Search results

  1. jerichoalar

    General Custom Cards: The Lab

    I think Explore-Land-Land is my favorite so far. This seems like the sort of design where basically anything that could be a cantrip could be an adventure land? (if anything an adventure land might be slightly worse than an average cantrip except in your opening hand...) That's a ton of design...
  2. jerichoalar

    General Custom Cards: The Lab

    I'll do another set untyped (identical except for typeline) and add a sig linking all of these later.
  3. jerichoalar

    General [ZNR] Zendikar Rising Spoilers

    I'm actually low-key excited about deliberate, Preordain is great but Instant makes it a combat trick if blue likes prowess and I've been looking for ways to support prowess in UW more in my cube to give it something to do that isn't "grind out a 20 turn game on incremental advantages"
  4. jerichoalar

    General [ZNR] Zendikar Rising Spoilers

    This set may have the most cards I'm interested in testing in awhile now that I see the full spoiler. Easily a dozen slots gonna shift. (and at least two I see that are definitely permanent changes). Thankfully no in-person play atm means I only have to modify the online lists for tests for...
  5. jerichoalar

    General [ZNR] Zendikar Rising Spoilers

    Heck the UR one even has Amonkhet art (promotional art that didn't make it onto a card). https://magic.wizards.com/en/articles/archive/card-image-gallery/zendikar-rising This is the full spoiler now yeah? Time to talk tests/includes?
  6. jerichoalar

    General Custom Cards: The Lab

    How do you feel about the lighthouse art with a title change to {Deserted Lighthouse}? If you still prefer Span, then I think you’re set on finalized versions of that cycle with types? I really Like the ship art for river too, Onderzeeboot hit it out of the park on that art suggestion. I’ll...
  7. jerichoalar

    General Landfall and Landfall Aggro

    I probably articulated the point I wanted to make poorly, so I'd like to try again: my thought is basically that: "I think that one drops that are (situationally or permanently) 2+ power on turn 2 are almost always narrow because there's only so much value you can pack onto a 1 mana creature...
  8. jerichoalar

    General Custom Cards: The Lab

    Oh yes, I mean my preferred iteration of these cards doesn't include the card type but it was specifically requested. Even then though, I'd point to this version of steam vents. (While it has Steam in the title, there's no steam *or* vents on the card, it's like some kind of lightning...
  9. jerichoalar

    General Landfall and Landfall Aggro

    My experience with one drops has always been that they’re definitionally narrow (because they’re one drops). They either are designed for attacking (by having 2+ power at least situationally) or they’re utility creatures that only appeal to non-Aggro decks. gravecrawler is the exception, not...
  10. jerichoalar

    General Custom Cards: The Lab

    For dual lands I don’t think that’s at all true actually. training center has neither water nor mountains for ex. (And that’s not even getting into all the lands that “cheat” by using Clouds or Ice.) If sea of clouds is white blue, {precarious span} can be Red Blue, imo. for that matter I...
  11. jerichoalar

    General Custom Cards: The Lab

    so fun side effect, updates I make to the existing cards are pushed to the hosted image (so first draft is now more like second draft) Pretty happy with all three of these now, Thanks again for the art suggestions Onderzeeboot. Thank you also for the title suggestions Blacksmithy and...
  12. jerichoalar

    General [ZNR] Zendikar Rising Spoilers

    Yeah this is the first body with this statline in mtg.
  13. jerichoalar

    General Custom Cards: The Lab

    Cycling seems really powerful at anything less than 5CMC. you are netting 2 cards for the mana at instant speed. that's colorless Jace's Ingenuity. (2 cards because you drew 1, (1) and still have a land to play (2)). Also I kind of like how the original design isn't all-in-one and this feels...
  14. jerichoalar

    General Custom Cards: The Lab

    Absolutely free to riff on these designs, I think it's awesome to see what other people think too. I was originally trying for an intentionally slower-clunky format so being hard to play turn 1 was a feature for me. I also think it's important that custom cards be as straightforward and easy to...
  15. jerichoalar

    General Landfall and Landfall Aggro

    Hopefully more people weigh in soon, I’d love to see what other people are doing in this archetype too! Thank you for asking detailed questions.
  16. jerichoalar

    General Landfall and Landfall Aggro

    I support Landfall in my 360 cube using mostly pre-BFZ cards. it's undergoing refactoring (and will undergo more once we get ZNR) but you can see it at https://www.cubetutor.com/viewcube/8243 Landfall in my cube is in Naya colors (WGR), the supported color "pairs" (I use a shifted wheel)...
  17. jerichoalar

    General Custom Cards: The Lab

    Rules answer: no, because Rampant Growth says "Basic". Spirit of the Question: To my understanding, you would be able to put these onto the battlefield with Crop Rotation for the same reason most green ramp spells let you get extra lands into play that turn: it does not count as "playing" the...
  18. jerichoalar

    General Custom Cards: The Lab

    which cycle did you like more? I'll work on doing the other 9 of the one you wanted this week. (if you say both that's fine but it'll probably take a little longer on art/card titles)
  19. jerichoalar

    General Custom Cards: The Lab

    Oh yeah, there's no way you could print a cycle of "discard-land" in black border. Even if it *might* be fair in say, standard, it'd never be fair in modern or legacy. One of the things I like about custom card design for cubes is that it's "ok" to push the envelope like this with enablers...
  20. jerichoalar

    The Grand Odyssey

    Loving the oldschool frameshifting for some of these pre-prints. for the Allied lands there's the invasion cycle of uncommons if you want actual cards, you're out of luck for the enemy colors though. edit: that said they have some not very otarian names for several of them...
Top