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  1. ahadabans

    Card/Deck Low Power Card Spotlight

    Guided Passage seems super super time consuming on resolution. Reveal the cards in your entire library? The whole thing? Opponent then finds three cards (each with a set of criteria) and essentially gives them to you? That's like a 15 minute spell. It's fine for online Magic but with physical...
  2. ahadabans

    Card/Deck Single Card Spotlight

    No shame in that. Power cubing can be a lot of fun. Most of us probably started with that kind of cube. Many never want to play anything else (an entire forum is dedicated to that way of cubing). Only problem I see is that with each set Wizard's releases, it pushes the power level higher...
  3. ahadabans

    Card/Deck Low Power Card Spotlight

    I think the blog section is intended for this purpose. I write to myself there all the time not even really looking for or expecting feedback. It's very helpful to get thoughts down. You can compare them to previous ideas or preconceptions and see how things have evolved. And then figure out why...
  4. ahadabans

    Card/Deck Single Card Spotlight

    Genesis is still good IMO. You need a lot of mana though and smaller ETB utility dudes to really break it. Paying 2G + 2B each turn for boneshedder is still very much worth your time. Shedder kills something, chumps to buy you time, then kills something else. Really hard to get past that...
  5. ahadabans

    Card/Deck Low Power Card Spotlight

    Oath can still work outside a pure combo shell. If it flips something like Coiling Oracle, you get a land/card and a chump blocker which can then fire off another oath trigger next turn fueling dudes in the yard for whatever purpose. In this capacity, it's more a value engine. Something like...
  6. ahadabans

    General Fight Club

    Yup. I'm intentionally limiting this effect. No Reflector Mage (despite how great it would be in the primary UW archetypes). Man-o'-war gets a pass for being old frame and less oppressive. I had considered vapor snag, snap, capsize but cut all of them. Tempo has to win another way (counters...
  7. ahadabans

    General Fight Club

    Thanks Wumpa. My current list is of a very offbeat design. It's combo yes, but with a heavy slant towards older cards. No walkers (always a design constraint with my cubes - so Sarkhan is out). Where possible I'm trying to avoid newer cards (so choices like Glorious Anthem over Spear of...
  8. ahadabans

    General Fight Club

    Lowering the power of removal is one way. Another is to give ways to get 4 drops in play before T4. But that's more combo list versus midrange.
  9. ahadabans

    General Fight Club

    Have you actually run Ogre though? I'm simply suggesting it might play better than it reads since two people who have played with it posted positive responses for it. And there are a couple max power people who ran it for awhile and had good things to say about it after running it. My guess is...
  10. ahadabans

    General Fight Club

    It's a high risk high reward type of card. And some people are going to enjoy those cards more than others. The ceiling on Ogre is really really high. It's why I was considering it. One thing to bear in mind too with the removal argument is that certain cards have higher tolerances. I think...
  11. ahadabans

    General Fight Club

    Quite a few. I love graveyard synergies, so I'm not worried about getting Anger in the yard. Should be easy enough. Ogre just feels a bit too midrange which is what I'm worried about mostly. The card clearly has some burst potential if you can setup some plays following. But I really need...
  12. ahadabans

    General Fight Club

    Anger it is. I just tried gold fishing a couple aggressive decks with Ogre and it's really hard to maximize for reasons you are both stating. Too bad this thing didn't cost 3. I'm OK with the bursty nature of the card honestly. This is for my combo list so that's sort of the point. But it's...
  13. ahadabans

    General Fight Club

    Anger vs Ogre Battledriver Can't really decide between these. Leaning toward Anger because it's an old frame card and seems interesting with reanimator/gifts ungiven shenanigans. But Ogre might be more useful in more decks, is probably stronger overall (this plus Siege-Gang Commander or a...
  14. ahadabans

    General Lets talk Cycling

    Thanks Grillo. For the record, I think FMA is unplayable in my higher powered midrange list (Firemane Avenger works there though to keep it in the family). Mana is very plentiful in my combo list however and the creature suite is toned down. I think it will work there and be good if a tad narrow...
  15. ahadabans

    General Lets talk Cycling

    I resisted this for a long time just because I like symmetry. But we don't run cycles with non-land cards, so I'm not convinced we should be doing it with land cards either. It's important to point out too that the difference between a fast land and pain land versus bounce land. It's not so...
  16. ahadabans

    General Lets talk Cycling

    I think it's better in multiples obviously, but the idea is yard it right away (R has a lot of discard effects now, and obviously U/B if you go three color). Then you play the slow game while gaining life for free. 7 turns into the game and you've gained 6 life for free? That's certainly...
  17. ahadabans

    General Lets talk Cycling

    I think a lot of people are resistant to limiting creature lands to just a small subset because they are powerful. But I'd argue that running 10 of them in most cubes warps the environment around them. Much like running 5 swords does. So I'm a big fan of cutting them down a bit. I've always...
  18. ahadabans

    General Lets talk Cycling

    I'm experimenting with signets/talismans actually for this reason. Boros is traditionally a very aggressive pairing, but Firemane Angel is a cool card it it fits the creature suite I've got going on in my combo list. That pairing has the temple and fastland (so already a mix), but I'm throwing...
  19. ahadabans

    The Penny Pincher Cube 2.0--Inventors' Fair

    Definitely a fan of your design approaches. This cube is shaping up nicely.
  20. ahadabans

    General Lets talk Cycling

    I'll again mention an idea I've been experimenting with that I think people should explore. It's worked well so far and it's highly customizable. Instead of running the full cycle of lands, consider just running only 4 of them and base your choice off color. If you run 5 "mini-cycles" like...
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