Rust Harvester goes insane in my cube.
I always just imagine that after if you warp you go on an adventure!Am I the only person who has been misreading Warp? It just clicked for me that you have to pay for the cast-from-exile - for whatever reason my brain decided that Warp worked like Plotting or Suspending a card and you got to cast it for free later.
I thought it looked a little strong, but just chalked that up to power creep.![]()
ARE YOU ME??Cool bugs for the "what if green was colorless?" format I keep vaguely messing with.
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and you know I'm always down to at least consider one of these, even if I hate triple-pip.
I quite like this! Whether it's good is another question. I wish it applied in some way to other (noncreature?) artifact tokens that can sacrifice themselves like food but that might be too strong. It's really narrow in that you have to be an artifact deck that relies on non-tokens entering and need good ways to get rid of them, like you mentioned. I'm still cautiously optimistic as these cards are already in my cube:View attachment 10699
This is a cool build around. It does literally nothing, but comes down early and then helps you recoup the tempo loss. In my lower power cube you can use self-bounce, sacrifice and Welders to machine gun down a board.
It could give Gruul Artifacts a new spin and a bit more direction! I definitely like this guy and in contrast to the munitions it plays beautifully with all the random artifact tokens you can generate in green. Currently I am running Meria, Scholar of Antiquity but, although serviceable in some decks, it's too narrow for the artifact tokens space.![]()
Cool bugs for the "what if green was colorless?" format I keep vaguely messing with.