYou even have a Soldier tribal card as your avatar on the forum!![]()
Oh boy do I have a suggestion for you.Maybe use jokers/vouchers like:
Blue fetch, change for any fetch that fetches blue and one other type? Similarly with the dual? This solves the problem with the duals only being good in just a subset of decks.
Depends on the definition of "better", I'd assume - a triome is "better" than a shock but if I'm a Kird Ape aggro deck I really want Stomping Ground specifically but if I don't have the Ape then why not take Copperline Gorge or maybe I have Thought-Knot Seer so I need Karplusan Forest (get it, it's a Forest)why would I pick a shock over a land better than a shock
Sometimes you just want pizza, you know? But Seeker has the non-flippant answer of sometimes wanting something different for different decks. Representative members of the two cycles I have:why would I pick a shock over a land better than a shock
Hey, didn't we have at least one thread on one-card-archetypes/buildarounds? Could someone link me to them?![]()
They might not be strictly better than shocks, but it's nice to hear validation that I'm not exaggerating! I'm of the mindset that it's difficult for fixing to be too good so long as you're not strapping too many bells and whistles onto it--this is borderline, but I don't think it quite crosses into busted territory.or we can just have surveil lands with cycling 2 or karoos with basic land types that sometimes come in untapped
gotta admit I didn't expect those![]()
I was recently made aware of Contest of Claws and while it's not strictly Eldrazi-flavored it definitely works well with having an enormous idiot in play...Green is a pretty removal light color except for a few fights, so that's also fine, but Monstrous Emergence may be the most appropriate, even over Horrific Assault. It also doesn't lose to removal spells.
Anyone here breaking singleton? I have a strong desire to go nuts once I do with like 16 Nest Invader and 47 Lightning Bolt. How do you reel that in?
And 100 Ornithopters in a 360 card cube is easily the most absurd example out there, right?
Train and I were on a podcast somewhat recently talking about singleton breaking where we touched on a bunch of aspects of it, might be helpful:
https://usmantherad.substack.com/p/pack-one-slick-ones-episode-13-breaking
Would be interested to hear your thoughts on that!Listening to this made me actually appreciating singleton more.
Fuck.Listening to this made me actually appreciating singleton more.
I think a lot of it was just around making cards feel unique, increasing replayability by making games feel different every time. Jesse talked about how one of the cool things about drafting and cubing is that its not just the same cards over and over, and if you want that you can just build some constructed decks to put in a box together.I was going to post them, but then realized that I listened to that a week or two ago and I don't really remember what exactly went through my brain lol
What were the advantages of singleton you guys mentioned?