Now I wait for
@Seeker to tell me why I should really try out
Dollhouse of Horrors.

Definitely a pet card, it's slow to get going, but that's the only meaningful check on its power level. I have activated this garbage five-mana-artifact targeting:
-
Sigardian Evangel (and then, the turn after,
Sigardian Evangel, and then...)
-
Griselbrand (sadly, never
Archon of Cruelty, who benefits far more from gaining haste... yet?)
-
Urza, Lord High Artificer (mwahaha, who's the 0/0 Construct with power and toughness equal to something
now?!)
Think of it as a five-year-old version of
Agatha's Soul Cauldron (by which I mean, substantially lower power) and you're not far off from the truth! It's a reanimation effect for anything you don't care about the body on, it's a way to "reuse" the activated abilities of creatures that died to removal, it's a way to reuse etb triggers, and it can grind an opponent without real Wraths out because the bodies get
Pack Rat sized, just slowly.
Primeval Titan and company can also enjoy it, for the slightly more midrange ramp-and-large-idiots deck. It's not like, the perfect card, I just think it's neat!
You already sang the praises of Blood tokens, so I don't have to do that.
And also called out
Ascendant Packleader for being awful, so I don't have to do that.
And even posted
Wedding Announcement (my other beloved card from this set, entirely due to Arena experience with it and not paper) so I don't have to do that either!

I like the rate on this as far as three-mana walkers go, she requires dedication to being nearly mono-red, not really a thing that I think is actively good for most cubes (since those decks already have that pressure) but maybe you like it!

I have no interest in this, despite not really having many BG gold cards I like. It's definitely a versatile card - Cleave is quite the mechanic even if they never really figured out anything truly interesting to print with it - I just don't like it.

In contrast to the previous,
this is my favorite Cleave card and it's not close. In a lower-curve environment like mine you're stoked to cast the B mode on 1, and then you get Lategame
Coercion Option when you draw it late! It's still not interesting - it's just a split card, Cleave just makes the designers feel clever - but it's at least solid.

Not playing this yet, but it's definitely inching closer to the cube rather than further away. They keep printing more good ways to discard things in these colors, and the occasional "cast from exile" reward.

I've never built a Peasant cube, but I cannot see myself
not including this card in one. It's one of my favorite black uncommons of all time. I've killed people with it both by decking them
and by Shocking them. And also it's a 3/2 deathtouch for 3 (slightly over the line, honestly, didn't need that second point of toughness...)

One of many white one-drops that play stronger than they look. Especially with non-Training ways to put counters on it.

Please don't. Absolutely miserable to play against. Even the Arena nerfed version where it couldn't bounce itself was miserable.

/

If you don't like
Jace, Vryn's Prodigy, and you don't like
Kitsa, Otterball Elite, and you don't like
Rona, Herald of Invasion, then give this a shot. It suffers not from being boring (there's totally a dream to live there!) but from the absolute glut of competition that does the exact same thing. And from not actually putting the cards in the graveyard, where you tend to want cards to be, especially if your 0/2 dies to a removal spell, especially because the backside rewards you for looting away huge uncastable things you later get to cheat in, which you want in the graveyard even more...

/

Would you believe I've been tempted? This thing was surprisingly good in retail Limited. Prowess enabler, tempo enabler, that sort of thing. And look how
stoked the lady on the backside is! I don't let art decisions drive cube decisions (well,
in general...) but she's just happy to be here!

As good as any other variant of this effect, really - by which I mean not as good as the
Biophagus types that put counters on the stuff cast, but better than
Drover of the Mighty etc that are way harder to make grow.

This card was in this set! I don't really know why, it could have gone anywhere. I think it's better than
Thirst for Knowledge but, you know, time has continued to pass, I don't play any of these.

Again, time has passed. Just play
Enduring Innocence, I know it's two pips, but even as a certified two-pip hater the resilience of coming back as an enchantment is
so worth the loss of two toughness. You even get miser's lifelink instead of flying, and it turns out half the time I actively prefer that, good luck racing me,
idiot!