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  1. ahadabans

    General CBS

    Welder/Feldon/Daretti is a nice complimentary package. I run the first two in my combo list but not the last one since it's a walker. Mindslaver is interesting because it sometimes blanks and sometimes it's basically a combo kill. I didn't have this happen in my cube, but I watched a match...
  2. ahadabans

    General CBS

    I've been playing around with slaver quite a bit. Are you also running Academy Ruins? Not sure I'd run Mindslaver without it. Assembling the lock is difficult since you need a million mana, but it's a unique win condition. It's also one people really can't complain too much about since if you do...
  3. ahadabans

    Sets Hour of Devastation Thread

    I'm going with patience. I tried the proxy thing and was unhappy with doing that. There's an ascetic/collector aspect to building a cube and proxy's ruin that a bit for me. It's fine. I'm butt hurt because we now have two allied dual land cycles with basic land types. Having tried a few...
  4. ahadabans

    The Penny Pincher Cube 2.0--Inventors' Fair

    First picked masticore and built a sweet aggro madness deck. Looks fun. Has some CA too so should have some long game. List is looking great. www.cubetutor.com/cubedeck/756155[/url]"] Ones 1 Diregraf Ghoul 1 Faithless Looting 1 Gnarled Scarhide 1 Lightning Axe 1 Reckless Charge 1 Unearth...
  5. ahadabans

    Sets Hour of Devastation Thread

    Fair enough. And I suppose Innistrad only had enemy duals and was one of the best sets ever.
  6. ahadabans

    Sets Hour of Devastation Thread

    I'd argue that's not really true. ABU had the full cycle of duals (well, not alpha but only due to a misprint excluding Volcanic Island). Allied wasn't favored over enemy when the game was created. That idea came later with expansions and IMO they never should have let it stay unbalanced for...
  7. ahadabans

    Sets Hour of Devastation Thread

    I'm really not upset about the mechanics or having few includes for my list. I greatly favor older cards anyway, so it's not a problem. I'm more annoyed with the lack of fixing. In particular, this annoying BS where Wizard's starts a land cycle and then waits a billion years to finish it...
  8. ahadabans

    Sets Hour of Devastation Thread

    Sets with garbage fixing tend to draft like crap as a result. Flavor, lore and story really have nothing to do with having a mechanically sound game. Honestly though, I'm not even following this argument. How can having some sort of complete fixing land cycle kill flavor, lore or story? This...
  9. ahadabans

    Sets Hour of Devastation Thread

    Imagine if they had done this with Ravnica shock lands back in the day? Yeah, allied shock. But for enemy, you get some janky ETB tapped versions (but only 2 of the 5 because story something something). Should make for some sweet limited drafting, amirite? This set they gave us a Grixis...
  10. ahadabans

    Sets Hour of Devastation Thread

    I agree with this. Maybe magus of the crucible is exciting (not even sure I need a second crucible effect though)? I might run one of the modal cards? But for the most part I'm just not feeling this set at all. We didn't even get the enemy bicycles.
  11. ahadabans

    Sets Hour of Devastation Thread

    I'm not too shocked. Drake Haven was the astral slide card I think. Other than just reprinting slide, how do you make another version of it that isn't either busted or crap? Slide with the Drake Haven trigger AND cost is just a bad card. Paying one to slow blink is rubbish. With the...
  12. ahadabans

    Sets Hour of Devastation Thread

    When my group was made of regulars, I definitely tried to cater to them. I agree that is generally a good philosophy to follow. There's a balance though. I got ridiculed for including Jackal Pup and Force Spike. That is always going to be something you run into, and sometimes removing those...
  13. ahadabans

    Sets Hour of Devastation Thread

    Some cards are complex and I can see excluding them for that reason. Wildfire though is not that complicated. If your players aren't drafting it, as the cube manager you can then draft it and illustrate how broken it is. You will only need to do this one time. Your players will see and then...
  14. ahadabans

    Sets Hour of Devastation Thread

    IMO, Burning/Wildfire is much better because it's easier to make non-symmetrical. You just need ramp - either artifact or green (non creature). Add fat things (or walkers if you run them), season to taste. Card is busted. It can basically be a one sided geddon and wrath simultaneously...
  15. ahadabans

    Card/Deck Low Power Card Spotlight

    Are we sure withdraw is low power? That is a super cheap ultra tempo raping card. Don't under estimate that. It's really strong.
  16. ahadabans

    General CBS

    One I'm looking at right now but haven't tested much is Avenger of Zendikar. Clearly intended to be a ramp target and it doesn't win you the game the next turn (though it can be very scary with a followup fetch or explore effect). This guy pretty much sucks in fast reanimator and most other...
  17. ahadabans

    Card/Deck Single Card Spotlight

    Genesis is one of the cards that made me love cube. It has literally been in every version of cube I've built. It's yardstick. If the card is too good or not good enough, my cube took a wrong turn design wise. And I can confidently say that it's powerful enough for most of the cubes you guys...
  18. ahadabans

    General CBS

    Quite enjoy LSV videos... Anyone interested in storm, this entire draft and all three matches he played are worth watching (He 3-0'd with a storm deck - that's an accomplishment in and of itself). This game below in particular is amazing though. He's playing RDW in the finals on the draw...
  19. ahadabans

    Sets Hour of Devastation Thread

    Modal cards are sweet. That's a nice one.
  20. ahadabans

    Sets Hour of Devastation Thread

    Crucible on a stick! Wow. I just want the enemy bicycle lands. Please Wizards. I don't ask you for much.
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