General MM2 is amazing, says man who hasn't played with it

Eric Chan

Hyalopterous Lemure
Staff member
The original Modern Masters definitely had some linear, poison principle-y themes, but at least with the commons, I don't feel it led to drafts as on-rails as the current set. Many of the rebels were useful outside of the dedicated archetype, as were some of the faeries; you could play arcane spells without caring about the splice clause; suspend creatures were just generally efficient bodies; many of the thallid producers came with bodies at an acceptable rate. Sure, giants, affinity, and dredge were narrow, but there were only three common dredge cards, and a few of the common giants were fine as french vanilla creatures.

Contrast that with Modern Masters 2015, where all of the common spirits are useless outside of the dedicated deck; the equipment is mostly overcosted so as to go to the RW drafter; affinity is still affinity; most of the bloodthirst dudes and bloodthirst enablers only play nice with one another; the token makers and token payoff guys are too expensive to be worthwhile for anyone else; and so on. Maybe there are some sweet brews enabled by the rares and mythics, but the commons seem to steer you down a very particular route, to the point where you can ignore the majority of cards in your own colours if they're not for your prescribed archetype.

To give a very specific example from my GR draft yesterday evening: of the 17 available red commons and 17 green commons, there were exactly three playable red cards and four playable green ones for my deck. So I was passing far more red and green cards than I was taking, and only four or five of my picks in the draft had any semblance of tension. I don't recall getting this feeling from my half-dozen or so drafts with the original set.
 

Eric Chan

Hyalopterous Lemure
Staff member
To be fair, the BW spirits theme with soulshift - despite being the pinnacle of poison principle in its incarnation here - is sweet, now that I understand how it works. Between that and the splice onto arcane theme that was one of the best parts of Modern Masters, I imagine Champions of Kamigawa must've been an awesome draft format.
 
Random soulshift guys get better with each copy of Nameless Inversion in your deck.
but yeah mma2 doesn't seem like a great long-term drsft environment
 

CML

Contributor
its not great. the sealed format is worse. i wonder what the lack of replay value in mma2 can teach us about our cube design choices.
 
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