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  1. Grillo_Parlante

    General Rivals of Ixalan (RIX) Spoilers

    I don't have any amazing scientific sources. I basically just binge every once in a while. A bunch of those articles started to come out in 2016, and if you do a google search you'll get a lot of articles about the topic from a variety of news publications. If you want a really good source...
  2. Grillo_Parlante

    General Art Appreciation Thread

    I would like to humbly submit some fierce artwork for all the ixalan inspired customs I'm sure will be soon rolling off the presses! Maybe you would like an awesome close up for your cards!!!!! You can thank me later!!!
  3. Grillo_Parlante

    General Rivals of Ixalan (RIX) Spoilers

    I think part of it is that the general public really dosen't like how dinosaurs probably actually looked, and there is no real pressure to change because movies like Jurassic World are still showing the more intimidating looking featherless versions. I feel they did a pretty good job walking...
  4. Grillo_Parlante

    General Rivals of Ixalan (RIX) Spoilers

    Here are some contemporary dipictions on how scientists think T-Rex may have looked: Rest in Pieces your childhood. Terrible tyrant turkey.
  5. Grillo_Parlante

    Low-Power Cube for Six

    I would consider some painlands. You have a lot of hyper aggro support, but the mana base is very bad for aggro decks: www.cubetutor.com/cubedeck/816654[/url]"] Ones 1 Experiment One 1 Galvanic Blast 1 Goblin Glory Chaser 1 Monastery Swiftspear 1 Rakdos Cackler 1 Rancor 1 Signal Pest 1...
  6. Grillo_Parlante

    Card/Deck The Azorius Senate (WU)

    These are the best performing UW cards I've ran Momentary Blink Aven Wind Guide Noyan Dar, Roil Shaper
  7. Grillo_Parlante

    Low-Power Cube for Six

    Im going to give it a few drafts, the smaller size might be throwing me, but it looks like a high spell to creature ratio?
  8. Grillo_Parlante

    Card/Deck Start your Engines: A Temur Card Advantage Deck

    Your experience echos mine as well. Drake Haven has the same problem, but people seem to really enjoy it, so I keep it in. Vortex hasn't had the same draw, and I would like to cut it.
  9. Grillo_Parlante

    General Fight Club

    I would want to draft your cube first before I started making changes like that. I understand the aim you've set for the format, and respect it--I don't want to disrupt what you're trying to do. If I go in and just start cannablizing 1 drops, I'm essentially just supplanting your will for mine...
  10. Grillo_Parlante

    General Fight Club

    If we want to go down the rabbit hole, I feel there is an important issue to tease out: We would start off with that mana base. Its not surprising to me that tattermung and cackler are rated so highly by you, considering how hostile the mana base seems to be for these aggro decks. I would...
  11. Grillo_Parlante

    General Fight Club

    I don't know if its possible to have U and W in the same cube and not have a UW flyers deck result naturally, haha. Won't comment on tarn of charger, because i.m.o thats a different critera of selection, and am not really interested in any controversy surrounding them, but fwiw these are the...
  12. Grillo_Parlante

    General Fight Club

    I really enjoy mindshrieker, and feel it makes fun games. My only caveat is that if you run it, remember its a very RNG based card. I think its the right kind of rng, but if you have a player base that hates randomness, it might not be a good selection.
  13. Grillo_Parlante

    Kirblinx's MTGO Adventures + Sometimes Cube

    How did you feel about the ink-eyes? The multi-player games for this cube tend to be much longer than the other one. There is a lot of board complexity, and ways to recoup time/cards, so games tend to get very involved. That can be both a good thing and a bad thing, depending on the players...
  14. Grillo_Parlante

    General Fight Club

    I appreciate the post, but the first thing everyone is going to do is scroll their eyes down the 1 drop line, and notice how light the decks are on 1 drops to begin with, and how jungle lion looks pretty poor in all of those lists. These all look like turn 2 aggro decks, and turn 2 aggro decks...
  15. Grillo_Parlante

    General Fight Club

    G aggro is probably fine in your context, because you are at the right power level, with painlands. Rootwalla is also prob fine as well. One of the things I like about your list is that you have breathing room for cards like wild dogs to thrive, which is fun to see. It also opens the door up...
  16. Grillo_Parlante

    General Fight Club

    Yeah. This is part of the berserker trend I keep on seeing, and prowler does very well in that slot, since it naturally becomes bigger. They misdraft it for the savannah lion, but that decision is rendered harmless because it grows into a bigger creature, which is where we wanted these decks...
  17. Grillo_Parlante

    General Fight Club

    Prowler isn't a stompy trap, the stompy trap already exists, but prowler helps smooth that gap while still being reasonable in other decks. If you run aggressive red drops and reasonable green cards, you already have all the signaling you need to make someone think stompy is a thing and...
  18. Grillo_Parlante

    General Fight Club

    Green Aggro picks are more about avoiding misdrafts than promoting an actual aggro deck. Sometimes people will take aggro picks in red or white or black, see some green 2 or 3 drop they like, than start to pivot into it, and your job is to make sure that color pair is somewhat playable at low...
  19. Grillo_Parlante

    General Fight Club

    They're both cards that function in aggressive midrange lists--which is the same archtype Nick was alluding too. Not sure where the disagreement is coming from. I'm aware you can super cantrip rootwalla, and thats ok. I really hate the idea of running the card largely on that basis (and I...
  20. Grillo_Parlante

    General Fight Club

    Cards like basking rootwalla aren't really aggro cards in the traditional sense. The need to pump them means it forces you choose between spell velocity, and dmg, which is pretty terrible Where they work well is in aggressive midrange decks that can afford to spend time hemorrhaging either...
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