(clearly we just need multiple copies of Power Play in the cube)
(if multiple players has a copy of Power Play you decide between them at random, this is the actual ruling and I am not making it up)
Of course you are not making it up lol
(clearly we just need multiple copies of Power Play in the cube)
(if multiple players has a copy of Power Play you decide between them at random, this is the actual ruling and I am not making it up)
for not a lot of gain imo
I do think mitigating the play/draw disparity is important, I think it's a better idea to do so with cards that break serve without asking who won the die roll on T10
Who reads cards? Not me.Of course you are not making it up lolIt says so on the card. It’s right there in the card text lol
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My biggest issue, weirdly enough, is the stupid finality counter that's not spelled out on the card