General [Almost Daily] Every Set in Magic, Cube Edition

Man, looking through that list makes me really want a classic core set back elegant designs and just magic vibes.

M13 had a lot of cool new cards that feel like insta-classics and I'm still cubing five of them. These three are in the core:



Archaeomancer isn't the hottest version of itself anymore, but I like it's simplicity and I have a beautifully hand-altered version (not by myself) so I can't ever cut it.

Talrand is still my favorite spell payoff in blue. I like how you have to have a plan, sequence and sometimes wait a turn or two to make sure you get value before your fragile 4 mana 2/2 dies, but if you play accordingly, he can take over the board – something that blue decks full of spells often need to stabilize and take over. This depth in play makes me prefer Talrand over Murmuring Mystic, even though he is swingier than the "fixed" version.

The og K-Command is just a nice bread and butter effect that works.

I also have these two in my occasionals:



I should probably consider to move Faith's Reward to the core, but then I didn't because it almost is a virtual white-black card in my cube.

Trading Post is a card many people like.
 
Day: 029
Set: Crimson Vow (VOW)
Release Date: November 19, 2021
Cards: 277
Design & Development: Mark Rosewater (Vision Lead), Adam Prosak and Erik Lauer (Set Design Co-Leads)
Art Direction: Taylor Ingvarsson
All New Cards, Sorted by ELO: Link

Pretty unimpressive set! Again, goes to show the issues with block-style design -- unless being a multi-set is the foundation of why we're doing a continuation from the previous expansion, it often feels tacked on. Splitting Innistrad into werewolves and vampires is also weird, particularly when both sets had fairly similar outputs of both compared to previous Innistrad releases. The whole thing just feels forced to me, and not in the "restrictions breed creativity" way. I felt like they blew their most interesting concepts for an Innistrad return post-Emrakrul with the previous set, which I'm generally quite fond of despite the daybound/nightbound mechanic being a mistake.

That said, like with so many other sets like it, there are still massively talented folks working on it so there are some compelling cards all the same.

I'm currently running six cards from the set:



My big takeaway from this set is that I love blood tokens. I'm running quite a few cards that I'd really rather not here just to justify them in my Cube, as I want a critical mass of this kind of unique token with (relatively) complicated rules text to validate one of my favorite recent cards, Ivora, Insatiable Heir. To be honest, if not for her, as much as I like the function and gameplay of blood tokens, I don't think I'd be running most of these cards, as I'm (sadly) no longer running Exsanguinator Cavalry or Falkenrath Forebear, both of whom I love but are probably doomed to my on-deck binder. That said, I'm hopeful that we'll get more blood going on in the future, and I'll be picking up a copy of the readable version of Jaws, Relentless Predator once it exists.

I really want to play Restless Bloodseeker, but tbh the back half is additive distraction to the max, and the life gain decks are not really the blood decks in my list.



I quite like Sorin the Mirthless, and was really hoping he'd be the midrange king for black like Jace is/was for blue. I do think he'll continue coming in and out of my list, but he's just never picked very aggressively, and the competition at 4 mana is steep.



Wedding Announcement is the core of the issue with modern Magic design: far too many words and things to parse, but excellent gameplay if you let Arena do all the hard work for you. I'm good with Chivalric Alliance in this space, but I would've been happy with Wedding Announcement as well if it were just a little more straightforward.



Halana and Alena, Partners is in 7,962 cubes so it's hard to consider them underrated, but I think they're pretty good and I keep coming back to them as an interesting Gruul option that works pretty well with what the colors are up to. The haste is the really important part here, but it also makes your recurring red token generators all the more valuable.



This one just feels like a card made for Cube. I wish it wasn't a DFC for practical reasons, but I'm pretty happy with this card.



My favorite design from the set that I'm not running. I should be, I know. It's just hard to justify over the more multi-faceted 2-drops in black, which feels weirdly competitive for a slot that Homicide Investigator is in.



I think this whole cycle is really cool and good for Cubes in general, which always could use more marginal graveyard hate. I don't run any of them anymore, but this and the green one in particular are good and signify to me that the Cube curator running them is diligent.



Isn't it incredible how many times this card has gotten power creeped in the last 4 years? I was so stoked for this when it came out.



I stand by this being good. A Pride of the Sixth Blade is still good in modern Magic if your opponent stumbles even a little, and this one gives you an out once they drop a saproling of drawing you cards. In red! Kind of!



Cool card that's too complicated and messy.



I would've killed for this for most of my Cubing life, but it only lasted a year because my Cube is fast enough and I finally understand that this kind of green aggro is generally not supported by the rest of the color without really distorting what the rest of your Cube is doing.

---

Vow is one of the only sets of the last five years I tried out fewer than 10 cards for, and looking at the list, I understand why. Retail limited was not great, either, one of the rare misses in this period. I like vampires, I like blood tokens. I just think the scope for this set was too narrow, and it was developed too last-minute to try out cool things or make a good limited format.

Now I wait for @Seeker to tell me why I should really try out Dollhouse of Horrors.
 
Now I wait for @Seeker to tell me why I should really try out Dollhouse of Horrors.
marge-i-just-think-theyre-neat.png



Definitely a pet card, it's slow to get going, but that's the only meaningful check on its power level. I have activated this garbage five-mana-artifact targeting:
-Sigardian Evangel (and then, the turn after, Sigardian Evangel, and then...)
-Griselbrand (sadly, never Archon of Cruelty, who benefits far more from gaining haste... yet?)
-Urza, Lord High Artificer (mwahaha, who's the 0/0 Construct with power and toughness equal to something now?!)

Think of it as a five-year-old version of Agatha's Soul Cauldron (by which I mean, substantially lower power) and you're not far off from the truth! It's a reanimation effect for anything you don't care about the body on, it's a way to "reuse" the activated abilities of creatures that died to removal, it's a way to reuse etb triggers, and it can grind an opponent without real Wraths out because the bodies get Pack Rat sized, just slowly. Primeval Titan and company can also enjoy it, for the slightly more midrange ramp-and-large-idiots deck. It's not like, the perfect card, I just think it's neat!

You already sang the praises of Blood tokens, so I don't have to do that.
And also called out Ascendant Packleader for being awful, so I don't have to do that.
And even posted Wedding Announcement (my other beloved card from this set, entirely due to Arena experience with it and not paper) so I don't have to do that either!


I like the rate on this as far as three-mana walkers go, she requires dedication to being nearly mono-red, not really a thing that I think is actively good for most cubes (since those decks already have that pressure) but maybe you like it!


I have no interest in this, despite not really having many BG gold cards I like. It's definitely a versatile card - Cleave is quite the mechanic even if they never really figured out anything truly interesting to print with it - I just don't like it.


In contrast to the previous, this is my favorite Cleave card and it's not close. In a lower-curve environment like mine you're stoked to cast the B mode on 1, and then you get Lategame Coercion Option when you draw it late! It's still not interesting - it's just a split card, Cleave just makes the designers feel clever - but it's at least solid.


Not playing this yet, but it's definitely inching closer to the cube rather than further away. They keep printing more good ways to discard things in these colors, and the occasional "cast from exile" reward.


I've never built a Peasant cube, but I cannot see myself not including this card in one. It's one of my favorite black uncommons of all time. I've killed people with it both by decking them and by Shocking them. And also it's a 3/2 deathtouch for 3 (slightly over the line, honestly, didn't need that second point of toughness...)


One of many white one-drops that play stronger than they look. Especially with non-Training ways to put counters on it.


Please don't. Absolutely miserable to play against. Even the Arena nerfed version where it couldn't bounce itself was miserable.

/
If you don't like Jace, Vryn's Prodigy, and you don't like Kitsa, Otterball Elite, and you don't like Rona, Herald of Invasion, then give this a shot. It suffers not from being boring (there's totally a dream to live there!) but from the absolute glut of competition that does the exact same thing. And from not actually putting the cards in the graveyard, where you tend to want cards to be, especially if your 0/2 dies to a removal spell, especially because the backside rewards you for looting away huge uncastable things you later get to cheat in, which you want in the graveyard even more...

/
Would you believe I've been tempted? This thing was surprisingly good in retail Limited. Prowess enabler, tempo enabler, that sort of thing. And look how stoked the lady on the backside is! I don't let art decisions drive cube decisions (well, in general...) but she's just happy to be here!


As good as any other variant of this effect, really - by which I mean not as good as the Biophagus types that put counters on the stuff cast, but better than Drover of the Mighty etc that are way harder to make grow.


This card was in this set! I don't really know why, it could have gone anywhere. I think it's better than Thirst for Knowledge but, you know, time has continued to pass, I don't play any of these.


Again, time has passed. Just play Enduring Innocence, I know it's two pips, but even as a certified two-pip hater the resilience of coming back as an enchantment is so worth the loss of two toughness. You even get miser's lifelink instead of flying, and it turns out half the time I actively prefer that, good luck racing me, idiot!
 

Onderzeeboot

Ecstatic Orb
I feel like you're a bit mean to VOW. "Pretty unimpressive!" (lists a bunch of cards) "Yeah, very meh"... And somehow you didn't even mention my favorite cards from the set!

Edit: Holy shit, Seeker posted 2 minutes before me with another batch of cards, and we have no overlap! This set is so much deeper than you gave it credit for Miles! :)


I love this wrath, since it's one you can run in both control decks (just name 13) and aggro decks (just name however many creatures your opponent has and attack with the rest). Great flexibility, great design!


Either keep an attacker (or utility creature) tapped down (remember, you can use this preemptively on stuff like Giver of Runes!), or remove a blocker. With the evasion, it's a great fit for blue tempo decks.


Honestly, this was exactly what my Zur the Enchanter Drake Haven archetype was missing, and I'm still stoked to have a second effect for that. Great little synergy piece!


So you're telling me this ramps into Wildfire and then survives it? And it rebuilds your mana base after the Wildfire as well? Yeah, yeah, sign me up!


It's such a simple and clean design. Mill it into your library to reanimate it, or for some quick life points. Not much to see other than that, just solid.


Good stats, self mill, token creator. Sweet Simic stall drop.
 
Some more that I have cubed or played in other cubes that are sweet.



I’m a sucker for spell velocity and dragons, so this one speaks to me. You lose out on free spells, but can profit from cards like Mizzix’s Mastery. Hastey flying dragons can close the game out of nowhere.



3 power, flying and flash is already solid! Add a Disolve if you have fodder lying around and this is a potent threat.



This doesn’t get there in my cube, but it’s close! There are loops with Cloudstone Curio or Gravecrawler that can abuse this ability, but even played fairly you are happy with a few extra dorks for casting creatures which is likely your plan in Selesnya.



A 2 mana Ophidian with upside has game in the right cube. The DFC aspect turns me off it unfortunately.
 
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Concealing Curtains is the only DFC I play, which is high praise, because I really wanted more hand disruption in black, and being a solid blocker in the early game makes it more interesting than adding another duress or IOK.
Unrelated but imgur is getting extremely confusing to use. I need to find another image hosting website, as it seems they want to mainly be a social platform instead.

Outside of that, I have Cemetary Prowler as a green storm enabler, Wandering Mind as a blink target, and Ascendant Packleader is cool to me. It's one of my delve-and-similar-mechanics payoff, and I don't really like mana dorks, which makes green 1-drops kind of slim pickings. I also have Cemetary Protector, largely because I wanted more flash creatures in white, but I don't know if I like it so it's living dangerously.
 


Probably my favorite 2 drop mana dork. Rainbow fixer that eventually turns into a game-ending beater once you have successfully done something sick as fuck. Slots great into the very cool GB self-mill decks while also just being a fine role player without those payoffs. What's not to love. Consider "Reclusive Taxidermist" for your "Cards that are not that good but like still kinda good" cube today!

Vilespawn Spider also rules but onder already said it.
 
Crimson Vow was a neat set. I would've really enjoyed the limited format if it wasn't for those unbeatable bombs: Toxrill, Avabruck Caretaker, Halana and Alena ... VOW was my least favorite limited experience, even though it was so so close to being awesome.

However, it did have an impact on my cube.

In the core still today:



Just really cool, simple cards, that, especially in the case of blood tokens, come with lots of synergy hooks. And regarding Reckless Impulse...

Isn't it incredible how many times this card has gotten power creeped in the last 4 years? I was so stoked for this when it came out.

Like, zero times? Or I missed something. I thought I was still cubing the best cheap red impulse draw spell.

I also have a few cool ones in my occasionals:

[/CI][/CI]
 


Looks Green, but definitely plays Red!

Okay, overall the card is better, but I would prefer Reckless Impulse over it in a non-green deck or any kind of prowess deck still. Generally, I prefer the flexibility of "until the end of your next turn" over "until your next turn" even as a sorcery. Reckless Impulse feels the closest to a red Night's Whisper.
 
I feel like you're a bit mean to VOW. "Pretty unimpressive!" (lists a bunch of cards) "Yeah, very meh"... And somehow you didn't even mention my favorite cards from the set!

Edit: Holy shit, Seeker posted 2 minutes before me with another batch of cards, and we have no overlap! This set is so much deeper than you gave it credit for Miles! :)

Like I said, if I cut this whole set from my Cube, it'd hardly be a bother.

But I will acknowledge there are plenty of interesting cards to talk about!



Like, zero times? Or I missed something. I thought I was still cubing the best cheap red impulse draw spell.

Huh, for whatever reason I thought Questing Druid was identical text to Reckless Impulse like Wrenn's Resolve is. I think I like Questing Druid a lot less now! I don't mind being wrong, but this is also one of the frustrating parts of impulse draw: it's so inconsistent!! I don't need it keyword but I wish I could more easily read and communicate which kind of impulse draw was on a card.

That said, I think I like these more than Reckless Impulse, roughly in this order (and thanks @Seeker for seeing where my head was at):



Mishra's Research Desk is especially cool because the first time you use it, it's colorless and you can keep one of the mana up until your opponent's turn. It only lets you use one of the cards each time, though, so it's really closer to the Heroes' Hangout style.

But @ravnic is right, none of them feel nearly as much like Night's Whisper as the OG Reckless Impulse.

Man, remember when Spark of Creativity was the coolest card in the world? It still kind of is...

EDIT: oh!



3 power, flying and flash is already solid! Add a Disolve if you have fodder lying around and this is a potent threat.

I forgot about this card. Huh. Is this more interesting than Sphinx of Forgotten Lore? The issue I'm having with the Sphinx is that so many of the cards I want to play alongside it are counterspells.



This doesn’t get there in my cube, but it’s close! There are loops with Cloudstone Curio or Gravecrawler that can abuse this ability, but even played fairly you are happy with a few extra dorks for casting creatures which is likely your plan in Selesnya.

There's a whole class of these that I find interesting.

I remember one of the Lucky Paper guys could never get it to work, I think it was Anthony in the Regular Cube? But I'm currently running Oltec Matterweaver and am pretty happy with it, and I think only being one color, making artifact tokens, and, maybe most importantly, having a bigger butt are all key. I tried out Selvala, Eager Trailblazer last year and it was OK. The creature being so hefty on her own was helpful, but the tap ability wasn't too important.

Honestly, I'd probably be playing Silk, Web Weaver right now if it weren't Spider-Man themed. Card does work, and web-slinging is a ton of fun. I like the built-in overrun to make up for not doing much the turn you cast it in most cases.

Training was a weird mechanic overall, like Mentor. I'm surprised neither really have come up often in Cube besides a card each, since they're theoretically straightforward mechanics that encourage good behavior and synergize across different expansions and archetypes, but it's probably just a development knobs thing to prevent them from being too snowball-y.
 
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Training was a weird mechanic overall, like Mentor. I'm surprised neither really have come up often in Cube besides a card each, since they're theoretically straightforward mechanics that encourage good behavior and synergize across different expansions and archetypes, but it's probably just a development knobs thing to prevent them from being too snowball-y.
The rate on Mentor was just so lousy:

Like, it has to be lousy, because it functionally attacks at +1 power... but none of these are where I want them to be except maybe Tajic (there's so many not-Rabblemasters that I don't want to pick Warboss specifically)
 

Chris Taylor

Contributor


Probably my favorite 2 drop mana dork. Rainbow fixer that eventually turns into a game-ending beater once you have successfully done something sick as fuck. Slots great into the very cool GB self-mill decks while also just being a fine role player without those payoffs. What's not to love. Consider "Reclusive Taxidermist" for your "Cards that are not that good but like still kinda good" cube today!

Vilespawn Spider also rules but onder already said it.
I can’t betray my favorite 2 mana dork, but I like where your head is at!

This is what leftist infighting is like
 
These have been mentioned, but this is what I have. These make it a pretty solid set for me.








Reckless Impulse is definitely my favorite of the impulse draw spells by a mile.

Also, while these aren't in my cube proper, I have proxy OG duals that can traded in for other lands after the draft (slow, fast, and check lands available).

 
Day: 030
Set: Judgement (JUD)
Release Date: May 27, 2002
Cards: 143
Design & Development: Brian Tinsman (Design), Randy Buehler & William Jockusch (Development Co-Leads)
Art Direction: Jeremy Cranford & Dana Knutson
All New Cards on Cube Cobra: Link

A Brian Tinsman set! Great designer, and I miss his insights from Daily MTG. His record isn't all hits, but he's probably the most responsible individual person for how draft-focused environments look in the modern era. The 2020s+ where 90% of new sets are incredible draft experiences are built off a framework he really kicked off in Champions of Kamigawa and evolved in Time Spiral and Rise of the Eldrazi. On a separate note, it's really funny how frequently ex-WotC designers ended up working on Web3 games and casino apps during the pandemic era.

Judgement is really interesting as a design experiment. I remember when I first got into the game, green and white were my favorite colors and so I was extremely motivated to get packs of it when I found out that a set existed that was biased towards the two of them (for the first year or so, I got all the GW cards and my brother got all the Grixis cards from any pack opened by either of us). However, they were too expensive and hard to find, so I actually don't think I've ever opened one outside of seeing one in a chaos draft at

That all said, this expansion was released in a period where the development knobs were turned historically low and most cards have aged poorly from a power-level perspective. At the time, these were some of the best creatures in Magic history, like Phantom Nishoba.

Currently, I'm only running one card from the set, and while I adore it, it's probably not the most sensible card in my current environment and would be swapped out with Intimidation Tactics if I could stomach the aesthetic in my Cube (seriously, I'd prefer to put another Spider-Man in than that). That card? Cabal Therapy



Say hello to peak Magic design. It's a web of mind games in a single card, and asks a lot from you but gives so much back. When people say "targeted discard", this is what "targeted" really looks like.

Just because it's perhaps a bit weak in my current environment doesn't mean I'm actually going to get rid of it: this is what I play Magic for. There's no better feeling than making an audacious call for a card you saw in draft but aren't sure if it's in their hand -- let alone if your opponent is indeed the one who picked it up! -- and hitting it on turn one. No better feeling except maybe the turn 1 Thoughtsieze into turn 2 Cabal Therapy + Forsaken Miner to rip another two cards from their hand (bonus points for having a lotus petal or something to immediately bring the Miner back). A better player than I could come up with much more satisfying scenarios, but these are the kinds that I've played to some success and I'm happy about that.



Sylvan Safekeeper is my other favorite design from the set, Olle Råde's invitational card. It's been in and out of my Cube, and is a great way for Green to fight the interaction of the other colors. It's something I want to get back in my list, but my green 1-drop section has been heavily contested lately.



My Cube began with at least half this cycle! I think these cards were a big part of why I became so enamored with "graveyard as a resource" style mechanics. I think you can still make Anger and Wonder work in the modern day in many environments (even mine, likely!) and even though I know many people love the original art of Anger, I'm glad we know have the grossly-oversized-in-the-art LotR version as an option as well, since I am not one of those people.



Another favorite card of mine, Genesis is a card that I wish would get the callback treatment in a Modern Horizons style set a la Psychic Frog. This is the kind of card where the repetitive gameplay it offers feels like something you've really earned, it just asks a bit too much of players in 2025 (or even 2015, to be completely honest).



Another card that I keep taking in and out of Cube, and that really does belong. It's so helpful for so many different reasons, and while I like the ability to target with Thought Scour (for the occasional kill with mill and the much more frequent Forsaken Miner/Magda, the Hoardmaster bonuses), I like the vibes of Mental Note much more, which is incredibly important for Cube.



Solitary Confinement was a defining card in the early era of my Cube. I really had positioned white as a control color, a defensive color, one that spent a lot of resources to protect itself. I think I could get away with playing this one once again with how good of a discard outlet this could be, but losing your draw phase makes it a little too hard to play. I miss my decks with things like Magus of the Moat and Peacekeeper and Humility in Cube, but they also don't really lead to a great time for all in a 1v1 environment either.



They don't make 'em like this anymore. That's a great sense of scale on this guy -- this *feels* like a 5/5 trampler.

Many other cards I'd like to talk about (like Spelljack and Battle Screech and Planar Chaos and Thriss, Nantuko Primus and Mirrari's Wake and so many more) but I also don't want to monopolize the conversation here. What a neat set.
 
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Judgment was when I first started playing Magic and it still holds a special place in my heart - I still remember after getting beaten up by Roar of the Wurm over and over, seeing Crush of Wurms in a precon blew my mind. Three times as many wurms! I also love Phantom Nishoba, a lot of my early Magic experience was two players piling on as many copies of Armadillo Cloak and Ancestral Mask on a phantom creature and swinging for the fences. Removal? Never heard of it. Phantom Nishoba being the biggest and baddest was awesome, at one point I built a Nethroi, Apex of Death commander deck just so I could run it again.

The only card from Judgement that's in my cube now is Cabal Therapy, which Miles covered already. It still plays great in my opinion.

I'm also glad you called out (what I assume was meant to be) Giant Warthog which is another card I have a soft spot for - it's the first Magic card I really remember seeing in play and making me want to learn more about the game.
 
Judgement is really interesting as a design experiment. I remember when I first got into the game, green and white were my favorite colors and so I was extremely motivated to get packs of it when I found out that a set existed that was biased towards the two of them (for the first year or so, I got all the GW cards and my brother got all the Grixis cards from any pack opened by either of us). However, they were too expensive and hard to find, so I actually don't think I've ever opened one outside of seeing one in a chaos draft at
I was 13 in 2003. Torment came out. You better believe it was both my favorite set and the one I bought the most of. My monoblack deck feasted! Judgement... not so much. And to this day I can't spell it with the E without hesitating and pausing to add it. Same as Dissension, which is "Dissention" in my head.

Anyway, here's some cool Judgement stuff that I'll mostly never put in a cube:


The Threshold hoop is real, but also obtainable - this t8'd Worlds 2003 in Peer Kroger's Standard Reanimator list and I don't find that surprising. Almost certainly better in 2025 than in 2003 because we have significantly better enablers now! (and we'd play Mental Note instead of being BR, come ON you didn't need Anger that badly. and better targets. Really, 1x Arcanis the Omnipotent?! 3 Entomb? The other one can't even be in the wishboard!)


I know you mentioned this one at the end of your post, but it's a good one. It was downshifted to common in the online-only Vintage Masters and absolutely shaped the format at common. Pauper all-star briefly, too, via getting legalized there. Very easy to flash back...


...when you have so many Birds. This is a double alpha strike, or a Fog and a single alpha strike. Absolutely miserable Binding Beam-ass card, and therefore, many fond memories of casting it and I've promptly dumpstered all the memories of having it cast against me. Would never cube. Never ever.


This is the eternal category of "screw you, Steve" card, where Steve plays a mono-whatever-we're-hosing deck. It's quite the payoff if you can make it happen. Much preferred to most other hosers, just because while it's strong it's not locking them out nor unbeatable. But uh, no thank you. Not for cube.


This is just to summon whoever here it was (Chris?) that had this as their favorite card.


Much better in 2025. Have you met my friends Slickshot Show-Off and Fear of Missing Out? Give this one another look if you're looking for an environment full of cheap spells. (Forked Bolt may be better on turn one, but this just deletes the opponent with combos later)


Winner of the Drake Haven Award For I Wish This Whole Theme Was Better. Monument of Endurance needs more friends that don't charge one mana per discard.


Oft imitated... oft surpassed. But this one's still sweet. Maybe do it if that's a thing you want to do.

/ /
Change these to be one-shot Richard Garfield, Ph.D. style Mental Magic pick-any-card called shots and I bet you'd have a blast. Really favors experienced players, obviously. But I bet you'd love the times you got Teferi's Response or whatever...


All these years later and, as far as I'm aware, this is the only land that does a double search (other than Thawing Glaciers if you're being pedantic.)
 
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I am surprised to see I run cards from this set (haven't paid attention to sets in a while I guess) and that they aren't going anywhere any time soon.

Anger
Sylvan Safekeeper
Lava Dart

Also considering a few more

Mental Note
Wonder

1765396183091.png

This one reminds me of when we were playing Type 1 tournaments in the 2000s in Quebec and the guys from Ontario would roll up and give us a run for our money. There was the UR Landstill guy who was annoying as hell and one player that always rocked the Worldgorger combo. At the time it wasn't a part of our metagame and it completely blew us away the first time. GY hate was added for future tournaments that's for sure!
 
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