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  1. Grillo_Parlante

    General [GRN] Guilds of Ravnica

    Its fine, its just something we've seen before, so its not super hype hype territory. On the practical side of things, I kind of dislike all of those gy card count mechanics, which I'm sure weighs in somewhat. It just translates over into really clunky play dynamics, where you're pausing to...
  2. Grillo_Parlante

    General [GRN] Guilds of Ravnica

    The boros mechanic feels a bit strange to me flavorwise. It seems more like something you would expect from G/W (helping small creatures become big, like bolster), but I won't complain too much about attack triggers that can grow small creatures into the midgame. I feel though, that its only...
  3. Grillo_Parlante

    General [GRN] Guilds of Ravnica

    Wow, these actually all look interesting for the gydy formats I like. Surveil has a lot of potential: negative variance reduction that also feeds the yard. I wonder if we're going to get a blue cantrip that does that. I wouldn't say excited until I see some cards, but I'll actually be paying...
  4. Grillo_Parlante

    Card/Deck Low Power Card Spotlight

    That card is very strong. I would not run it in a low power cube.
  5. Grillo_Parlante

    General Single Card Archetypes

    That seems amazing with battalion creatures/go wide/small overruns. And I love the etb ping is you can run stack that with other ping creatures. That was always so annoying to work with because you tend to get two many similar or lackluster cards stacking up at awkward mana points. A 2cc r/w...
  6. Grillo_Parlante

    General Single Card Archetypes

    Its cool dude, its a good discussion :) Some of the supporting pieces for these cards I would love to see, since cards like vernal bloom don't get a lot of attention around here, and it got me curious.
  7. Grillo_Parlante

    General Single Card Archetypes

    Eh...I don't know, if we're steering away from build arounds, we kind of need to talk about the pieces that go with the card that prevent them from being overly narrow. The difference between the two catagories isn't inherient in the card itself, its in the presence or absence of supporting...
  8. Grillo_Parlante

    General Single Card Archetypes

    Yeah, well put: the deck already exists but gets pushed into something that feels very different when the card in question is drafted and played. That way the card in question can be picked early or late without diluting the draft. I don't really like build arounds, but those sort of cherry...
  9. Grillo_Parlante

    Inscho's Graveyard Combo Cube

    That sounds great! Its not uncommon for new players to feel lost in the first draft, so as long as they wanted to come back, you should be in the clear.
  10. Grillo_Parlante

    General The Izzet League (UR)

    Tempo-control is very strong, preferably with some go-wide and overrun cards. That deck can best handle the different extremes in UR deck building. Either it can come crashing in with evasion/psudo evasion creatures and burn, or it can play a slower game, making chip damage with...
  11. Grillo_Parlante

    General Archetype Discussion - Boros Artifact Aggro

    Inspector would be my pick for best designed magic card. Simple, easy to understand, clean design, acceptable baseline, but has tremendous depth when placed in conjuction with other cards. A real pleasure to play with. Constantly impressed by it.
  12. Grillo_Parlante

    Bonzo cube (360, unpowered, 2-4 player)

    Format looks supurb. This is basically how I would update my format if I felt the need. Excellent graveyard interactions, negative variance reduction, and good baseline cards that take on new significance when in tandem with other cards. Should hit all of the pleasing points for johnny's...
  13. Grillo_Parlante

    General Getting Started - The Core of A Cube

    A cube itself is kind of too complicated to really navigate without some guidance. The deck or the archetype is like a treasure buried in that complexity. In order for the drafter to find it, their needs to be some kind of signpost or marker to let them know that they are in the right place, and...
  14. Grillo_Parlante

    General Fight Club

    Glint-nest crane reads awful, often signals awful, and in many cubes will just put the top 4 cards of your library onto the bottom, after delaying and slowing down the game. Given how often its likely to just be a seacost drake anyways, unless you have an abnormally large artifact section, I...
  15. Grillo_Parlante

    A deceptively bad cube

    Yes, this is the idea. To expand on it a little bit, those catagories "aggro" "midrange" and "control" are fine to have. They're really good, conceptual tools that help you and your players reduce these giant card indexs down to something appreciable. The catagories should exist, in some...
  16. Grillo_Parlante

    A deceptively bad cube

    In my experience, everytime you open your format up to new players, they are going to bring some criticism after the draft. You're in kind of a new unique (in a good way) position in the sense that you do have new perspectives coming in, so its less likely you'll wall into the trap of catering...
  17. Grillo_Parlante

    General CBS

    Probably tack on a condition? There is some red card like that, which is triggered by threshold, but just sees fringe play. Its hard evaluating pauper card designs when you are coming from outside that world. Cloud of faeries was a hyper-powerful card from the pre-NWO era, but its hard to...
  18. Grillo_Parlante

    General CBS

    That whole discussion is a little weird. The professor's response seems indicative of a problem with the framing of the question. The question should probably be something like: "how would you like the pauper format to play." Once you have some design goals, it makes sense to start talking...
  19. Grillo_Parlante

    A deceptively bad cube

    hmmm...thats an interesting idea and one thats hard for me to comment on. The BV was an early pick (first?--don't remember) because I really wanted to push the format, and see if that would lead to a dead end--it didn't, which probably is the more important take away, as BV is a narrow...
  20. Grillo_Parlante

    A deceptively bad cube

    Did a draft, deck came out looking fine. www.cubetutor.com/cubedeck/944867[/url]"] Ones 1 Chronomaton 1 Pacification Array Twos 1 Glade Watcher 1 Grapple with the Past 1 Merfolk Branchwalker 1 Overgrown Battlement 1 Recoup 1 Resilient Khenra Threes 1 Burning Vengeance 1 Gnaw to the Bone 1...
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