General Secret Lair Spoilers

Ellie, Brick Master.png

A better -- though much more complicated to read -- Searslicer Goblin. I like that she's legendary and can get an extra damage in on turn 2 if you played a 1-drop. I don't like that she's "Ellie" or a "brick master" or, most importantly, that she makes a stupid token type.

Will need to evaluate a lot of feelings, but probably will be swapping these two.

Jin Sakai.png

I like having one card in each 3-color combo for my 720-card Cube, and I've been looking for an upgrade in the Esper section. This is a sweet Magic card that probably does too much, but I like how it asks you to only send a single creature into combat. I also like the subtle "you can either guaranteed draw 1 card or chance a block but draw 2" mini game. Neat design overall, I'm a fan.

Aloy.png

I think this might be a cool single-card archetype-enabler. It's not oppressively powerful and demands a lot of deck building decisions, but there are 69 cards in my Cube that either are artifact creatures or make them in some way -- that's nearly 10% of the Cube! That's very doable for building around, and blue already has a lot of artifact love. Discover is a powerful mechanic that would be sweet do to every turn, and yet it feels like it makes you work enough for it here.

Kratos God of War.png

This dude is cool as hell. I normally would avoid triple-pips like this, but this just feels like A Red Magic Card....ironically. I've been eying Gornog, the Red Reaper recently but I think this is better for storytelling equity.

It's annoying that I haven't played any of these games or care about any of these characters but at least they (mostly) look like Magic cards enough to me.
 
They can do in SLD whatever, I stopped caring long ago
on the one hand I stopped caring

on the other, as I said to my old college roommate, they repeated the SpongeBob feat of "so ugly it wraps back around to an incredible shitpost" not once but twice:
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3_66q6nwRUim.webp


in summary
 
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