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  1. shamizy

    Thinking of deep cuts to 540 list

    Counterspell has been fine for me, but that's because I go out of my way to give control some buffs. If the typical U/W or U/B control decks can exist in your cube, I don't see why counterspell wouldn't be viable. Usually the walkers are the draw to blue in the first place, and once someone gets...
  2. shamizy

    Thinking of deep cuts to 540 list

    A favorite mechanic of mine (and many here) is Prowess specifically because it has helped to make combat more interesting. Turning any given instant card or non-creature spell on your turn into a +1/+1 boost is fantastic. And most of the cards are cheap as well. It encourages spellslinger (which...
  3. shamizy

    Thinking of deep cuts to 540 list

    Of your listed additions, I'm on board with all of them aside from Armageddon. It's been such a feel bad card for me whenever I've seen it cast (or casted it) and it's kind of hard to play around unless you're blue with counterspells. Like, all you need to do is drop a big guy or a walker at...
  4. shamizy

    Sets [ORI] Magic Origins Spoilers

    This is Riptide Lab, thread titles mean nothing. I cut Wolfir a while back since he really was just a dumb beat who barfs 12 more power onto the board. There was no play to him at all, just dump him, make something huge, and swing. I guess that's fun for certain players, but not for me...
  5. shamizy

    Thinking of deep cuts to 540 list

    If you're working on a budget then some of these probably aren't feasible right now, but modal spells are fantastic in cube. Looking over my own list, I'm currently running all of these: Cryptic Command Profane Command Primal Command Ojutai's Command Silumgar's Command Kolaghan's Command...
  6. shamizy

    Thinking of deep cuts to 540 list

    Here's the issue with those kind of effects; they're very narrow and hardly ever picked until there's only draft chaff left. The idea of giving drafters sideboard options is nice, but no one is ever excited to draft explicitly narrow hate. You want cards that are functional and capable most of...
  7. shamizy

    Thinking of deep cuts to 540 list

    I like my current configuration at 405. It's the right number that allows for variety in my drafts while also making sure that most of my existing themes are well supported and available from draft to draft. 450 is a little unwieldy for me, too many archetype defining cards would be missing when...
  8. shamizy

    Card/Deck Someone sell me on Birthing Pod (but first, long backstory)

    Yeah, once you delve deeper into Cube design with more experience, you'll see just how much better it is to have interactive cards all throughout. Sure, you can be of the mindset of just wanting to powermax and play the most broken shit ever and it'll be a cool experience once in a while, but...
  9. shamizy

    General CBS

    Helm is fun, there's a real cost of saccing a creature to gain control of another creature that can be abused only if you have recurrable threats ala Gravecrawler and Bloodghast. It's more fair than shackles which is pretty much free to steal any creature in a blue deck. I don't currently have...
  10. shamizy

    Card/Deck Someone sell me on Birthing Pod (but first, long backstory)

    Oooh, I'm developing a lower powered cube over the next couple of weeks and Ninjutsu seems like a cool inclusion. Haven't played much with it, are all of the cards in U/B?
  11. shamizy

    Card/Deck Someone sell me on Birthing Pod (but first, long backstory)

    Birthing Pod is an interesting archetype with the right support. The optimal number is 3 for 360+ lists, but that's only so that the pod drafter will find a way to end up with two of them (three is probably overkill). Once you get two pods, you're cooking with gas, and you begin to evaluate...
  12. shamizy

    Sets [ORI] Magic Origins Spoilers

    Yeah San Diego, I go to UCSD for school. Mostly play at Game Empire and SD Games and Comics for FNM/prereleases.
  13. shamizy

    Card/Deck Single Card Spotlight

    That's true, my red decks all seem to curve out at 4 or 5 in the cube, especially the Grixis variants that I've been seeing in more recent drafts. A 6 drop in red isn't what I'm usually in the market for. I hope that there's a decent one sometime that wows me to slot into the main cube, but I...
  14. shamizy

    Sets [ORI] Magic Origins Spoilers

    I think that was the most miserable game ever. But I did get to Word of Seizing his Omniscience and then drop a Sire of Insanity. Quickly ended the turn. Fuck that guy.
  15. shamizy

    Sets [ORI] Magic Origins Spoilers

    Yeah as far as EDH goes, I have 7 different decks that I've built over the last two years. I like having different decks for different power levels. I mostly play with my friends, occasionally at LGS with random people. It's good to gauge the kind of group you're playing with before you jump...
  16. shamizy

    Sets [ORI] Magic Origins Spoilers

    Basically ramp with creatures to the aurora (or with artifacts) and look to spawn token bodies as well. Something like Awakening Zone is really good with it. It's one of the few green board-wipes you could get in a game of Commander. It lets green reset the game and is a great way of dealing...
  17. shamizy

    The Music Thread

    I've been riding a bike to my summer job for about a week and it's given me like half an hour to listen to old albums off my iPod I haven't heard in a while. I rediscovered this gem.
  18. shamizy

    Sets [ORI] Magic Origins Spoilers

    Yeah, I don't understand the EDH hate here and in other forums I see (mostly Cube forums tbh). Nerds trashing nerds in the same freaking hobby is weird to me. I play pretty much every format of Magic and I see the merits to all of them. There is no perfect format, though Cube does combine most...
  19. shamizy

    Card/Deck Single Card Spotlight

    Urgh, still have Soul of Shandalar in mine but he hasn't done jack shit in ever. He's probably out at the next update. I feel like Sentinel is a real sweet card, but it might just be overcosted by one. If it were a 3/5 for 4W, I would be more excited to run it. As a six drop though? It's kinda...
  20. shamizy

    General CBS

    Faithless Looting Tormenting Voice Magmatic Insight I need some help deciding which of these (maybe 2/3) I should be running. I've had Faithless Looting in my cube since it's inception, but I've only seen it run like twice. I don't really have much reanimator shenanigans happening either...
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