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  1. jerichoalar

    General Average Words Per Card

    With less experienced drafters I can say that anything over 4 lines (more than about 20-25 words) just doesn't get read in the first 4-5 picks each pack. So yes, that means stuff that more experienced cubers might windmill slam will *almost* table if everyone but me is inexperienced with cube...
  2. jerichoalar

    General Custom Cards: The Lab

    I'm expecting: Omnath, the Roil Incarnate WUBRG Legendary Creature - Elemental God Indestructible Landfall - choose 1 that has not been chosen this turn: * add {B}{B}{B}. * draw 3 cards. * target creature gets +3/+3 until end of turn. * gain 3 life. * deal 3 damage to any target. 5/5...
  3. jerichoalar

    General "Looking for a card"-Thread

    a variety of more or less serious takes (including a silver border re-render to make it really obvious it's been edited) are here: https://imgur.com/a/FMPUr54
  4. jerichoalar

    General Custom Cards: The Lab

    Seems like it does that already. I think for clarity it should say "if one more counters was put on at least one permanent..." Also do you intend this to trigger off of gemstone mine and the like? If not maybe "one or more +1/+1 counters" Also I really want this to grow on my opponent's...
  5. jerichoalar

    General "Looking for a card"-Thread

    Armistice ? Also I don't have my sharpie job on Emeria, I can 'shop one for you.
  6. jerichoalar

    General "Looking for a card"-Thread

    I sharpied Sky ruin to say "seven or more basic lands" for awhile which was still very manageable when Villain had it. I don't really think it's playable in a typical fetch shock cube since Mono-W usually can't keep up with 3 color value and synergy piles.
  7. jerichoalar

    General "Looking for a card"-Thread

    Serra's SanctumKor HavenKjeldoran Outpost are my suggestions. I wish Watchtower became tormented angel for 2W instead.
  8. jerichoalar

    General Custom Cards: The Lab

    I noticed the other day that's there's basically no way to interact with your opponent's energy. I think this makes some sense since your average energy card is overcost if it never gets to use it's energy activation (although in the aggregate these get really powerful quickly). Is energy...
  9. jerichoalar

    Card/Deck Single Card Spotlight

    Game time is usually more dependent on decisions / decision density in my experience. I think it’s not a coincidence that every constructed 1v1 format uses a 50min clock. Making games go faster is usually going to be down to reducing the number of cards you need to play to win.
  10. jerichoalar

    General Secret Lair Spoilers

    I've already seen customs using Odric for that rules text. It just makes me more upset about the flavor!
  11. jerichoalar

    Card/Deck Single Card Spotlight

    I had this in my 360 cube in the past, at the time the card was intended to be a payoff for a loam engine based Jund or Golgari deck, alongside effects that let you discard extra (land) cards for value, like wild mongrel and jaya ballard, task mage (I can't promise this second one was a smart...
  12. jerichoalar

    General Secret Lair Spoilers

    I’m glad the cards are mostly not relevant to cube. I’m disappointed they aren’t silver border. princess twilight sparkle is the right place to be for limited print run Non-magic IP unique cards; Or, if it must be black border, Zilortha, strength incarnate is tolerable (but the card better be...
  13. jerichoalar

    Attack on Cube (2021 Update)

    Re: desecrated tomb, I do occasionally have drafters misunderstanding how it interacts with mass exile effects (you get One bat). It’s incredible otherwise and I really like how the card enables using “graveyard hate” effects as a personal value engine instead. (also it can do pretty intense...
  14. jerichoalar

    Attack on Cube (2021 Update)

    2/2 for {2} : watchers of the dead Draft matters : Garbage Fire (Paliano if it needs to be colorless) Graveyard matters : Desecrated Tomb (or oversold cemetery if it can be colored) Wildcard Pick : pithing spyglass
  15. jerichoalar

    Morph, Adjusted

    So I was going to suggest modern frame reprints of the ONS lands, but none of the Islands ever saw a reprint (shame, some of them are gorgeous). You could probably proxy these pretty easily though through MPC or something. my favorite non full-art modern frame cycle are the Guay Basics which...
  16. jerichoalar

    General CBS

    It probably would work but I think kicker generally works better as a wide-theme - Even if all the payoffs are in GR or GU I'd want players to have options to play something like GRB using Black kick spells to fire the GR payoff, and not just confine 'yet another mana smoothing mechanic' to GUx...
  17. jerichoalar

    General CBS

    I’m curious if this means future reprints of Wilds and Expanse will also get gold pin lines ?
  18. jerichoalar

    General Custom Cards: The Lab

    the party thing was mostly just 'this seems like it'd be fun to think about' (the BR party uncommon from ZNR is fine but it's not really splashy in the way that the UW one is, at least for me.) I think "Ancestral + Salve" with a full party is very intentional and that this isn't at all 'kiss...
  19. jerichoalar

    General Custom Cards: The Lab

    Onderzeeboot: that's a cool card but I feel like it's one BR effect instead of a (throwback undercosted) Black Effect + a Red Effect. I think +2/0 and Haste might be the right choice for the red half of the card, Hero probably already has suitable targets for that since there's a party in play...
  20. jerichoalar

    General Custom Cards: The Lab

    So BR party is an archetype in ZNR limited, but the signpost uncommon is an equipment. (blue whites is spoils of adventure, 4uW ancestral +salve, that actually costs original price with a full party) if you wanted a parallel effect but black red what two effects would you choose? Quest...
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