
A better -- though much more complicated to read -- Searslicer Goblin. I like that she's legendary and can get an extra damage in on turn 2 if you played a 1-drop. I don't like that she's "Ellie" or a "brick master" or, most importantly, that she makes a stupid token type.
Will need to evaluate a lot of feelings, but probably will be swapping these two.

I like having one card in each 3-color combo for my 720-card Cube, and I've been looking for an upgrade in the Esper section. This is a sweet Magic card that probably does too much, but I like how it asks you to only send a single creature into combat. I also like the subtle "you can either guaranteed draw 1 card or chance a block but draw 2" mini game. Neat design overall, I'm a fan.

I think this might be a cool single-card archetype-enabler. It's not oppressively powerful and demands a lot of deck building decisions, but there are 69 cards in my Cube that either are artifact creatures or make them in some way -- that's nearly 10% of the Cube! That's very doable for building around, and blue already has a lot of artifact love. Discover is a powerful mechanic that would be sweet do to every turn, and yet it feels like it makes you work enough for it here.

This dude is cool as hell. I normally would avoid triple-pips like this, but this just feels like A Red Magic Card....ironically. I've been eying Gornog, the Red Reaper recently but I think this is better for storytelling equity.
It's annoying that I haven't played any of these games or care about any of these characters but at least they (mostly) look like Magic cards enough to me.