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  1. FlowerSunRain

    FlowerSunRain's Cube

    I showed no mercy and hacked my list back to 488. The ratios have been repaired and while I won't be playing it until next week it "looks" right. I'm going to make a "guest stars" pile to draw cards from when I want variety so that crazy interactions can happen without making the actual cube...
  2. FlowerSunRain

    FlowerSunRain's Cube

    Actually seeding the packs. I'm brainstorming if there is a way to salvage this, but this might need a reboot.
  3. FlowerSunRain

    FlowerSunRain's Cube

    Ok, so my cube is complete shit right now. I'm going to re-align it to follow an idea a wise man had long ago: have each pack have a purpose. Pack 1 will be the anchors the make certain themes/styles click, Pack 2 the staple effects that decks need to functionally interact and Pack 3 the...
  4. FlowerSunRain

    Card/Deck blue black

    Blue/Black in my cube can do hard control, heroic and aggro-control. It can also do weird stuff with graveyard dumping into Skaab Ruinator, Delve Fatties, Oversold Cemetery or some such, though those decks can be hard to draft and are often fragile. I've found that its more often seen as part...
  5. FlowerSunRain

    Card/Deck B/G Lifegain (Lets Durdle)

    Shepherd of Rot doesn't suck, but its tribal which is a pretty big limitation. Plague Spitter is pretty good, but it doesn't scale. On the plus side, any old black deck might want the card. Soul Kiss hits like a truck, but its mana intense and you know how fickle auras can be. Gangrenous...
  6. FlowerSunRain

    General Unpopular Fun/Effective Cards in Your Cube

    I play Shimmering Wings in that role. Not requiring a white permanent, being able to leave it on a creature and triggering enchantresses was much cooler then being an instant and not requiring {U}{U} to recur.
  7. FlowerSunRain

    Card/Deck Ug... What should I do with my Blue-Green section?

    What you aren't seeing is the context of circa-1998 archetype definitions. What the author is referring to as "midrange" was called in the original article "board control", which was differentiating that style of deck from "pure control" or what we might call today "draw-go". Wrath of God is...
  8. FlowerSunRain

    General Fight Club

    Swift JusticeDefiant Strike Which is your crappy one mana combat trick of choice?
  9. FlowerSunRain

    Card/Deck Single Card Spotlight

    re Gemblades That's a weird card. 2 mana for 4 power is a ridiculous deal, but the condition is hard to trigger in a timely manner. It even says "combat damage" so you can't get it from a fireslinger or epic confrontation. And if they have a doom blade in there hand, they probably don't even...
  10. FlowerSunRain

    The Board Game Thread

    In case Mr. Bonzo or anyone else cares about my Descent campaign
  11. FlowerSunRain

    Sets [ORI] Magic Origins Spoilers

    The Hedron Crabs were completely wrong to in that deck I listed. I mean, the whole deck is basically wrong, but it still won some games because casting Sphinx's Tutelage on three puts the opponent on a 3-4 turn clock that can't be defended by the usual means. The fact that the card took an...
  12. FlowerSunRain

    Sets [ORI] Magic Origins Spoilers

    I'm sticking with it.
  13. FlowerSunRain

    Sets [ORI] Magic Origins Spoilers

    I think the card I actually want might be Curse of the Bloody Tome at 3 cards per turn. Its a lot less sexy, but at least I can actually trust it to do what I want it to.
  14. FlowerSunRain

    Sets [ORI] Magic Origins Spoilers

    This was what I ran. Neither of the turn 6 mill wins involved Hedron Crab, all of the mill came off of Sphinx's Tutelage. The deck went 1-2. Ones 2 Hedron Crab 1 Tragic Slip 1 Brainstorm 1 Treasure Cruise 1 Portent Twos 1 Memory Lapse 1 Predict 1 Jace, Vryn's Prodigy 1 Jeskai Sage 1 Sindbad...
  15. FlowerSunRain

    Sets [ORI] Magic Origins Spoilers

    I both times I played it on turn 3, I killed on the draw step following my turn 6. I did this by tapping three mana for a card I didn't need to protect, then playing to survive. I didn't even need to survive for that long. I'm just thinking that a three drop control finisher probably...
  16. FlowerSunRain

    Sets [ORI] Magic Origins Spoilers

    I was wrong about Tutelage. It isn't comparable to Jace Memory Adept, its comparable to True Name Nemesis. Except, in some ways, its actually worse. Both cards basically say the same thing: Target opponent loses in Z turns unless they find a narrow answer to this card. With True Name...
  17. FlowerSunRain

    Sets [ORI] Magic Origins Spoilers

    I'm starting to think this card is going to fall on the Memory Adept side of the equation.
  18. FlowerSunRain

    FlowerSunRain's Cube

    I redid my cube. Its actually three different cubes now. Two of them have 360 cards, the other has 720 cards. One 360 list is has all the gimicky stuff (enchantress, heroic, mill, devtion, etc.), the other is everything else. The "true cube experience" for this list would be some kind of 16...
  19. FlowerSunRain

    Sets [ORI] Magic Origins Spoilers

    I have decided that Sphinx's Tutelage is a legitimately awesome blue wincon. It works basically like Jace, Memory Adept, except tuned sensibly. By itself, it gives inevitability. You can play it, then try to be the control deck and eventually win. But if that's too slow, that's fine! By...
  20. FlowerSunRain

    Card/Deck Single Card Spotlight

    The fact that Alesha and Reveilark work off of power while all of the other cards like that work off of mana cost always confuses me. Alesha is particularly annoying because its from the same block as three of those cards!
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