Oculus takes from your library; it just triggers on your opponent’s turn.
By the way, one of the cool things about Toph is earthbending the same land over and over!
Thanks for the corrections! Reading the card, explains the card still holds true.
I also found myself cutting a few unnecessary tempo payoffs recently. The deck is often fine playing more generic threats;
I’ve noticed this too. An Inti, Gau, Shredder, Kiora, Tersa and others do a good job as long as you have cantrips, removal and counterspells.
Geralf the Fleshwright feels like a storm win condition, the kind that aren't fully parasitic but still not that useful. Theorically, it can work with creatures, creature Gravecrawler loops or abuse Earthcraft but...I haven't actually used it that way. It seems more of a theorical possibility than a real one.
I tend to include Geralf in decks that would want
Monastery Mentor. That could be a Storm deck, though that can sometimes be awkward because Geralf is one of your few creatures so is easy to remove. 6 spells in one turn is 20 power worth of zombies, so it can go pretty fast! It can also work in a tempo deck with cheap cantrips where it's basically super Flurry.
I didn’t intend to review all the noncreature payoffs, but Erik’s list looks good. I'm not an Alchemy believer myself, but the Mage is a sweet one if you are. I’ll add this duo of cards that go alongside
Stormchaser’s Talent as noncreature threats that scale and trigger your other spells matters payoffs.

These are just perfect. 2 mana is where you want to be with these types of cards as you can easily cast them and follow up with a cheap spell to trigger them immediately. Being equipment goes well with White cards like
Stoneforge Mystic,
Warden of the Inner Sky,
Ethersworn Canonist and
Monastery Mentor for a strong tempo shell.
And if you are combo minded, you have to consider


These convert spells into other resources that the right deck/engine can abuse. I personally love these uncapped cards that allow drafters to go nuts in creative ways.
I am looking once again at my wrath suite in White
BalanceCataclysmSpectacular Pileup
While the first two cards are staple level, I am not in love with Pileup. I wanted a simple wrath you can run without having to build around it and the Cycling ability meant you could main deck it more freely. It's purely a control card though and 5 mana isn't always fast enough.
I am looking at these two "wraths" as replacements. Since they aren't hard wraths and have some appeal for aggro, I would like to slot both of them to slightly boost the density.

Avatar's Wrath is the shiny new toy and I think it looks great. In aggressive decks, you can clear blockers for your one big creature, like a worse
Parallax Wave. You can also trigger your ETBs, like a worse
Parallax Wave. For slower decks, it's either a way to get more ETB triggers or clear the board for a couple of turns. There is talk of combining this with
Aven Interrupter in Standard. I was thinking
Sphere of Resistance is much more my speed if I wanted to punish Airbending.
A big upside for my cube is the temporary nature of this wrath. I want to have interaction, but not always a Path or STP that exiles something forever. That way you can break up or delay engines getting online, but not permanently answer them.
Split Up is a card I've never played, but seems interesting as getting the most out of it probably takes some planning ahead and setup. It seems tough for the card to be a full wrath effect, but maybe you can surprise an opponent the first time. Barring vehicles/
Earthcraft, it's likely a full wrath on a board stall. In a race, you can likely manage to get a one-sided wrath. It's also plenty fine as a cheap two for one in the early game.
Aggro can definitely use wraths (see
Parallax Wave in the Vintage cube), but does it need them? I think it's nice to have ways to break board stalls personally, but could be convinced otherwise.
Has anyone tested
Split Up?
Drafted a fun Sultai artifact + counters deck thanks to Proft's and the newly added Pursuit. Lonis and Tracker provide you with a bunch of clues which can fuel both enchantments nicely. Yawgmoth is also a card that helps you get both enchantments going leading to some potential explosive combats. I love these aggro-combo decks that are now have new toys to play with.
Erik drafted this
Obsessive Pursuit deck which can use
Zuran Orb (+ Crucible) and
Balance (!!) to sacrifice permanents and grow a creature. Having
Nethergoyf,
Bloodghast,
Lingering Souls and
Timeless Dragon as creatures that can "survive" a wrath and then receive the counters is perfect and find extremely cool. That hadn't occurred to me and I think it shows that the card lets drafters get creative in how they want to maximize it.