Sets [EOE] Edge of Eternities

Am I the only person who has been misreading Warp? It just clicked for me that you have to pay for the cast-from-exile - for whatever reason my brain decided that Warp worked like Plotting or Suspending a card and you got to cast it for free later.

I thought it looked a little strong, but just chalked that up to power creep. :p
 

Kirblinx

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Am I the only person who has been misreading Warp? It just clicked for me that you have to pay for the cast-from-exile - for whatever reason my brain decided that Warp worked like Plotting or Suspending a card and you got to cast it for free later.

I thought it looked a little strong, but just chalked that up to power creep. :p
I always just imagine that after if you warp you go on an adventure!
 
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haha, this one says target player! none of this Jidoor, Aristocratic Capital nonsense!
 
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this card sure does have a lot of words on it. sheesh.

It does the Ygra, Eater of All thing, but only for artifacts, so you can do some kind of Warren Soultrader + Cauldron Familiar thing still but you have to work harder for it. It's WR so that's not as likely to happen - though that vaguely fits with the slower Lorehold-style stuff from Strixhaven onwards, idk, maybe you go off with Samwise Gamgee and untap this a bunch to do... something, whatever.

It's interesting. But it feels wordy and my best guess is that part of that is just how much space on its name and type line are taken up by a totally-normal-style name and type combo, if that makes sense?
 
I feel like the advantage that Foodie Shrimp has is that it costs {R}{W} (instead of Ygra's {3}{B}{G}), so you can start doing food shenanigans way earlier. Also, that activated ability looks like it could offer a very aggressive clock in the right shell.
 
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This is a cool build around. It does literally nothing, but comes down early and then helps you recoup the tempo loss. In my lower power cube you can use self-bounce, sacrifice and Welders to machine gun down a board.
 
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This is a cool build around. It does literally nothing, but comes down early and then helps you recoup the tempo loss. In my lower power cube you can use self-bounce, sacrifice and Welders to machine gun down a board.
I quite like this! Whether it's good is another question. I wish it applied in some way to other (noncreature?) artifact tokens that can sacrifice themselves like food but that might be too strong. It's really narrow in that you have to be an artifact deck that relies on non-tokens entering and need good ways to get rid of them, like you mentioned. I'm still cautiously optimistic as these cards are already in my cube:



Plus the welders and one of the Braids could make an appearance.

Paired with this new card:
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Cool bugs for the "what if green was colorless?" format I keep vaguely messing with.
It could give Gruul Artifacts a new spin and a bit more direction! I definitely like this guy and in contrast to the munitions it plays beautifully with all the random artifact tokens you can generate in green. Currently I am running Meria, Scholar of Antiquity but, although serviceable in some decks, it's too narrow for the artifact tokens space.

I like what I'm seeing so far!
 
The stats and abilities of the Cosmogrand seem too pushed for my tastes, but I do love flurry.

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This guy is rock solid. Good stat and type line. Artifact AND creature plus fills the GY. Going to have to find room in my cubes (yes plural).

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I like combo BS and having your win condition available for a turn for a single Red mana is a big game. Might not be better than Molten Gatekeeper, but it can be used with artifacts which can be a game changer depending on the cube.

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In the same vein, another payoff for going off with creatures. You need a combo heavy cube to maximize it, but the base stats are good on their own.
 


Seems pretty nifty for storm / landstorm concepts, especially in larger lists which need options. Will probably play. Shame it somewhat 'nonbos' with Aetherflux Reservoir but w/e.

Genuinely love the usage of color in a lot of the art, might be replacing some slots just for that.

It might be a little narrow, but I am thinking of running:



Shame they couldn't include the warp reminder text and shame it can't hit creatures / lands. Hard for me to tell exactly how many targets this needs to be viable, but if supporting delirium with stuff like the 'seal' / 'spellbomb' / 'baubles' set of cards it might work? Works swell with Touch the Spirit Realm and the Reanimation Enchantments. I don't usually look at Planeswalkers through the lens of reanimation, but I am sure some out there would be absolutely obnoxious to be pulled out from the GY twice.

Both Exalted Sunborn & Cosmogrand Zenith are just perfect.



Really liking Rusty here on paper, just kind of unsure how much support he needs to enter the 'effective' territory.



Returning to his Seeker roots to pop off with Time Vault.

Nutrient Block seems pretty nifty, although I hope it gets an alt art
 
Looks like they are finishing two land cycles we have been waiting for. Or some people at least.

The Amonkhet {2} cycling cycle
The Battle for Zendikar require 2 Basic land cycle

Here are two examples



Pretty wild to do both cycles. I honestly don’t mind cycles being left unfinished for long periods of time. But I also like it when they do surprises like this. Pretty creative to go over the top this way.

Edit okay I am not actually sure it’s the whole cycle. Currently we just have one of each.
 
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But they wont finish these. For the bicycle lands, only golgari, izzet and boros fit these commander decks. We'll still be waiting for simic and orzhov. Sadly.
 
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