I've been looking at the cube more critically as I am on the lookout for cuts. This brings me to questioning some slots and wanting to try new cards or bring back some oldies.

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I've been liking Glimpse as a 3 mana "draw 3". This slower draw spell in Red is a slot I want to have in the cube, but I am wondering if it can't be improved. I have a lot of token makers in Red with Saheeli, Third Path, Young Pyro and Steel Cutter, so I am thinking I could use this as an opportunity to diversify what the cube can do.
One effect I've been missing in Red is a repeatable card to cast from the GY. This allows you to discard the card early and get more cast triggers when you are setup late game. I think
Embrace the Unknown is a great in that regard and has the added benefit of triggering your discard matters payoffs multiple times. While the rate isn't great, I think the late game inevitability and the GY synergies have merit. The other card to fit the bill (outside of
How to Keep an Izzet Mage Busy) is
Flame Jab. At one mana it's obviously much easier to chain, but the effect is lackluster.
Zenith Festival with Harmonize is a neat one, but the base rate is even worse and you can only do it twice.
I think Embrace is a great plant for slower GY decks and alongside
Firestorm and
Devastating Dreams, making Red an appealing color to pair alongside Green, Blue or Black.

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I am pushing +1/+1 counters and I love
Agatha's Soul Cauldron. The Thrillseeker lets you sacrifice your board for massive damage if you can pull off that combo. It's a playable
Fling which is a card that I would play if the power level was there. Having that extra reach matters with the
Seal of Fire swap I am making.
The Precursor is a neat card that ties many themes together, but is often a bit clunky and doesn't always make it in the final lists.
Another reason for wanting the Thrillseeker is to further increase the amount of +1/+1 counter cards in Red. Dom drafted this masterpiece which has a strong counter theme in Izzet (!!).
Turns out that there is enough density between artifact matters, discard matters and random effects that a deck like this can exist, which is super exciting.
Marauding Mako and
Scrounging Skyray are obvious candidates to boost the discard-counter axis further, but they are narrow and I don't know that they are needed. Between my last post about Dimir counters and now Izzet counters, I am quite hyped.
If I lean into sacrifice a bit more with cards like the Thrillseeker, maybe a Rakdos counter deck can emerge too.
Carrion Feeder,
Obsessive Pursuit and
Yawgmoth, Thran Physician are currently in the cube, I could see adding
Stalactite Stalker,
Symaster's Vault,
Razorlash Transmogrant and
Alesha, Who Laughs at Fate to cement the strategy.

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I initially cut
Gamblebecause of the random discard, but I overreacted. First, getting any card in hand for a single mana is unequaled. Yes, you might lose it, but in this cube, you might also not care if it goes to the GY. It's a weird one mana looting effect with high highs and low lows.
This leads me to the second factor: story equity. Good or bad,
Gamble leaves an impression when you cast it and can make or break a game on a coin flip sometimes. This is a part of the card I overlooked.
Third, it's almost a cheap cantrip in Red which needs a certain density of cheap instants and sorceries for
Dreadhorde Arcanist and
Young Pyromancer.
The above list are all my interactive Red cards that deal damage to creatures or players. There is a good spread of effects which is something I value as various shells can maximize certain effects and have synergistic interactions. There is a tough balance to maintain between needing artifact and instant/sorcery density for the various decks.
Seal of Fire is in a no-man's land which doesn't work with either. That isn't to say the effect is out of place, as many cards can take advantage of it. From having one less card in hand for
Balance, to recurring it with
Six and Lurrus, to growing
Nethergoyf or triggering
Obsessive Pursuit. I currently value artifact/instant/sorcery density more than the specific synergies it enables as something like
Pyrite Spellbomb does something similar. For that reason, I feel like it's the most expendable interaction piece.
Voldaren Thrillseeker allows me to keep the same amount of interactive pieces, while pushing variety.

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I've somewhat moved away from creature cheat and added this PW as a means to hit artifacts of all sorts, ranging from a
Bolas's Citadel to a
Myr Battlesphere. Looking at the past 30+ red drafts on Cubecobra by myself and others, it just never gets picked. I can definitely construct scenarios where you would want him, but they really don't happen all that often. He costs 4 mana and it takes some setup.
While it doesn't serve the same role, Specialist is definitely a push towards artifacts in a way that is better supported in the cube. I would like the effect in mono-Red, but the fixing is good enough in this cube that Temur, Jund or Naya decks could splash for it. This little critter can easily machine gun someone down and at 2 mana, it's at the perfect spot in the curve.
This leaves me with a lot of Gruul cards.





Druid and Manamorphose don't count in my books, but that still leaves 4 others. Rydia and W&6 aren't going anywhere, they are staples in my cube. That leaves Toph vs Specialist. I am leaning towards the Specialist because of how rare it is for Green to actually get a decent artifact payoff.
Thing is, I'm not sure what to swap in for Toph. The cards that speak to me the most right now
I am always on the verge of adding this one back in. It leads to some really cool and unique decks and opens lines of play that aren't possible without it. Bonus points for working with
Obsessive Pursuit.

These are some great mana sinks, that I often consider.
Ranger Class making a body makes it the likely better candidate.
If we are pushing the counters in Red a bit more, we need a card that either plays well with artifact counters or discard counters. This little guy makes great use of even a small amount of counters. Proft's and Pursuit really are game changers that weren't present before when I had the Lizard and it benefits from the artifact counters part of the strategy.
Or maybe we don't need to go cute, we can go brute. No real synergies, but scaling, hasty, evasive damage goes a long way to closing out a game!
If you have suggestions for the last slot (or others), I'd love to hear them!