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  1. Dom Harvey

    Card/Deck Single Card Spotlight

    It's a rare example of a good defensive 2-drop in red, it's a solid blocker in control that can turn the corner and pressure them, it's fine in red aggro as a way to avoid damage-based sweepers and trade with larger creatures, it supports devotion well if you run that, and it promotes...
  2. Dom Harvey

    Sets [ORI] Magic Origins Spoilers

    If you're in a position to fetch 6/8 lands with Titan, you probably have the game locked up anyway. The first trigger, taking you from 6 to 8, is the difference between casting one big spell in a turn and also being able to cast a small spell or having mana for countermagic/tricks/mana sinks...
  3. Dom Harvey

    Sets [ORI] Magic Origins Spoilers

    For green 6s, why not just double up on Primeval Titan? It sets up some really cool sequences of play and game states, but a Titan on T6 isn't overwhelming for aggro or midrange the way something like Wurmcoil or Grave Titan can be.
  4. Dom Harvey

    General Brainstorming Spatial Draft Formats

    a wild Hannes appeared! ETA: I love these ideas even if they don't amount to anything, keep them coming
  5. Dom Harvey

    Sets [ORI] Magic Origins Spoilers

    yes
  6. Dom Harvey

    General combo in cube: thoughts on the "showdown turn"

    The Invasion saclands were great for combo. Balancing Tings was such a wonderful deck, and I had a lot of fun and success in Gavin Verhey's Overextended experiment with this: Ones 4 Preordain 4 Ponder Twos 4 Fire // Ice 4 Remand 3 Condescend 2 Repeal 1 Into the Roil Threes 1 Ethereal...
  7. Dom Harvey

    Sets [ORI] Magic Origins Spoilers

    1WWW is harsh but if you can get past that...
  8. Dom Harvey

    Sets [ORI] Magic Origins Spoilers

    What is this good at blocking in Modern? The delve creatures are larger, so is Tarmogoyf. I guess it can sometimes block random small things from the Company decks?
  9. Dom Harvey

    Sets [ORI] Magic Origins Spoilers

    FSR bat signal:
  10. Dom Harvey

    Sets [ORI] Magic Origins Spoilers

    in that deck this card does nothing that Jace's Erasure didn't do
  11. Dom Harvey

    General combo in cube: thoughts on the "showdown turn"

    Devoted Druid is great; turning Vines of Vastwood into Dark Ritual is always a good time
  12. Dom Harvey

    Card/Deck Single Card Spotlight

    Mirari's WakeCaged Sun Who still runs Wake, and how do you feel about it? I love the card, but as Cube becomes more ruthless and less forgiving you can rarely take a turn off to do something that doesn't affect the board. Does that change if the effect is moved to colour combinations with more...
  13. Dom Harvey

    General combo in cube: thoughts on the "showdown turn"

    Insofar as the Twin combo with Pestermite/Exarch is interesting in Constructed, it's because there's enough instant-speed interaction to make it a fun dance. I'm sceptical that you can reach that threshold in Cube, and even if you can it disproportionately weakens colours like green that don't...
  14. Dom Harvey

    Card/Deck Single Card Spotlight

    Temur Sabertooth lots of wacky stuff you can do with this but there are tons of good 4s
  15. Dom Harvey

    General MM2 is amazing, says man who hasn't played with it

    drafting MM1 tomorrow, so we'll find out
  16. Dom Harvey

    General combo in cube: thoughts on the "showdown turn"

    Do you have examples in mind of combo decks you find interesting (beyond the bounceland-based ones, which I really like)?
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