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  1. Grillo_Parlante

    The Penny Pincher Cube (360)

    I enjoyed the energy mechanic, but there really isn't enough density for it at this point. I updated the list to be without energy, and if you check my sig it is what I am currently recommending. A couple notes: 1. I believe Niv-mizzet to be too strong for the environment 2. Savra is kind...
  2. Grillo_Parlante

    General CBS

    As if echoing my own UG rallying cry, here is some guy from reddit:
  3. Grillo_Parlante

    General CBS

    btw, if anyone wants to school me on B/W design go on ahead. I always have a frustrating time making it both compelling and competitive. Its two best cards are basically defacto wedge/shard cards: unburial rites lingering souls I was wondering if anyone had any ideas of a concrete...
  4. Grillo_Parlante

    General CBS

    No argument from me there: I just don't know how many to recommend in a 420 format. At 360, I would say maybe set 5 as a waypoint, and than cater towards 4 or 6 as your format goals and experience dictated? I think as far as ramp choices go they are probably the safest. When I did spell ramp...
  5. Grillo_Parlante

    General CBS

    This was actually a good deck to pick apart: www.cubetutor.com/cubedeck/632451[/url]"] Ones 1 Brainstorm 1 Cloudfin Raptor 1 Experiment One 1 Fyndhorn Elves 1 Kessig Prowler 1 Rancor Twos 1 Daze 1 Epochrasite 1 Miscalculation 1 Remove Soul 1 Scavenging Ooze 1 Strangleroot Geist Threes 1...
  6. Grillo_Parlante

    General CBS

    The only cards you would need to make me want to go into UG at your power level would be more mana elves; but I personally would go a little further and cut either kiora or bounding krasis for mystic snake, than maybe add 1-2 good 4-5cc tramplers in green. And thats it. A minute change of...
  7. Grillo_Parlante

    General CBS

    Part of my "run elves" complaint was inspired by this draft from your cube. I didn't post it under the draft exchange, because its hard not to frame this type of criticism in a manner where it doesn't put the recipient on the defense. www.cubetutor.com/cubedeck/627898[/url]"] Zeroes 1 Chrome...
  8. Grillo_Parlante

    General CBS

    Interesting: Seems relevant for all older formats migrating to Modo; and pauper is a good laboratory since the financial consequences of flash bans are negligible.
  9. Grillo_Parlante

    General CBS

    Lol. Finally.
  10. Grillo_Parlante

    General CBS

    Like I've said before, I actually really like UG identity (at least in cube). The problem is that its very picky about what types of cards it wants in the card population; but the basic aggressive formula of getting ahead on mana development, so you can play fatties with counter and bounce...
  11. Grillo_Parlante

    General CBS

    I have the same feeling about b/w. It feels like its a worse version of the blue pairs. The u/w vs u/b problem is very old, and generally is a result of blue CA being able to win the game on its own, and just shopping around for the best supporting interaction. They have done some work...
  12. Grillo_Parlante

    General CBS

    I think you would have to first clarify why they should take such an invasive route over something simple, like tightening up the existing guild mechanics.
  13. Grillo_Parlante

    General CBS

    Basically. At least UB gets to be naturally powerful though, and that might be an obstacle to mechanical integration. The alternate idea for RG is "earth's anger" as demonstrated with cards like molten vortex, but they've never really capitalized on that. B/W is a pairing where the...
  14. Grillo_Parlante

    Sets Commander 2016 Spoilers

    My thoughts too, but I suspect its still a fairly low power card that wants a specific format setup. In terms of dig->mana ramp, its ceiling is much lower than frantic search, for instance. Have to say that I still really like it, and it seems like a fun card to play. It can ramp mana, and...
  15. Grillo_Parlante

    General Archetype layering

    One thing that I'll occasionally see in some of the pro magic player draft videos, is that they end up assigning sort of broad outlines, or loose framing, of color pairs. This is sort of reflective of the historical card pool, and what those combinations trend towards. Those relationships are so...
  16. Grillo_Parlante

    General The Cube Contest

    Thats another good point: tutors with power dispairty seems like a rough place to be.
  17. Grillo_Parlante

    General Archetype layering

    This is kind of a rough idea I've gotten from drafting people's cubes, but it sort of revolves around the ways that color pairs overlap with one another to create wedge/shard relationships that foundationally support each individual color pair identity in the wedge/shard. For example, these...
  18. Grillo_Parlante

    General The Cube Contest

    I think its important that we not get hung up on the term GRBS, which is overly nebulous. The issue for his specific format is the power band between cards that are always individually playable, living alongside cards that are just unplayable without synergy. It makes the format feel...
  19. Grillo_Parlante

    Sets Commander 2016 Spoilers

    Thats a really nice framing of my issue with overly spikey design: that it tends to focus on maximizing game equity, and that the means often selected to achieve that is to encourage slow grindy elements, at the obscurification of any other game pacing. If you really love the pure process of...
  20. Grillo_Parlante

    Inscho's Graveyard Combo Cube

    Honestly, my instinct is that fastlands just won't interact with the bouncelands at all. They will just be fixers for aggro decks to prioritize highly.
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