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  1. Mad Prophet

    General Too Many Lands

    I've honestly never played with it, but I like it a lot in theory. It bears some resemblence to my favorite land: mana confluence I could see running the mine over mana confluence if I wanted to push the fixing more towards combo and aggro decks.
  2. Mad Prophet

    General Too Many Lands

    I approve.40 Evolving wilds sure brings me back to my early cubing days... Wilds is pretty slow though. I would probably cut 20-25 of them and add something like 5-10 Tendo Ice Bridge.
  3. Mad Prophet

    Card/Deck Single Card Spotlight

    He's slow, but he doesn't ask very much of you. A good Squee costs no resources other than being in your hand for a while. If looters are good and somewhat plentiful in your cube, Squee will find a home.Not always, but often Fully 21 cards in shamizy's cube can profit from squee without paying...
  4. Mad Prophet

    Card/Deck Single Card Spotlight

    I have 3x Chromatic Star and a Squee in the Too Many Lands cube. They're both pretty great. I could see Star being underwhelming in your list, as the power level is a lot higher than mine. However it's hard for a card like Star to be outright bad,Please put a Trinket Mage in your cube and the...
  5. Mad Prophet

    General The Cube Contest

    Or, alternatively: Decrease the density of dual lands in your cube in favor of evolving wilds, mana confluences and other universal fixers. They are immune to distribution problems like the one Onderzeeboot describes. Furthermore, mana confluence is much more in line with the power level of the...
  6. Mad Prophet

    General The Draft Exchange

    I need time to digest this post, and respond more fully. But on this point: Itwasrightinfrontofmeallalalong I am fully persuaded. I hadn't really considered The Promised End for my cube yet, and it actually sounds like a perfect fit. There's a lot of versatility that I wasn't seeing. I...
  7. Mad Prophet

    General The Draft Exchange

    Drafted Shamizy's cubeNever should have passed that pod... www.cubetutor.com/cubedeck/626301[/url]"] Zeroes 1 Chrome Mox Ones 1 Birds of Paradise 1 Deathrite Shaman 1 Inquisition of Kozilek 1 Thoughtseize 1 Tragic Slip Twos 1 Deathcap Cultivator 1 Perilous Myr 1 Punishing Fire 1 Scavenging...
  8. Mad Prophet

    General The James and Jason Hour: Podcast Questions. Saturday, OCT 22, 12 Noon EST

    What are the top 5 profile pics on RiptideLab?
  9. Mad Prophet

    General The James and Jason Hour: Podcast Questions. Saturday, OCT 22, 12 Noon EST

    I have some of my most coherent thoughts on the Too Many Lands issue in a document somewhere... It may give you better insight into my side of the argument.Oryours. Should I dig it up?
  10. Mad Prophet

    General Cube Pack Wars

    So is this streaming somewhere? How do I watch?
  11. Mad Prophet

    General The James and Jason Hour: Podcast Questions. Saturday, OCT 22, 12 Noon EST

    What are the biggest limitations to theorycrafting? How many lands is too many? In light of the playtesting bottleneck, how can we best make use of limited data? How many lands is too many? Outside of the power-max and singleton boogie-men, what aspects of traditional cube culture do you find to...
  12. Mad Prophet

    General Too Many Lands

    How many lands were you playing?
  13. Mad Prophet

    General Too Many Lands

    I've tried many a time and never have I been able to make that card work. One of my many failed experiments
  14. Mad Prophet

    General The Draft Exchange

    www.cubetutor.com/cubedeck/619370[/url]"] Ones 1 Arbor Elf 1 Deathrite Shaman 1 Dismember 1 Inquisition of Kozilek 1 Warden of the First Tree Twos 1 Abrupt Decay 1 Coiling Oracle 1 Go for the Throat 1 Satyr Wayfinder 1 Sylvan Advocate Threes 1 Eidolon of Blossoms 1 Eldritch Evolution 1...
  15. Mad Prophet

    General Too Many Lands

    This method has many merits, as it holds on to most of the advantages of fetchlands at a lower power level. Unfortunately, Evolving Wilds favors slow decks pretty heavily, and bad fixing for your aggro decks is going to make them less interesting. Fortunately there are some options. Mana...
  16. Mad Prophet

    General Custom Cards: The Lab

    Ask and you shall recieve:
  17. Mad Prophet

    General Custom Cards: The Lab

    Interesting. How strong have they been? One thing that's cute about gilded marsh is that you can fetch it and get the etb trigger at unusual times.
  18. Mad Prophet

    General Custom Cards: The Lab

    Were you thinking of something like this?or perhaps not
  19. Mad Prophet

    General Custom Cards: The Lab

    I can't say I've ever had anybefore now The idea certainly has potential. I'm trying to think of the times in magic where I felt like I had a land//spell split card so I can get some kind of a baseline. Retrace spells and cycling lands let you trade your lands for other cards... My only...
  20. Mad Prophet

    General Custom Cards: The Lab

    I've been brainstorming lately about the possibility of cutting back on dual lands without needing to replace the superb fetchlands. This is one of the ideas I'm kicking around. Have people tried something like this before?
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