General Alchemy

(clearly we just need multiple copies of Power Play in the cube)

(if multiple players has a copy of Power Play you decide between them at random, this is the actual ruling and I am not making it up)

Of course you are not making it up lol :p It says so on the card. It’s right there in the card text lol :p
 
for not a lot of gain imo

I think it has a lot of gain. Who is the starting player is one of the most game-deciding factors in Magic and it’s random in the first game of the match. Trying to even out that big gap is probably very healthy for the game overall.
 

Chris Taylor

Contributor
I do think mitigating the play/draw disparity is important, I think it's a better idea to do so with cards that break serve without asking who won the die roll on T10
 
I do think mitigating the play/draw disparity is important, I think it's a better idea to do so with cards that break serve without asking who won the die roll on T10

So more like Land Tax cards? But not so powerful maybe.

I also like the idea of a card or cycle of cards that gets better if you are down 0-1.
 
Why the hell couldn't this card have been in paper? The art's sick as fuck.

uz7cdadah8yc1.jpeg


That's Jace purging his body of the phyrexian infection by reminding his immune system that the glistening oil is a foreign invader and forcing it to do its damn job.
 
18-UuTJVe0.jpg

Big fan of this. Seems like an easy way to get some (proxied) power in my Cube without disrupting the power level. My biggest issue, weirdly enough, is the stupid finality counter that's not spelled out on the card, but I guess I can fix that if I'm proxying it anyways.



vona.png

Again, super easy to handle in paper. A 5MV Vindicate on a 4/2 menace (even if it looks like it should fly) is pretty good, even with a restrictive mana cost. This one draws you a card, and the card you're drawing is guaranteed to be good enough to spend a mana on! I like it.


teysa.png

Look how they massacred my girl

could they seriously not have the art....not look like this?



This alchemy set feels particularly weird knowing that they probably used a lot of the BIG cards that would've been in the standalone set for it.
 
My biggest issue, weirdly enough, is the stupid finality counter that's not spelled out on the card

Finality counter is not spelled out because neither are all the others like lifelink counter, hexproof counter, deathtouch counter etc.

And finality is deciduous which means you’ll see it all the time.

People know what finality does in the back of their heads just like they know what menace does. And if they don’t then they soon will because they keyword is here to stay even though it is very new still.
 
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