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  1. Grillo_Parlante

    General The Cube Contest

    I feel bad for everyone that submitted, I kind of expected the contest had less to do with cube or the contestants, and more to do with WOTC contracting almost free labor because they don't want to hire designers to build cubes for them.
  2. Grillo_Parlante

    General The Cube Contest

    1. obligatory tribal/synergy/graveyard cube, with only 50 color fixing lands at 540. Looks pretty unbalanced though, with a number of bombs (p and K, siege gang commander, zealous conscripts, sower of temptation) that threaten the synergy. Lots of things to make me nervous: tribal is hard enough...
  3. Grillo_Parlante

    The Penny Pincher Cube (360)

    Let me rephrase that maybe a little better. In constructed, or even in cube draft, you can kind of think of a format in terms of matchups, and the way different match ups are paced out: faster aggro matches, grindy midrange, or card advantage focused control. Because card selection allows...
  4. Grillo_Parlante

    The Penny Pincher Cube (360)

    Looking at an energy patch. Energy cards in general solve the combat buff problem important to the aggressive RG or UG stompy decks that basically want to combo kill you after playing a positional game between your removal and their pump (alla legacy infect or pauper stompy), while...
  5. Grillo_Parlante

    Sets [KLD] Kaladesh Spoilers Thread

    Energy is a brilliant way to solve the decades long problem of creature pump, as well as how to make non-interactive mechanics more acceptable (hexproof, shroud, protection). Really hope it goes evergreen, as the game overall really wants it i.m.o.
  6. Grillo_Parlante

    I'm Going Gaga for Grid Drafting

    Do you have any opinions on game pacing? I suppose this goes somewhat to how games are supposed to play out in sealed, but I'm still curious. To make that less hopelessly vague: I'm imagining games are supposed to be dictated more on a macro level: slower, more card advantage focused; however...
  7. Grillo_Parlante

    General Shitpost: Strictly Better in the Same Set

    Its relevant in a context when identifying when card X largely replaces any practical reason for card Y to exist in a specific pool, as well as the conditions for doing so. Heuristics don't have to be perfect to be useful.
  8. Grillo_Parlante

    General [CONTEST] Exploration Cube

    genesis wave genesis hydra If these cards have a home anywhere, they have to be here.
  9. Grillo_Parlante

    Card/Deck Single Card Spotlight

    People have ran it here. The complaint was, as I remember, that the body doesn't have any evasion on it, so you're always getting a below the curve creature. Its highly dependent on the quality of the threat you can triggered ability into it. Serviceable, but didn't meet expectations for a...
  10. Grillo_Parlante

    I'm Going Gaga for Grid Drafting

    I really like the idea of running harsh scrutiny. The card appeals to me as a reasonable way to simulate the feel of thoughtseize, but tailored for a limited environment. Recover seems really good given the grindy nature of a lot of these duals. In general, I think being able to get back your...
  11. Grillo_Parlante

    I'm Going Gaga for Grid Drafting

    How did your opponent feel (or look to feel) about the draft and the games? Its pretty understandable that he we would lose his first time doing it, but did he enjoy it enough to want to try again, and get better? His deck looks like it didn't quite come together, being a convoke/ramp deck...
  12. Grillo_Parlante

    Card/Deck Low Power Card Spotlight

    Right, but you have to remember that your format is 13% artifacts before we even start discussing artifacts from the colored sections or lands. The Penny cube, which has an artifact sub-theme, is only 8% before the main cube/lands, and whose original affinity theme was scaled back after months...
  13. Grillo_Parlante

    General Too Many Lands

    I think the important caveat is that as a heuristic, all its generally going to get you is a theoretical archetype count, rather than an actual archetype count. Which is somewhat helpful during the initial design process, but always is going to be adjusted based on play results, which is fine...
  14. Grillo_Parlante

    General Too Many Lands

    The terms "archetype" and "theme" are pretty ambiguous. I like to think in terms of supporting "decks," because I think thats a little easier to pin down, but its a mess either way. I think a qualifier should be added here. Adding cards increases the theoretical amount of archetype...
  15. Grillo_Parlante

    Sets [KLD] Kaladesh Spoilers Thread

    Basically, you have to remember this is going to involve running some semi-narrow cards, and be cool with it. Artifacts (at least as we design our formats) is always going to default to a disjointed axis from what the cube is looking to do, and what you want to do is smooth that out as much as...
  16. Grillo_Parlante

    Sets [KLD] Kaladesh Spoilers Thread

    Daretti and spy network should be fine. Sharding sphinx is fine, and prob academy ruins. You could run etched champion, and if you are fine with shock, galv blast. Tinker is probably Still too hard to work, but it might be more generally playable now with a bunch of fabricate tokens running...
  17. Grillo_Parlante

    Sets [KLD] Kaladesh Spoilers Thread

    To make an artifact deck work, you need density, and some deck overlap within a shard or a wedge. Ideally you would be running signets, since that provides a high demand artifact pick. If you're not blossoming the artifact section out from 30-50 cards, that raw space has to be made up within...
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