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  1. Chriskool

    General Removal density

    Great topic, @japahn ! Have you or @landofMordor delved into conditionality of your removal suites (and any non-countermagic interactions that might stop if from effectively answered the recipient(s))? I know that a lot of removal fits "burn" (I assume 3 damage) / "murder/hero's downfall" /...
  2. Chriskool

    General Wetness

    I feel like there is a lot of garbage in this response, as it is in by no means succinct (and half proofread). Please, forgive me (even though y'all need to be forgiven for trying to turn cube into something thirsty)! By my count, there are 89 unique cards (8 of which are lands, appx 15 each...
  3. Chriskool

    Meddling Mage Grid - vMH2

    Grid Draft #9 (with the changes now:D) Grid Drafting! Pack 1 Pack 2 Pack 3 Pack 4 Pack 5 Pack 6 Pack 7 Pack 8 Pack 9 Pack 10 Pack 11 Pack 12 Pack 13 Pack 14 Pack 15 Pack 16
  4. Chriskool

    Meddling Mage Grid - vMH2

    Thank you much for taking the time to play an write up some posts! I actually also drafted this particular grid in July but never posted a report:cool:; I will post it at the end of this interrogation! Firstly, damn. I swapped a few things after playing (mostly due to felt too powerful/too easy...
  5. Chriskool

    General Physical Cube Setup

    Finding suitable storage has been tough! Anyone have a box recommendation for ... ~48 cubamajigs/dragon shield cube shells plus basics (thinking ~200 lands in two 100ct dragon shield boxes) and tokens/dice/etc? I have a purple ArkHive (same as @VincePendrell ) for 36 dragon shield cube shells...
  6. Chriskool

    General Auras--What works? What's worth it?

    I've enjoyed this sort of environment (and maintain a few)! The "removal" really defines how effective the auras can be. I got stomped by a Commanding Presence on a 2/2 this past weekend (due to having only a few answers - mostly Pacifisms that could be countered over time - and nothing at...
  7. Chriskool

    General What are your favorite mechanics that merge Cool Things with Winning Things?

    I actually have cut down to a single copy of Unearth in my higher-power grid due to it having a high relative power (when coupled with ETB effects and not a ton of 1cmc board presence-related spells)! Entomb for or rummage away a 3cmc on Turn 1 or 2 into Unearth became a power play; it really...
  8. Chriskool

    I'm Going Gaga for Grid Drafting

    Thanks for the kind words, Kirb! I am more excited to chatter about the Invitational Limelight Grid than 3-versus-4-colors, so! (1) I have the notion (and have already started) to write a deep dive into the evolution of the Meddling Mage Grid to its current incarnation of the Invitational Grid...
  9. Chriskool

    General (theory) playgroups and the cube teleology and experience

    Thinking I am EOY 2014 @Onderzeeboot ! But my account says 2014 January.... maybe I joined and never posted until the end of the year- just leeching all of the cube knowledge as I bided my time to post.
  10. Chriskool

    I'm Going Gaga for Grid Drafting

    Hi everyone! Feel welcome to inquire on any designs or talk shop; a lot has happened in Grid World (even if this particular post is short-ish). I've update the first, second and third comments of this post with my current thoughts and pet projects; it's a lot (and possibly not 100 coherent)...
  11. Chriskool

    Card/Deck Targeted Discard

    Discard is in a weird play space! Higher-powered: Grid has only 5 total discard spells of 162 cards. I tried Throughtseize and Inquisition of Kozilek but found them to disrupt the game too easily (which sounds similar to blacksmithy's experience). Went down from three to two Cabal Therapies as...
  12. Chriskool

    General 180-card "Twobert"

    The following is informed from grid drafting a ton (where hate drafting is a standard operating procedure with perfect info): Hate drafting has often turned into players switching colors: one issue is most likely the # of picks. Players are picking 40-48 high-quality cards over a max of 4...
  13. Chriskool

    General 180-card "Twobert"

    Has anyone tried "Minnesota Minneapolis Draft" as a head-to-head drafting option? I might try it with some physical grid populations when given the chance. From the article: https://articles.starcitygames.com/premium/the-proper-way-to-do-two-player-cube-drafts/
  14. Chriskool

    General What are your favorite mechanics that merge Cool Things with Winning Things?

    Magecraft. As alluded to in other posts, casting multiple spells is sweet. I hope everyone gets to experience the delight that is Replicate with an incremental Magecraft trigger. Instant (or flash) spells. Interacting outside of main phases is sweet (especially when it isn't same boring...
  15. Chriskool

    The Penny Pincher Cube 2.0--Inventors' Fair

    Been thinking on expansion from 360 to 450 or even 540 now that Modern Horizons 2 is out. I imagine these additions would take the cube more toward a Masters-/Horizons-level Limited draft and play experience (as singleton would be maintained); not sure this is a big departure from the design...
  16. Chriskool

    Meddling Mage Grid - vMH2

    Grid Draft #8 - cannot stop trying to balance removal & card draw & bombs Pack 1 Pack 2 Pack 3 Pack 4 Pack 5 Pack 6 Pack 7 Pack 8 Pack 9 Pack 10 Pack 11 Pack 12 Pack 13 Pack 14 Pack 15 Pack 16
  17. Chriskool

    sharzad (safra's cube)

    Welcome back, safra! Outside of Modern Horizons 1 & 2 (which are required reading for high-power inclusions), I am a big fan of a ton of new cards. Here's a "small" list from the recent year...: Thieving Skydiver Tempted by the Oriq Ethereal Forager Shark Typhoon Feed the Swarm Nullpriest of...
  18. Chriskool

    Meddling Mage Grid - vMH2

    Partial Redesign - occurred both at beginning of Draft 4, after Draft 5 and after Draft 6 (combined thoughts included below): Since MH1 released, this grid has been in heavy flux, moving toward a more dynamic draft environment (where color pairs can have multiple effective builds) and removing...
  19. Chriskool

    Meddling Mage Grid - vMH2

    Grid Draft #6! Pack 1 Pack 2 Pack 3 Pack 4 Pack 5 Pack 6 Pack 7 Pack 8 Pack 9 Pack 10 Pack 11 Pack 12 Pack 13 Pack 14 Pack 15 Pack 16
  20. Chriskool

    Meddling Mage Grid - vMH2

    Grid Draft #5! Pack 1 Pack 2 Pack 3 Pack 4 Pack 5 Pack 6 Pack 7 Pack 8 Pack 9 Pack 10 Pack 11 Pack 12 Pack 13 Pack 14 Pack 15 Pack 16 I drafted Blue-White Fish deck. * This deck really illustrated the power of Cryptic Command (which I haven't played with greatly since around Lorwyn): tapping...
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